[Freeciv-Dev] Re: rndCiv error
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banjo wrote:
Aha! Ballista & Catapult obsolete each other - doh, i fix that and the
problem goes away. Hmmmm, this should have been caught by the server
tho', (& it should be caught by rndCiv as well)
Yes. Please report this to the bug tracker. Patch wanted.
Program received signal SIGSEGV, Segmentation fault.
0x080ffe4a in military_advisor_choose_build (pplayer=0x827a454,
pcity=0x8a79770, choice=0x8a7a0a8)
at advmilitary.c:740
740 if (!walls && best_unit_type->move_type == LAND_MOVING) {
(gdb) bt
#0 0x080ffe4a in military_advisor_choose_build (pplayer=0x827a454,
pcity=0x8a79770, choice=0x8a7a0a8)
at advmilitary.c:740
#1 0x08107077 in ai_manage_cities (pplayer=0x827a454) at aicity.c:1302
#2 0x0810bd5e in ai_do_last_activities (pplayer=0x827a454) at aihand.c:449
#3 0x08051c53 in main_loop () at srv_main.c:692
#4 0x08052439 in srv_main () at srv_main.c:1937
#5 0x0804aa8c in main (argc=3, argv=0xbfc21a84) at civserver.c:256
More information is needed. What is best_unit_type set to?
Can you report this one to the bug tracker too? Preferably along with
the start conditions, freeciv build version, and ruleset used to
generate the error.
-jason
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