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Re: [Freeciv] News from the past,
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To: Nicolas Brunel <brunel@xxxxxxxxxxxxxxxxxxxx>
Cc: freeciv@xxxxxxxxxxx
Subject: Re: [Freeciv] News from the past,
From: Tony Stuckey <stuckey@xxxxxxxxxxxxxxxxx>
Date: Mon, 12 Jul 1999 14:48:33 -0500

On Mon, Jul 12, 1999 at 05:40:26PM +0000, Nicolas Brunel wrote:
> Civ as a multiplayer game:
> --------------------------
> Although civilization has been available as a multiplayer game for
> some time now(civnet, openciv), one can still question how fit the
> game really is for multiplaying. At least one of the freeciv developers 
> tends to become quite bored late in the game, when the turn length 
> never goes below 3 minutes, because some players keeps fiddeling with

        "fiddling".

> their cities. Ofcause they refuse to decrease the timeout. One issue

        "Of course".

> concerning the gameplay is what to do when one player is loosing. Should

        "losing".

> for example two attack units is standing close. We do intend to fix this

        "two attack units are".

> in a later release. The best idea we got so far is to allow 

        "idea we have".  "we got" is pretty strange.

-- 
Anthony J. Stuckey                              stuckey@xxxxxxxxxxxxxxxxx
"When I was young, the sky was filled with stars.
 I watched them burn out one by one."  -Warren Zevon

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