[Freeciv] R: Cultural domination (was: Wonders)
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Lalo Martins wrote:
>My idea is basically adding a third way of winning the game
>which consists on culturally obliterating the other players.
>I'm not very sure how that could translate into game terms,
>yet. But perhaps at some point in the game the dominated cities
>start to spontaneously change sides to the dominating civ.
>
>Perhaps this would mean each city keeping a score of how much
>it's influenced by each civ. In the early stages, all would be
>100% influenced by your civ and 0% by all others; but trade
>routes, roads, and later mass communication start to change
>that. Those wonders above and other stuff we may come up with
>can then affect this cultural influcence balance. And there
>probably would be some measures a ruler can take to preserve
>national identity, but of course these measures would be
>costly, so most would not take them (like in real word).
The government type can also be a parameter in foreign influence. For
example: non-democratic nations can have less chances to be influenced from
the outside, due to the restriction of personal freedoms and/or human rights
(of course this is *NOT* 100% true in real world, but if we used only
100%-real rules, we never had Freeciv).
By implementing this effect, we give also a little "handicap" to Democracy,
balancing the actual situation in which a government different from
Democracy is useful only for making wars.
[Prev in Thread] |
Current Thread |
[Next in Thread] |
- [Freeciv] R: Cultural domination (was: Wonders),
Gianni Ciolli <=
|
|