[Freeciv-Dev] Re: (PR#18623) [Patch] is_native_tile()
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Subject: |
[Freeciv-Dev] Re: (PR#18623) [Patch] is_native_tile() |
From: |
"Marko Lindqvist" <cazfi74@xxxxxxxxx> |
Date: |
Sun, 16 Jul 2006 15:39:01 -0700 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=18623 >
Marko Lindqvist wrote:
>
> Some interface changes in preparation for wheeled units.
>
> - Added functions is_native_tile() and is_native_tile_to_class(). Most
> users of is_native_terrain() and is_native_to_class() converted to use
> these.
> - Added parameter 'bv_special special' to is_native_terrain() and
> is_native_to_class().
- Updated
- ML
diff -Nurd -X.diff_ignore freeciv/common/aicore/pf_tools.c
freeciv/common/aicore/pf_tools.c
--- freeciv/common/aicore/pf_tools.c 2006-07-16 18:48:37.437500000 +0300
+++ freeciv/common/aicore/pf_tools.c 2006-07-17 01:31:32.984375000 +0300
@@ -54,7 +54,7 @@
static int seamove(const struct tile *ptile, enum direction8 dir,
const struct tile *ptile1, struct pf_parameter *param)
{
- if (is_native_to_class(param->class, ptile1->terrain)) {
+ if (is_native_tile_to_class(param->class, ptile1)) {
return single_move_cost(param, ptile, ptile1);
} else if (ptile1->city
|| is_non_allied_unit_tile(ptile1, param->owner)) {
@@ -72,9 +72,9 @@
const struct tile *ptile1,
struct pf_parameter *param)
{
- if (!ptile->city && !is_native_to_class(param->class, ptile1->terrain)) {
+ if (!ptile->city && !is_native_tile_to_class(param->class, ptile1)) {
return PF_IMPOSSIBLE_MC;
- } else if (!is_native_to_class(param->class, ptile1->terrain)) {
+ } else if (!is_native_tile_to_class(param->class, ptile1)) {
return SINGLE_MOVE;
}
return single_move_cost(param, ptile, ptile1);
@@ -88,7 +88,7 @@
const struct tile *ptile1,
struct pf_parameter *param)
{
- if (is_native_to_class(param->class, ptile1->terrain)) {
+ if (is_native_tile_to_class(param->class, ptile1)) {
return single_move_cost(param, ptile, ptile1);
} else if (is_allied_city_tile(ptile1, param->owner)) {
/* Entering port */
@@ -110,11 +110,11 @@
struct pf_parameter *param)
{
if (is_allied_city_tile(ptile, param->owner)
- && is_native_to_class(param->class, ptile1->terrain)) {
+ && is_native_tile_to_class(param->class, ptile1)) {
return single_move_cost(param, ptile, ptile1);
- } else if (!is_native_to_class(param->class, ptile->terrain)) {
+ } else if (!is_native_tile_to_class(param->class, ptile)) {
return PF_IMPOSSIBLE_MC;
- } else if (is_native_to_class(param->class, ptile1->terrain)) {
+ } else if (is_native_tile_to_class(param->class, ptile1)) {
return single_move_cost(param, ptile, ptile1);
} else {
/* Entering port or bombardment */
@@ -130,16 +130,16 @@
const struct tile *dest_tile,
struct pf_parameter *param)
{
- if (is_native_to_class(param->class, src_tile->terrain)) {
+ if (is_native_tile_to_class(param->class, src_tile)) {
if (is_non_allied_unit_tile(src_tile, param->owner)) {
return PF_IMPOSSIBLE_MC;
}
- if (is_native_to_class(param->class, dest_tile->terrain)) {
+ if (is_native_tile_to_class(param->class, dest_tile)) {
return single_move_cost(param, src_tile, dest_tile);
}
return SINGLE_MOVE;
} else if (is_allied_city_tile(src_tile, param->owner)
- && is_native_to_class(param->class, dest_tile->terrain)) {
+ && is_native_tile_to_class(param->class, dest_tile)) {
return single_move_cost(param, src_tile, dest_tile);
}
@@ -153,16 +153,15 @@
const struct tile *ptile1,
struct pf_parameter *param)
