Complete.Org: Mailing Lists: Archives: freeciv-dev: July 2006:
[Freeciv-Dev] Re: (PR#18261) Trying to attack ally
Home

[Freeciv-Dev] Re: (PR#18261) Trying to attack ally

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: marko.lindqvist@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#18261) Trying to attack ally
From: "Jason Dorje Short" <jdorje@xxxxxxxxx>
Date: Fri, 14 Jul 2006 16:08:08 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=18261 >

Per I. Mathisen wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=18261 >
> 
> On Fri, 14 Jul 2006, Marko Lindqvist wrote:
>> Marko Lindqvist wrote:
>>>   I think this is one possible cause:
>>>   A & B allied, A & C no contact -> B & C ally ->
>>>   A & B allied, B & C allied, A & C no contact -> A & C meet ->
>>>   A & B allied, B & C allied, A & C war
>>  How this should work? Is it ok to just cancel both alliances when A &
>> C meet, even if they then immediately go for peace?
> 
> First thought is that A & C should immediately be at peace, too.

A rather complicated thing to test for, and for the player a bit bizarre 
(meeting new players puts me at war, why am I at peace this one time?).

IMO whatever function is used to declare war (and breaks alliances to 
avoid love-love-hate) should be used when war is created on contact. 
Then the alliance will be automatically snipped.

-jason





[Prev in Thread] Current Thread [Next in Thread]