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[freeciv-i18n] Name l10n was: [freeciv-data] Re: State of the data patch

[freeciv-i18n] Name l10n was: [freeciv-data] Re: State of the data patch

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To: Freeciv I18n <freeciv-i18n@xxxxxxxxxxx>
Subject: [freeciv-i18n] Name l10n was: [freeciv-data] Re: State of the data patches
From: Christian Knoke <chrisk@xxxxxxxx>
Date: Tue, 21 Jan 2003 12:28:24 +0100

On Tue, Jan 21, 2003 at 11:24:37AM +0100, Raimar Falke wrote:
> On Tue, Jan 21, 2003 at 03:45:34AM -0500, Eric S. Raymond wrote:

[nation files]

> > I thought you might like it.  They show signs of not being maintained
> > well, and have not been edited as a unit.  For example, most use
> > native-language forms of city names (which I think is the right
> > thing), but a few use Anglicized ones. This should be fixed.  And there
> > are all kinds of little historical nits; one I spotted tonight is that
> > Baghdad is listed as a Persian city when it should be an Arab one (it
> > was built by the Caliph al-Mansur, 921-1001).
> Yes almost nobody is interested in this. People are more interested in
> sexy things like adding maps with topologies which are hard to display
> in 2D ;)

For translation purposes, I'd like to know, is this the policy we
have to go (now): Code city and leader names in the language of the

Also, a related question: do I have to use "Content-Type: text/plain;
charset=ISO-8859-15\n" for german or doesn't this matter as long as
I can code all chars I need?


Christian Knoke     * * *
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.

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