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To: banjo <banjo@xxxxxxxxxx>, Freeciv-Dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: rndCiv error
From: Jason Dorje Short <jdorje@xxxxxxxxx>
Date: Wed, 21 Jun 2006 11:21:00 -0400

banjo wrote:

Aha! Ballista & Catapult obsolete each other - doh, i fix that and the
problem goes away. Hmmmm, this should have been caught by the server tho', (& it should be caught by rndCiv as well)

Yes.  Please report this to the bug tracker.  Patch wanted.

Program received signal SIGSEGV, Segmentation fault.
0x080ffe4a in military_advisor_choose_build (pplayer=0x827a454, pcity=0x8a79770, choice=0x8a7a0a8)
    at advmilitary.c:740
740       if (!walls && best_unit_type->move_type == LAND_MOVING) {
(gdb) bt
#0 0x080ffe4a in military_advisor_choose_build (pplayer=0x827a454, pcity=0x8a79770, choice=0x8a7a0a8)
    at advmilitary.c:740
#1  0x08107077 in ai_manage_cities (pplayer=0x827a454) at aicity.c:1302
#2  0x0810bd5e in ai_do_last_activities (pplayer=0x827a454) at aihand.c:449
#3  0x08051c53 in main_loop () at srv_main.c:692
#4  0x08052439 in srv_main () at srv_main.c:1937
#5  0x0804aa8c in main (argc=3, argv=0xbfc21a84) at civserver.c:256

More information is needed.  What is best_unit_type set to?

Can you report this one to the bug tracker too? Preferably along with the start conditions, freeciv build version, and ruleset used to generate the error.

-jason



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