[Freeciv-Dev] (PR#18382) RFE: CMA II
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=18382 >
I'd really like to see some of the city management change as follows:
The CMA does a reasonably good job of figuring out what I want if I
actively manage CMA's based on size. For example, when a city is < size
4, I use a Max Food setting. From size 4-8, I typically incorporate a
balance of food/production emphasizing food first, production second,
and trade third. After size 8, I usually balance food and production,
then after size 12, I usually go back to something like what I had in
the 4-8 range, but place greater value on production and trade. When a
city is smaller than 4, I don't care if it produces trade or not. After
that, I want my cities to always produce at least one trade.
In other words, I'd like to be able to have a more advanced method of
configuring the CMA so that it's size sensitive.
There are also times when I want to wipe out a city I just took over by
max producing settlers and selling off all improvements, disbanding when
the city produces its last settler. It would be helpful if I had the
ability to let the CMA sell-off improvements automatically so I didn't
have to do it manually each turn.
One more feature for "CMA II" - it would be extremely helpful if I could
set conditions for when to auto-buy a settler unit, both in growth and
deconstruction modes. In both modes, I would want to be able to set
minimum "after-effect" values of buying the unit. In growth, I would
want to make sure that I would have at least x gold in my coffers, and
that I was still able to produce a net y food, z gold, ... If all these
conditions are met considering CMA II rules knowing that the settler
would take up m food, n production, CivClient would (optionally) pop-up
a box asking the user if he/she wanted to expedite the settler
production. I believe this would help tremendously speed up game play
because it would help users to grow faster and spend less time switching
screens attempting to maximize certain types of production.
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