{
- struct terrain *terrain1 = ptile1->terrain;
int move_cost;
- if (!is_native_to_class(param->class, terrain1)) {
+ if (!is_native_tile_to_class(param->class, ptile1)) {
if (unit_class_transporter_capacity(ptile1, param->owner, param->class) >
0) {
move_cost = SINGLE_MOVE;
} else {
move_cost = PF_IMPOSSIBLE_MC;
}
- } else if (!is_native_to_class(param->class, ptile->terrain)) {
+ } else if (!is_native_tile_to_class(param->class, ptile)) {
if (!BV_ISSET(param->unit_flags, F_MARINES)
&& (is_non_allied_unit_tile(ptile1, param->owner)
|| is_non_allied_city_tile(ptile1, param->owner))) {
@@ -187,7 +186,7 @@
{
int move_cost;
- if (!is_native_to_class(param->class, tgt_tile->terrain)) {
+ if (!is_native_tile_to_class(param->class, tgt_tile)) {
/* Any-to-Sea */
if (unit_class_transporter_capacity(tgt_tile, param->owner, param->class)
> 0) {
@@ -195,7 +194,7 @@
} else {
move_cost = PF_IMPOSSIBLE_MC;
}
- } else if (!is_native_to_class(param->class, src_tile->terrain)) {
+ } else if (!is_native_tile_to_class(param->class, src_tile)) {
/* Sea-to-Land. */
if (!is_non_allied_unit_tile(tgt_tile, param->owner)
@@ -233,9 +232,9 @@
one, so we don't venture too far into the ocean ;)
Alternatively, we can change the flow to
- if (!is_native_to_class(param->class, ptile->terrain)) {
+ if (!is_native_tile_to_class(param->class, ptile)) {
move_cost = PF_IMPOSSIBLE_MC;
- } else if (!is_native_to_class(param->class, terrain1)) {
+ } else if (!is_native_tile_to_class(param->class, ptile1)) {
move_cost = SINGLE_MOVE;
} else {
move_cost = single_move_cost(param, ptile, ptile1);
@@ -246,10 +245,9 @@
const struct tile *ptile1,
struct pf_parameter *param)
{
- struct terrain *terrain1 = ptile1->terrain;
int move_cost;
- if (!is_native_to_class(param->class, terrain1)) {
+ if (!is_native_tile_to_class(param->class, ptile1)) {
move_cost = SINGLE_MOVE;
} else {
move_cost = single_move_cost(param, ptile, ptile1);
@@ -267,11 +265,9 @@
const struct tile *ptile,
struct pf_parameter *param)
{
- struct terrain *terrain0 = tile0->terrain;
- struct terrain *terrain1 = ptile->terrain;
int move_cost = PF_IMPOSSIBLE_MC;
- if (!is_native_to_class(param->class, terrain1)) {
+ if (!is_native_to_class(param->class, ptile)) {
if (unit_class_transporter_capacity(ptile, param->owner, param->class) >
0) {
/* Landing */
move_cost = terrain0->movement_cost * SINGLE_MOVE;
@@ -279,7 +275,7 @@
/* Nothing to land from */
move_cost = PF_IMPOSSIBLE_MC;
}
- } else if (!is_native_to_class(param->class, terrain0)) {
+ } else if (!is_native_tile_to_class(param->class, tile0)) {
/* Boarding */
move_cost = SINGLE_MOVE;
} else {
@@ -299,13 +295,13 @@
{
int move_cost;
- if (!is_native_to_class(param->class, ptile1->terrain)) {
+ if (!is_native_tile_to_class(param->class, ptile1)) {
if (unit_class_transporter_capacity(ptile1, param->owner, param->class) >
0) {
move_cost = MOVE_COST_ROAD;
} else {
move_cost = PF_IMPOSSIBLE_MC;
}
- } else if (!is_native_to_class(param->class, ptile->terrain)) {
+ } else if (!is_native_tile_to_class(param->class, ptile)) {
if (!BV_ISSET(param->unit_flags, F_MARINES)
&& (is_non_allied_unit_tile(ptile1, param->owner)
|| is_non_allied_city_tile(ptile1, param->owner))) {
@@ -334,14 +330,14 @@
{
int move_cost;
- if (!is_native_to_class(param->class, ptile->terrain)) {
+ if (!is_native_to_class(param->class, ptile)) {
if (unit_class_transporter_capacity(ptile, param->owner, param->class) >
0) {
/* Landing */
