[Freeciv-Dev] Re: (PR#10245) gen-movement
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=10245 >
Marko Lindqvist wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=10245 >
>
>
> I have defined goals for gen-movement as unit types that ruleset
> author should be able to create. It doesn't matter if feature is
> specific to single unit type or whole unit class.
>
> 1. Sensible amphibious units
> 2. Sensible wheeled units (needs roads to move in some terrains)
> 3. Small ship that can transport only some land units
>
4. Flat - Hovercraft (Sea swamp, plains, Desert, Road?)
5. Mountain Hopping ( sages, treasure, Dragons, Dwarves )
6. Train ( needs railroad)
7. Submarine
8. Sea floor ( Sub sea cities, Fishmen )
9. Subterranean ( Dwarves, Rogue Nano )
10. Satellite in Orbit
11. Elves moving faster in forest
12. Amphibious units get an attack bonus in swamps (vs Non Amphibious )
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