[Freeciv-Dev] (PR#16402) 2 freeciv bugs, 1 feature suggestion
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=16402 >
These three are confirmed problems with version 2.0.7. Please disregard if
they are already fixed in 2.0.8, distro issues or latest in CVS.
Platform is Linux (Fedora Core 4), package freeciv-2.0.7-2.fc4.i386.rpm from
the Fedora Extras repository. GTK2 client in use.
Loading/unloading into transports - Related to bug 10098:
- You have a city containing a transport and several units you want to load
into it.
- One of your allies also has a transport stationed in your city. (When this
problem occured, the allied transport was in the left-most position in the
list of units present).
- Selecting "Load unit" will load the unit into the allied transport, there
doesn't seem to be a way of making it load into your own. If the ally is an
AI who won't move the transport until the next turn at the earliest, then
this can be a potentially serious tactical problem.
Pollution finding (suggestion):
If you have a large civilisation, it can become laborious to track down cities
which are sources of pollution, requiring you to step through each city in
turn. It would be useful if the "Cities Report" could have a column for
pollution on it. As an alternative, perhaps a wonder or improvement could be
some kind of "weather satellite" that causes the pollution-causing cities to
be highlighted on the map.
Buying unit/improvement, then trying to change production:
If you buy a unit or city improvement, then try and move another unit or
improvement to the top of that city's worklist, the second item of the
worklist becomes a copy of the first. As an example to illustrate this, say
the worklist contains:
Temple
Granary
Marketplace
Click "Buy" to buy the temple. Select the granary, then press the up button to
try to move it up to the top of the worklist. Expected behaviour: Nothing
happens - you've bought the temple this turn and can't change the production
at this stage. The actual result is that the worklist contains this:
Temple
Temple
Marketplace
The second temple would need to be removed and a granary placed back on the
list to let FreeCiv know you still want it.
Regards,
James Turner
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