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[Freeciv-Dev] (PR#16402) 2 freeciv bugs, 1 feature suggestion
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Subject: [Freeciv-Dev] (PR#16402) 2 freeciv bugs, 1 feature suggestion
From: "James Turner" <james@xxxxxxxxxxxxxxxx>
Date: Tue, 11 Apr 2006 15:37:06 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=16402 >

These three are confirmed problems with version 2.0.7. Please disregard if 
they are already fixed in 2.0.8, distro issues or latest in CVS.

Platform is Linux (Fedora Core 4), package freeciv-2.0.7-2.fc4.i386.rpm from 
the Fedora Extras repository. GTK2 client in use.


Loading/unloading into transports - Related to bug 10098:

 - You have a city containing a transport and several units you want to load
   into it.
 - One of your allies also has a transport stationed in your city. (When this
   problem occured, the allied transport was in the left-most position in the
   list of units present).
 - Selecting "Load unit" will load the unit into the allied transport, there
   doesn't seem to be a way of making it load into your own. If the ally is an
   AI who won't move the transport until the next turn at the earliest, then
   this can be a potentially serious tactical problem.


Pollution finding (suggestion):

If you have a large civilisation, it can become laborious to track down cities 
which are sources of pollution, requiring you to step through each city in 
turn. It would be useful if the "Cities Report" could have a column for 
pollution on it. As an alternative, perhaps a wonder or improvement could be 
some kind of "weather satellite" that causes the pollution-causing cities to 
be highlighted on the map.


Buying unit/improvement, then trying to change production:

If you buy a unit or city improvement, then try and move another unit or 
improvement to the top of that city's worklist, the second item of the 
worklist becomes a copy of the first. As an example to illustrate this, say 
the worklist contains:

Temple
Granary
Marketplace

Click "Buy" to buy the temple. Select the granary, then press the up button to 
try to move it up to the top of the worklist. Expected behaviour: Nothing 
happens - you've bought the temple this turn and can't change the production 
at this stage. The actual result is that the worklist contains this:

Temple
Temple
Marketplace

The second temple would need to be removed and a granary placed back on the 
list to let FreeCiv know you still want it.



Regards,

James Turner





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