[Freeciv-Dev] (PR#18436) [Patch] Remove "Nuclear"
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Subject: |
[Freeciv-Dev] (PR#18436) [Patch] Remove "Nuclear" |
From: |
"Marko Lindqvist" <cazfi74@xxxxxxxxx> |
Date: |
Sun, 9 Jul 2006 09:24:17 -0700 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=18436 >
This removes unit class "Nuclear" since it's identical to "Missile".
Applies on top of #18347.
- ML
diff -Nurd -X.diff_ignore freeciv/data/civ1/units.ruleset
freeciv/data/civ1/units.ruleset
--- freeciv/data/civ1/units.ruleset 2006-07-09 19:16:51.796875000 +0300
+++ freeciv/data/civ1/units.ruleset 2006-07-09 19:23:29.125000000 +0300
@@ -80,8 +80,8 @@
hp_loss_pct = 0
flags = ""
-[unitclass_nuclear]
-name = "Nuclear"
+[unitclass_missile]
+name = "Missile"
move_type = "Air"
hp_loss_pct = 0
flags = "Missile"
@@ -110,7 +110,7 @@
; tech_req = required advance, names from techs.ruleset, or special:
; "None" => available from start
; obsolete_by = can be upgraded to and made obsolete by another unit by name
-; class = "Land", "Sea", "Air", "Heli", "Missile" or "Nuclear"
+; class = One of the classes listed above
; transport_cap = Number of units (ground, or air/missiles, depending on flags)
; fuel = number of turns air units can fly before they crash. For
; barbarians this is used as lifetime instead
@@ -880,7 +880,7 @@
[unit_nuclear]
name = _("Nuclear")
-class = "Nuclear"
+class = "Missile"
tech_req = "Rocketry"
obsolete_by = "None"
graphic = "u.nuclear"
diff -Nurd -X.diff_ignore freeciv/data/civ2/units.ruleset
freeciv/data/civ2/units.ruleset
--- freeciv/data/civ2/units.ruleset 2006-07-09 19:16:51.875000000 +0300
+++ freeciv/data/civ2/units.ruleset 2006-07-09 19:18:48.906250000 +0300
@@ -92,12 +92,6 @@
hp_loss_pct = 0
flags = ""
-[unitclass_nuclear]
-name = "Nuclear"
-move_type = "Air"
-hp_loss_pct = 0
-flags = "Missile"
-
; Below: The individual units, one per section.
;
; The number can be variable, up to 200.
@@ -122,7 +116,7 @@
; tech_req = required advance, names from techs.ruleset, or special:
; "None" => available from start
; obsolete_by = can be upgraded to and made obsolete by another unit by name
-; class = "Land", "Sea", "Air", "Helicopter", "Missile" or "Nuclear"
+; class = One of the classes listed above
; transport_cap = Number of units (ground, or air/missiles, depending on flags)
; fuel = number of turns air units can fly before they crash. For
; barbarians this is used as lifetime instead
@@ -1502,7 +1496,7 @@
[unit_nuclear]
name = _("Nuclear")
-class = "Nuclear"
+class = "Missile"
tech_req = "Rocketry"
obsolete_by = "None"
graphic = "u.nuclear"
diff -Nurd -X.diff_ignore freeciv/data/default/units.ruleset
freeciv/data/default/units.ruleset
--- freeciv/data/default/units.ruleset 2006-07-09 19:16:51.953125000 +0300
+++ freeciv/data/default/units.ruleset 2006-07-09 19:18:14.468750000 +0300
@@ -98,12 +98,6 @@
hp_loss_pct = 0
flags = ""
-[unitclass_nuclear]
-name = "Nuclear"
-move_type = "Air"
-hp_loss_pct = 0
-flags = "Missile"
-
; Below: The individual units, one per section.
;
; The number can be variable, up to 200.
@@ -130,7 +124,7 @@
; impr_req = required city improvement, names from buildings.ruleset
; gov_req = required government, names from governments.ruleset
; obsolete_by = can be upgraded to and made obsolete by another unit by name
-; class = "Land", "Sea", "Air", "Helicopter", "Missile" or "Nuclear"
+; class = One of the classes listed above
; transport_cap = Number of units (ground, or air/missiles, depending on flags)
; fuel = number of turns air units can fly before they crash. For
; barbarians this is used as lifetime instead. If this is zero,
@@ -1557,7 +1551,7 @@
[unit_nuclear]
name = _("Nuclear")
-class = "Nuclear"
+class = "Missile"
tech_req = "Rocketry"
obsolete_by = "None"
graphic = "u.nuclear"
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