[Freeciv-Dev] Re: (PR#16814) CMA: Make each CMA control optional
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=16814 >
Hello,
Kevin Benton wrote on May 02, 16:41 (-0700):
>
> I'd like the ability to select which controls are used in the CMA
> computation. For example, I'd like to set the food computation factor,
> but ignore the min surplus factor. I typically use/have a "Standard
> Development" CMA I use to help me during a city's growth phase. What's
> annoying about it is I want Gold to be computed in the weight, but I
> don't want a minimum set. I also want to be able to set a "Disband
> City" CMA that will intentionally shrink the size of a city while I
> create settlers to bleed off the city's population. CivIII gives us the
> option to disband a city when taking it over. It doesn't allow us to
> convert the city into settlers.
Both you suggest is possible. To 'ignore the min surplus factor', I usually
set it to the most negative value (-20). This works with food and gold
equally well. Indeed, most of my CMA (gouvenor) settings have most surplus
sliders set to the left. While it does not have a useful effect in many
cases, it gives clear improvement in others.
With food surplus=-20 you can also disband a city. Just activate the
respective settings option in the city dialog.
Have a look at the README.cma file coming with the source for more hints for
the Gouvenor use. Its also online at
http://svn.gna.org/viewcvs/freeciv/branches/S2_1/doc/README.cma?rev=11448&view=log
Christian
--
Christian Knoke * * * http://cknoke.de
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
[Prev in Thread] |
Current Thread |
[Next in Thread] |
- [Freeciv-Dev] Re: (PR#16814) CMA: Make each CMA control optional,
Christian Knoke <=
|
|