move_cost = MOVE_COST_ROAD;
} else {
move_cost = PF_IMPOSSIBLE_MC;
}
- } else if (!is_native_to_class(param->class, tile0->terrain)) {
+ } else if (!is_native_to_class(param->class, tile0)) {
/* Boarding */
move_cost = MOVE_COST_ROAD;
} else {
@@ -361,9 +357,9 @@
struct pf_parameter *param)
{
struct pft_amphibious *amphibious = param->data;
- const bool src_ferry = is_native_to_class(amphibious->sea.class,
ptile->terrain);
- const bool dst_ferry = is_native_to_class(amphibious->sea.class,
ptile1->terrain);
- const bool dst_psng = is_native_to_class(amphibious->land.class,
ptile1->terrain);
+ const bool src_ferry = is_native_tile_to_class(amphibious->sea.class, ptile);
+ const bool dst_ferry = is_native_tile_to_class(amphibious->sea.class,
ptile1);
+ const bool dst_psng = is_native_tile_to_class(amphibious->land.class,
ptile1);
int cost, scale;
if (src_ferry && dst_ferry) {
@@ -429,7 +425,7 @@
struct pf_parameter *param)
{
struct pft_amphibious *amphibious = param->data;
- const bool ferry_move = is_native_to_class(amphibious->sea.class,
ptile->terrain);
+ const bool ferry_move = is_native_tile_to_class(amphibious->sea.class,
ptile);
int cost, scale;
if (known == TILE_UNKNOWN) {
@@ -466,7 +462,7 @@
enum known_type known,
struct pf_parameter *param)
{
- if (!is_native_to_class(param->class, ptile->terrain)) {
+ if (!is_native_tile_to_class(param->class, ptile)) {
return TB_DONT_LEAVE;
}
return TB_NORMAL;
@@ -525,7 +521,7 @@
struct pf_parameter *param)
{
struct pft_amphibious *amphibious = param->data;
- const bool ferry_move = is_native_to_class(amphibious->sea.class,
ptile->terrain);
+ const bool ferry_move = is_native_tile_to_class(amphibious->sea.class,
ptile);
/* Simply a wrapper for the sea or land tile_behavior callbacks. */
if (ferry_move && amphibious->sea.get_TB) {
@@ -597,7 +593,7 @@
/* Unsafe tiles without cities are dangerous. */
/* Pretend all land tiles are safe. */
return (ptile->city == NULL
- && is_native_to_class(param->class, ptile->terrain)
+ && is_native_tile_to_class(param->class, ptile)
&& terrain_has_flag(ptile->terrain, TER_UNSAFE));
}
@@ -621,7 +617,7 @@
struct pf_parameter *param)
{
struct pft_amphibious *amphibious = param->data;
- const bool ferry_move = is_native_to_class(amphibious->sea.class,
ptile->terrain);
+ const bool ferry_move = is_native_tile_to_class(amphibious->sea.class,
ptile);
/* Simply a wrapper for the sea or land danger callbacks. */
if (ferry_move && amphibious->sea.is_pos_dangerous) {
diff -Nurd -X.diff_ignore freeciv/common/map.c freeciv/common/map.c
--- freeciv/common/map.c 2006-07-16 18:48:38.109375000 +0300
+++ freeciv/common/map.c 2006-07-17 01:28:31.703125000 +0300
@@ -623,7 +623,7 @@
if (punit) {
pclass = get_unit_class(punit->type);
- native = is_native_terrain(punit->type, t2->terrain);
+ native = is_native_tile(punit->type, t2);
}
if (game.info.slow_invasions
diff -Nurd -X.diff_ignore freeciv/common/movement.c freeciv/common/movement.c
--- freeciv/common/movement.c 2006-07-16 18:48:38.203125000 +0300
+++ freeciv/common/movement.c 2006-07-17 01:28:31.843750000 +0300
@@ -175,25 +175,52 @@
return TRUE;
}
- return is_native_terrain(punit->type, ptile->terrain);
+ return is_native_tile(punit->type, ptile);
}
/****************************************************************************
- This terrain is native to unit. Units that require fuel dont survive
- even on native terrain. All terrains are native to air units.
+ This tile is native to unit.
