[Freeciv-Dev] Re: (PR#18261) Trying to attack ally
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=18261 >
Per I. Mathisen wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=18261 >
>
> On Fri, 14 Jul 2006, Marko Lindqvist wrote:
>> Marko Lindqvist wrote:
>>> I think this is one possible cause:
>>> A & B allied, A & C no contact -> B & C ally ->
>>> A & B allied, B & C allied, A & C no contact -> A & C meet ->
>>> A & B allied, B & C allied, A & C war
>> How this should work? Is it ok to just cancel both alliances when A &
>> C meet, even if they then immediately go for peace?
>
> First thought is that A & C should immediately be at peace, too.
A rather complicated thing to test for, and for the player a bit bizarre
(meeting new players puts me at war, why am I at peace this one time?).
IMO whatever function is used to declare war (and breaks alliances to
avoid love-love-hate) should be used when war is created on contact.
Then the alliance will be automatically snipped.
-jason
- [Freeciv-Dev] Re: (PR#18261) Trying to attack ally, Marko Lindqvist, 2006/07/09
- [Freeciv-Dev] Re: (PR#18261) Trying to attack ally, Marko Lindqvist, 2006/07/09
- [Freeciv-Dev] Re: (PR#18261) Trying to attack ally, Marko Lindqvist, 2006/07/14
- [Freeciv-Dev] Re: (PR#18261) Trying to attack ally, Per I. Mathisen, 2006/07/14
- [Freeciv-Dev] Re: (PR#18261) Trying to attack ally,
Jason Dorje Short <=
- [Freeciv-Dev] Re: (PR#18261) Trying to attack ally, Marko Lindqvist, 2006/07/16
- [Freeciv-Dev] Re: (PR#18261) Trying to attack ally, Per I. Mathisen, 2006/07/17
- [Freeciv-Dev] Re: (PR#18261) Trying to attack ally, Marko Lindqvist, 2006/07/18
- [Freeciv-Dev] Re: (PR#18261) Trying to attack ally, Marko Lindqvist, 2006/07/19
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