[Freeciv-Dev] Re: (PR#10052) Apollo & Marco Polo work even when they sho
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=10052 >
Marko Lindqvist wrote:
>> Jason Short wrote:
>>> But Marko Polo should make contact only one-way, I thought? That's the
>>> way it was in the old code, and the way it should be (it can be a big
>>> disadvantage for other players to have contact with you).
>
> Patch
- Fixed is_valid_alliance() to handle one-way war.
- ML
diff -Nurd -X.diff_ignore freeciv/common/player.c freeciv/common/player.c
--- freeciv/common/player.c 2006-07-09 16:24:38.265625000 +0300
+++ freeciv/common/player.c 2006-07-09 16:24:14.343750000 +0300
@@ -77,11 +77,12 @@
{
players_iterate(pplayer) {
enum diplstate_type ds = pplayer_get_diplstate(p1, pplayer)->type;
+ enum diplstate_type ds2 = pplayer_get_diplstate(pplayer, p1)->type;
if (pplayer != p1
&& pplayer != p2
&& pplayers_allied(p2, pplayer)
- && ds == DS_WAR /* do not count 'never met' as war here */
+ && (ds == DS_WAR || ds2 == DS_WAR) /* do not count 'never met' as war
here */
&& pplayer->is_alive) {
return FALSE;
}
diff -Nurd -X.diff_ignore freeciv/server/plrhand.c freeciv/server/plrhand.c
--- freeciv/server/plrhand.c 2006-07-09 16:26:36.625000000 +0300
+++ freeciv/server/plrhand.c 2006-07-09 16:24:06.953125000 +0300
@@ -1135,12 +1135,22 @@
}
/**************************************************************************
- Update contact info.
+ Update contact info for both parties.
**************************************************************************/
void make_contact(struct player *pplayer1, struct player *pplayer2,
- struct tile *ptile)
+ struct tile *ptile)
{
- int player1 = pplayer1->player_no, player2 = pplayer2->player_no;
+ make_one_way_contact(pplayer1, pplayer2, ptile);
+ make_one_way_contact(pplayer2, pplayer1, ptile);
+}
+
+/**************************************************************************
+ Update contact info.
+**************************************************************************/
+void make_one_way_contact(struct player *pplayer1, struct player *pplayer2,
+ struct tile *ptile)
+{
+ int player2 = pplayer2->player_no;
if (pplayer1 == pplayer2
|| !pplayer1->is_alive
@@ -1150,41 +1160,25 @@
if (get_player_bonus(pplayer1, EFT_NO_DIPLOMACY) == 0
&& get_player_bonus(pplayer2, EFT_NO_DIPLOMACY) == 0) {
pplayer1->diplstates[player2].contact_turns_left = game.info.contactturns;
- pplayer2->diplstates[player1].contact_turns_left = game.info.contactturns;
}
if (pplayer_get_diplstate(pplayer1, pplayer2)->type == DS_NO_CONTACT) {
pplayer1->diplstates[player2].type = DS_WAR;
- pplayer2->diplstates[player1].type = DS_WAR;
pplayer1->diplstates[player2].first_contact_turn = game.info.turn;
- pplayer2->diplstates[player1].first_contact_turn = game.info.turn;
notify_player(pplayer1, ptile,
E_FIRST_CONTACT,
_("You have made contact with the %s, ruled by %s."),
get_nation_name_plural(pplayer2->nation), pplayer2->name);
- notify_player(pplayer2, ptile,
- E_FIRST_CONTACT,
- _("You have made contact with the %s, ruled by %s."),
- get_nation_name_plural(pplayer1->nation), pplayer1->name);
if (pplayer1->ai.control) {
ai_diplomacy_first_contact(pplayer1, pplayer2);
}
- if (pplayer2->ai.control && !pplayer1->ai.control) {
- ai_diplomacy_first_contact(pplayer2, pplayer1);
- }
- send_player_info(pplayer1, pplayer2);
send_player_info(pplayer2, pplayer1);
send_player_info(pplayer1, pplayer1);
- send_player_info(pplayer2, pplayer2);
return;
- } else {
- assert(pplayer_get_diplstate(pplayer2, pplayer1)->type != DS_NO_CONTACT);
}
- if (player_has_embassy(pplayer1, pplayer2)
- || player_has_embassy(pplayer2, pplayer1)) {
+ if (player_has_embassy(pplayer1, pplayer2)) {
return; /* Avoid sending too much info over the network */
}
send_player_info(pplayer1, pplayer1);
- send_player_info(pplayer2, pplayer2);
}
/**************************************************************************
diff -Nurd -X.diff_ignore freeciv/server/plrhand.h freeciv/server/plrhand.h
--- freeciv/server/plrhand.h 2006-07-09 16:26:37.109375000 +0300
+++ freeciv/server/plrhand.h 2006-07-09 16:24:06.953125000 +0300
@@ -43,6 +43,8 @@
void check_player_government_rates(struct player *pplayer);
void make_contact(struct player *pplayer1, struct player *pplayer2,
struct tile *ptile);
+void make_one_way_contact(struct player *pplayer1, struct player *pplayer2,
+ struct tile *ptile);
void maybe_make_contact(struct tile *ptile, struct player *pplayer);
void send_player_info(struct player *src, struct player *dest);
diff -Nurd -X.diff_ignore freeciv/server/sanitycheck.c
freeciv/server/sanitycheck.c
--- freeciv/server/sanitycheck.c 2006-07-09 16:26:37.250000000 +0300
+++ freeciv/server/sanitycheck.c 2006-07-09 16:24:06.984375000 +0300
@@ -457,9 +457,11 @@
} city_list_iterate_end;
players_iterate(pplayer2) {
- SANITY_CHECK(pplayer->diplstates[pplayer2->player_no].type
- == pplayer2->diplstates[pplayer->player_no].type);
- if (pplayer->diplstates[pplayer2->player_no].type == DS_CEASEFIRE) {
+ enum diplstate_type p1top2 =
pplayer->diplstates[pplayer2->player_no].type;
+ enum diplstate_type p2top1 =
pplayer2->diplstates[pplayer->player_no].type;
+ SANITY_CHECK(p1top2 == p2top1 || (p1top2 == DS_NO_CONTACT && p2top1 ==
DS_WAR)
+ || (p1top2 == DS_WAR && p2top1 == DS_NO_CONTACT));
+ if (p1top2 == DS_CEASEFIRE) {
SANITY_CHECK(pplayer->diplstates[pplayer2->player_no].turns_left
== pplayer2->diplstates[pplayer->player_no].turns_left);
}
diff -Nurd -X.diff_ignore freeciv/server/srv_main.c freeciv/server/srv_main.c
--- freeciv/server/srv_main.c 2006-07-09 16:26:39.562500000 +0300
+++ freeciv/server/srv_main.c 2006-07-09 16:24:07.000000000 +0300
@@ -383,7 +383,7 @@
/* Note this gives pplayer contact with pother, but doesn't give
* pother contact with pplayer. This may cause problems in other
* parts of the code if we're not careful. */
- make_contact(pplayer, pother, NULL);
+ make_one_way_contact(pplayer, pother, NULL);
} players_iterate_end;
}
} phase_players_iterate_end;
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