+
+ See is_native_to_class()
+****************************************************************************/
+bool is_native_tile(const struct unit_type *punittype,
+ const struct tile *ptile)
+{
+ return is_native_to_class(get_unit_class(punittype), ptile->terrain,
+ ptile->special);
+}
+
+
+/****************************************************************************
+ This terrain is native to unit.
+
+ See is_native_to_class()
****************************************************************************/
bool is_native_terrain(const struct unit_type *punittype,
- const struct terrain *pterrain)
+ const struct terrain *pterrain,
+ bv_special special)
{
- return is_native_to_class(get_unit_class(punittype), pterrain);
+ return is_native_to_class(get_unit_class(punittype), pterrain, special);
+}
+
+/****************************************************************************
+ This tile is native to unit class.
+
+ See is_native_to_class()
+****************************************************************************/
+bool is_native_tile_to_class(const struct unit_class *punitclass,
+ const struct tile *ptile)
+{
+ return is_native_to_class(punitclass, ptile->terrain, ptile->special);
}
/****************************************************************************
This terrain is native to unit class. Units that require fuel dont survive
- even on native terrain. All terrains are native to air units.
+ even on native terrain.
****************************************************************************/
bool is_native_to_class(const struct unit_class *punitclass,
- const struct terrain *pterrain)
+ const struct terrain *pterrain,
+ bv_special special)
{
if (!pterrain) {
/* Unknown is considered native terrain */
@@ -501,7 +528,7 @@
unit_list_iterate(ptile->units, ptransport) {
if (get_transporter_capacity(ptransport) >
get_transporter_occupancy(ptransport)
&& can_unit_transport(ptransport, punit)
- && is_native_terrain(unit_type(ptransport), ptile->terrain)) {
+ && is_native_tile(unit_type(ptransport), ptile)) {
return ptransport;
}
} unit_list_iterate_end;
diff -Nurd -X.diff_ignore freeciv/common/movement.h freeciv/common/movement.h
--- freeciv/common/movement.h 2006-07-16 18:48:38.234375000 +0300
+++ freeciv/common/movement.h 2006-07-17 01:28:31.875000000 +0300
@@ -30,10 +30,16 @@
bool is_heli_unittype(const struct unit_type *punittype);
bool is_ground_unittype(const struct unit_type *punittype);
+bool is_native_tile(const struct unit_type *punittype,
+ const struct tile *ptile);
+bool is_native_tile_to_class(const struct unit_class *punitclass,
+ const struct tile *ptile);
bool is_native_terrain(const struct unit_type *punittype,
- const struct terrain *pterrain);
+ const struct terrain *pterrain,
+ bv_special special);
bool is_native_to_class(const struct unit_class *punitclass,
- const struct terrain *pterrain);
+ const struct terrain *pterrain,
+ bv_special special);
bool can_unit_exist_at_tile(const struct unit *punit, const struct tile
*ptile);
bool can_unit_survive_at_tile(const struct unit *punit,
const struct tile *ptile);
diff -Nurd -X.diff_ignore freeciv/server/edithand.c freeciv/server/edithand.c
--- freeciv/server/edithand.c 2006-07-16 18:50:51.109375000 +0300
+++ freeciv/server/edithand.c 2006-07-17 01:28:31.906250000 +0300
@@ -134,7 +134,7 @@
if (!(ptile->city
&& !(is_sailing_unittype(punittype)
&& !is_ocean_near_tile(ptile)))
- && !is_native_terrain(punittype, ptile->terrain)) {
+ && !is_native_tile(punittype, ptile)) {
notify_player(pplayer, ptile, E_BAD_COMMAND,
_("Cannot create %s unit on this terrain."),
punittype->name);
diff -Nurd -X.diff_ignore freeciv/server/unittools.c freeciv/server/unittools.c
--- freeciv/server/unittools.c 2006-07-16 18:50:56.578125000 +0300
+++ freeciv/server/unittools.c 2006-07-17 01:28:31.953125000 +0300
@@ -2070,7 +2070,8 @@
/* Safe terrain according to player map? */
if (!is_native_terrain(punit->type,
- map_get_player_tile(ptile, pplayer)->terrain)) {
+ map_get_player_tile(ptile, pplayer)->terrain,
+ map_get_player_tile(ptile, pplayer)->special)) {
notify_player(pplayer, ptile, E_BAD_COMMAND,
_("This unit cannot paradrop into %s."),
get_name(map_get_player_tile(ptile, pplayer)->terrain));
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