[Freeciv-Dev] (PR#17602) Make diplcost apply to money transfers
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Subject: |
[Freeciv-Dev] (PR#17602) Make diplcost apply to money transfers |
From: |
"Per I. Mathisen" <per@xxxxxxxxxxx> |
Date: |
Sat, 3 Jun 2006 11:53:17 -0700 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=17602 >
This patch makes the diplcost setting apply also to money transfers
between players. It is apparently a frequent frustration in multiplayer
games that allies transfer all their gold to whoever needs it and that
alliances between players (that know each other) therefore become too
powerful.
- Per
Index: server/settings.c
===================================================================
--- server/settings.c (revision 12006)
+++ server/settings.c (working copy)
@@ -492,11 +492,12 @@
GEN_INT("diplcost", game.info.diplcost,
SSET_RULES, SSET_SCIENCE, SSET_RARE, SSET_TO_CLIENT,
- N_("Penalty when getting tech from treaty"),
+ N_("Penalty when getting tech or gold from treaty"),
N_("For each technology you gain from a diplomatic treaty, you "
"lost research points equal to this percentage of the cost to "
"research a new technology. You can end up with negative "
- "research points if this is non-zero."), NULL,
+ "research points if this is non-zero. Also applies to gold "
+ "transfers in diplomatic treaties."), NULL,
GAME_MIN_DIPLCOST, GAME_MAX_DIPLCOST, GAME_DEFAULT_DIPLCOST)
GEN_INT("conquercost", game.info.conquercost,
Index: server/diplhand.c
===================================================================
--- server/diplhand.c (revision 12006)
+++ server/diplhand.c (working copy)
@@ -384,7 +384,7 @@
notify_player(pdest, NULL, E_DIPLOMACY,
_("You get %d gold."), pclause->value);
pgiver->economic.gold -= pclause->value;
- pdest->economic.gold += pclause->value;
+ pdest->economic.gold += pclause->value * (100 - game.info.diplcost) /
100;
break;
case CLAUSE_MAP:
give_map_from_player_to_player(pgiver, pdest);
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