[Freeciv-Dev] (PR#18440) [Bug+Patch] Wrong warmap after generate_warmap(
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Subject: |
[Freeciv-Dev] (PR#18440) [Bug+Patch] Wrong warmap after generate_warmap() |
From: |
"Marko Lindqvist" <cazfi74@xxxxxxxxx> |
Date: |
Sun, 9 Jul 2006 13:02:09 -0700 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=18440 >
Calling really_generate_warmap() directly is not a good idea. It will
mess with warmap contents but leaves warunit and warcity variables as
they were. Next time generate_warmap() is called, it may decide that
existing warmap is still useful based on warunit and warcity variables.
- ML
diff -Nurd -X.diff_ignore freeciv/ai/aiunit.c freeciv/ai/aiunit.c
--- freeciv/ai/aiunit.c 2006-07-09 22:25:57.343750000 +0300
+++ freeciv/ai/aiunit.c 2006-07-09 22:58:24.734375000 +0300
@@ -1321,8 +1321,7 @@
if (ferryboat) {
boattype = ferryboat->type;
- really_generate_warmap(tile_get_city(ferryboat->tile),
- ferryboat, SEA_MOVING);
+ generate_warmap(tile_get_city(ferryboat->tile), ferryboat);
} else {
boattype = best_role_unit_for_player(pplayer, L_FERRYBOAT);
if (boattype == NULL) {
diff -Nurd -X.diff_ignore freeciv/server/gotohand.c freeciv/server/gotohand.c
--- freeciv/server/gotohand.c 2006-07-09 22:30:12.187500000 +0300
+++ freeciv/server/gotohand.c 2006-07-09 22:55:39.250000000 +0300
@@ -265,8 +265,8 @@
This would be done by inserting the tiles in a list after their move_cost
as they were found.
**************************************************************************/
-void really_generate_warmap(struct city *pcity, struct unit *punit,
- enum unit_move_type move_type)
+static void really_generate_warmap(struct city *pcity, struct unit *punit,
+ enum unit_move_type move_type)
{
int move_cost;
struct tile *orig_tile;
diff -Nurd -X.diff_ignore freeciv/server/gotohand.h freeciv/server/gotohand.h
--- freeciv/server/gotohand.h 2006-07-09 22:44:40.484375000 +0300
+++ freeciv/server/gotohand.h 2006-07-09 22:55:28.812500000 +0300
@@ -34,8 +34,6 @@
enum goto_move_restriction restriction,
bool trigger_special_ability);
void generate_warmap(struct city *pcity, struct unit *punit);
-void really_generate_warmap(struct city *pcity, struct unit *punit,
- enum unit_move_type move_type);
int calculate_move_cost(struct unit *punit, struct tile *dst_tile);
int air_can_move_between(int moves, struct tile *src_tile,
struct tile *dst_tile, struct player *pplayer);
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