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[FreeCiv-Java] Client 990907
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To: Freeciv Java <freeciv-java@xxxxxxxxxxxx>
Subject: [FreeCiv-Java] Client 990907
From: Artur Biesiadowski <abies@xxxxxxxxx>
Date: Tue, 07 Sep 1999 19:28:04 +0200

I've done some screenshots of city range overlay and scaled tiles from
my client. They are available at
http://thenut.eti.pg.gda.pl/~abies/freeciv/ss/screens.html


Client is at

http://thenut.eti.pg.gda.pl/~abies/freeciv


99.09.05
  - changed scaling routine, so no longer scaling down and up
        lowers quality

99.09.04
  - started TriangleSlider which will be used in lux/science/gold tax
        setting

99.09.02
  - None tech does not longer appers in tech menu

99.09.01
  - after scaling new images are loaded scaled (corrected bug)
  - mapFrame reacts to main frame resize
  - confirm dialog for disband unit
  - replaced Point with Coords class in many places in tile package to
        have more obvious meanings of return types of various methods
  - added TripletCoords methods to HexMap to support three-axis hex
        coordinates (a lot easier in some computations)
  - added shadows to edges of visible map (not very pretty for now)
  - plain TileMap now also is painted layer by layer, not stack by stack
  (helps for long city names and maybe performance)

99.08.31
  - totally change image load system - now only needed images are
        loaded, plus all not used at the moment are softreferenced so
        they will get cleared when memory is low; additionally
        implemented FileImageSource which clears it's data as soon as
        possible, reloading from file when needed; all this reduced heap 
        usage at start from 13M to 3M and should save at least 4-5M even        
in
late game  

99.08.30
  - added goto command
  - drawing routine for 3d hex outlines in HexMap
  - added scale command


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