[FreeCiv-Java] Client 990829
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http://thenut.eti.pg.gda.pl/~abies/freeciv
99.08.29
- changed GlassTile to use fill3DRect - now city/settler overlays
look a lot better
- changed all menu actions to AbstractActions and enable/disable
action not menuitem
- added autosettler,autoattack,irriagte,mine,fortify and fortification
commands
99.08.28
- moved image/sound loading to separate thread - now login panel
appears
much faster
- corrected bug in setShowingCityRange - now city range is shown after
switching it here and back
- added VectorListModel with compareAndReplace method - reduces
flicking
in lists during city updates
- added basic custom renderers and sorting to lists in CityDialog -
need
more work on that
- remove city packet for not known city do not longer raise exception
- added untested support for REMOVE_PLAYER packet
99.08.27
- added i18n hooks in many classes - all that's left is to provide
translation files :)
99.08.26
- HexMap now paints by layers not stacks - allows more complicated
terrain
overlays
99.08.24
- added PktRulesetTerrain for future use
- added preliminary Help dialog
99.08.23
- changed few repaintTiles(x,y,width,height) to
repaintOneTile/repaintTilesAround in CivMap to make later integration
of HexMap easier
- moved few methods to GenericMap
99.08.22
- added SystemInfoPanel
- UnitDescription pane now uses own renderer
99.08.21
- corrected few bugs in unit stack handling (I'm shocked it almost
worked
all that time), but still there is at least one remaining
99.08.20
- added few utility methods to HexMap for getting nearby hex
coordinates
(nextHex(...))
- now cancel in build city dialog really cancels city build
- added next unit/next idle unit commands
99.08.19
- now settler overlapping with city puts red tiles
- added menu item to control showing of city range glasses
- corrected bug in city change production scrap detection - ifs were
structured wrong
99.08.18
- added experiment with transparent panels
- finished HexMap
- added glass overlay for showing possible unit movement, scraped it
and added glass overlay for settler city range
99.08.17
- when more than one unit is present in stack, next one is visible
under flashing one - at slightly different position to differatiate in
case of units of same type
- now minimap will react on big map resize (visible rectangle change)
- added sound support - now just need to add hooks everywhere
- added hook for nuclear explosion sound
- added hook for unit combat sounds
- LabelledMenuItem now grays out key desc when disabled
- Orders menu is enabled/disabled depending on unit active
- Map is added only after receiving game running state - it saves
tile by tile repainting of map
- started HexMap implementation and moved some common code from
TileMap to GenericMap
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