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[freeciv-i18n] Re: [Freeciv-Dev] Re[2]: (PR#3548) italian.ruleset

[freeciv-i18n] Re: [Freeciv-Dev] Re[2]: (PR#3548) italian.ruleset

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To: rt@xxxxxxxxxxxxxx, Freeciv I18n <freeciv-i18n@xxxxxxxxxxx>
Subject: [freeciv-i18n] Re: [Freeciv-Dev] Re[2]: (PR#3548) italian.ruleset
From: Christian Knoke <chrisk@xxxxxxxx>
Date: Fri, 28 Feb 2003 19:28:52 +0100

On Fri, Feb 28, 2003 at 05:06:06AM -0800, DHerding@xxxxxx wrote:
> Hello Davide,
> Friday, February 28, 2003, 12:12:38 PM, you wrote:
> DP> Anyway, changes to italian ruleset should be made in italian, thus
> DP> "Victor Emmanuel II" is plain wrong, obviously (it is instead "Vittorio
> DP> Emanuele II")
> OK I didn't know that.

I didn't know either. And i doubt it, because of charset problems.

> DP> and moreover, this can be the chance to put
> DP> geographic hints in the ruleset (Venezia should be on coast,
> DP> Torino/Milano/Roma/Firenze should be on a river, and so on)
> I think there was a thread somewhere which said that (river), (hill)
> etc. should only be set when the city name says it, not when the
> original city is situated there.
> e.g. 'Bremerhaven' should be labeled (ocean) not because the real city
> is a coastal city, but because 'haven' means 'port', and 'Saarbrücken'
> should get (river) because 'Brücken' means 'bridges', and also because
> 'Saar' is a river.

This is new to me. I see no reason for not use the geographical facts.

Hello, DEVELOPERS, can you please state clearly about these two questions?
I've asked before but got no answer.

@Daniel: I have a revised german.ruleset in petto, with detailed
geographical hints, but didn't post it, because the naturalcitynames
option works very badly, so these hints do not make much sense right


Christian Knoke     * * *
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.

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