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[Freeciv-Dev] Re: (PR#10245) gen-movement
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[Freeciv-Dev] Re: (PR#10245) gen-movement

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To: marko.lindqvist@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#10245) gen-movement
From: "Billy Naylor" <banjo@xxxxxxxxxx>
Date: Mon, 10 Jul 2006 14:46:19 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=10245 >

Marko Lindqvist wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=10245 >
> 
> 
>   I have defined goals for gen-movement as unit types that ruleset 
> author should be able to create. It doesn't matter if feature is 
> specific to single unit type or whole unit class.
> 
>   1. Sensible amphibious units
>   2. Sensible wheeled units (needs roads to move in some terrains)
>   3. Small ship that can transport only some land units
> 

  4. Flat - Hovercraft (Sea swamp, plains, Desert, Road?)
  5. Mountain Hopping ( sages, treasure, Dragons, Dwarves )
  6. Train ( needs railroad)
  7. Submarine
  8. Sea floor ( Sub sea cities, Fishmen )
  9. Subterranean ( Dwarves, Rogue Nano )
  10. Satellite in Orbit
  11. Elves moving faster in forest
  12. Amphibious units get an attack bonus in swamps (vs Non Amphibious )





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