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[Freeciv-Dev] Re: (PR#16375) Also missing in POTFILES.in
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Subject: [Freeciv-Dev] Re: (PR#16375) Also missing in POTFILES.in
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Wed, 12 Apr 2006 00:52:49 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=16375 >

Christian Knoke wrote on Apr 11, 01:24 (-0700):
> 
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=16375 >
> 
> Jason Short wrote on Apr 11, 00:02 (-0700):
> > 
> > <URL: http://bugs.freeciv.org/Ticket/Display.html?id=16375 >
> > 
> > It seems that all of gui-sdl is not marked for translation.  However
> > that is beyond the scope of this ticket.  I'm just adding
> > gui-gtk-2.0/caravan_dialog.c.
> 
> The attached script searches for translatable strings in the source code and
> outputs a list of suggestions, that gives me for now this:
> 
> Suggestions for addtion or removal of files with translatable strings to/from 
> POTFILES.in:
> Please check the output manually

Ignoring all ftwl and sdl related files, the following do remain:

client/ggzclient.c
client/gui-gtk-2.0/diplomat_dialog.c
client/gui-stub/chatline.c
client/gui-stub/mapview.c
client/gui-win32/canvas.c
client/gui-xaw/diplomat_dialog.c
client/gui-xaw/pages.c
common/events.c
common/team.c
data/civ1/game.ruleset
data/civ2/game.ruleset
data/default/game.ruleset
server/auth.c
server/ggzserver.c

Searching for strings that are marked for translation in these files gives
the attached list.

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.

client/ggzclient.c:    fc_fprintf(stderr, _("Only the GGZ client must call 
civclient"
client/gui-gtk-2.0/diplomat_dialog.c:    shell = 
popup_choice_dialog(GTK_WINDOW(toplevel), _("Ooops..."),
client/gui-gtk-2.0/diplomat_dialog.c:                                 _("This 
unit cannot be bribed!"),
client/gui-gtk-2.0/diplomat_dialog.c:      _("Bribe unit for %d gold?\nTreasury 
contains %d gold."),
client/gui-gtk-2.0/diplomat_dialog.c:    
gtk_window_set_title(GTK_WINDOW(shell), _("Bribe Enemy Unit"));
client/gui-gtk-2.0/diplomat_dialog.c:      _("Bribing the unit costs %d 
gold.\nTreasury contains %d gold."),
client/gui-gtk-2.0/diplomat_dialog.c:    
gtk_window_set_title(GTK_WINDOW(shell), _("Traitors Demand Too Much!"));
client/gui-gtk-2.0/diplomat_dialog.c:  spy_tech_shell = 
gtk_dialog_new_with_buttons(_("Steal Technology"),
client/gui-gtk-2.0/diplomat_dialog.c:    _("_Steal"),
client/gui-gtk-2.0/diplomat_dialog.c:  label = gtk_frame_new(_("Select Advance 
to Steal"));
client/gui-gtk-2.0/diplomat_dialog.c:    "label", _("_Advances:"),
client/gui-gtk-2.0/diplomat_dialog.c:    g_value_set_static_string(&value, 
_("At Spy's Discretion"));
client/gui-gtk-2.0/diplomat_dialog.c:  spy_sabotage_shell = 
gtk_dialog_new_with_buttons(_("Sabotage Improvements"),
client/gui-gtk-2.0/diplomat_dialog.c:    _("_Sabotage"), 
client/gui-gtk-2.0/diplomat_dialog.c:  label = gtk_frame_new(_("Select 
Improvement to Sabotage"));
client/gui-gtk-2.0/diplomat_dialog.c:    "label", _("_Improvements:"),
client/gui-gtk-2.0/diplomat_dialog.c:  gtk_list_store_set(store, &it, 0, 
_("City Production"), 1, -1, -1);
client/gui-gtk-2.0/diplomat_dialog.c:  gtk_list_store_set(store, &it, 0, _("At 
Spy's Discretion"), 1, B_LAST, -1);
client/gui-gtk-2.0/diplomat_dialog.c:      _("You can't incite a revolt in 
%s."),
client/gui-gtk-2.0/diplomat_dialog.c:    
gtk_window_set_title(GTK_WINDOW(shell), _("City can't be incited!"));
client/gui-gtk-2.0/diplomat_dialog.c:      _("Incite a revolt for %d 
gold?\nTreasury contains %d gold."),
client/gui-gtk-2.0/diplomat_dialog.c:    
gtk_window_set_title(GTK_WINDOW(shell), _("Incite a Revolt!"));
client/gui-gtk-2.0/diplomat_dialog.c:      _("Inciting a revolt costs %d 
gold.\nTreasury contains %d gold."),
client/gui-gtk-2.0/diplomat_dialog.c:    
gtk_window_set_title(GTK_WINDOW(shell), _("Traitors Demand Too Much!"));
client/gui-gtk-2.0/diplomat_dialog.c:           _("Your %s has arrived at 
%s.\nWhat is your command?"),
client/gui-gtk-2.0/diplomat_dialog.c:   _(" Choose Your Diplomat's Strategy"), 
buf,
client/gui-gtk-2.0/diplomat_dialog.c:   _("Establish _Embassy"), 
diplomat_embassy_callback, NULL,
client/gui-gtk-2.0/diplomat_dialog.c:   _("_Investigate City"), 
diplomat_investigate_callback, NULL,
client/gui-gtk-2.0/diplomat_dialog.c:   _("_Sabotage City"), 
diplomat_sabotage_callback, NULL,
client/gui-gtk-2.0/diplomat_dialog.c:   _("Steal _Technology"), 
diplomat_steal_callback, NULL,
client/gui-gtk-2.0/diplomat_dialog.c:   _("Incite a _Revolt"), 
diplomat_incite_callback, NULL,
client/gui-gtk-2.0/diplomat_dialog.c:   _("_Keep moving"), 
diplomat_keep_moving_callback, NULL,
client/gui-gtk-2.0/diplomat_dialog.c:   _("Choose Your Spy's Strategy"), buf,
client/gui-gtk-2.0/diplomat_dialog.c:   _("Establish _Embassy"), 
diplomat_embassy_callback, NULL,
client/gui-gtk-2.0/diplomat_dialog.c:   _("_Investigate City"), 
diplomat_investigate_callback, NULL,
client/gui-gtk-2.0/diplomat_dialog.c:   _("_Poison City"), spy_poison_callback, 
NULL,
client/gui-gtk-2.0/diplomat_dialog.c:   _("Industrial _Sabotage"), 
spy_request_sabotage_list, NULL,
client/gui-gtk-2.0/diplomat_dialog.c:   _("Steal _Technology"), 
spy_steal_popup, NULL,
client/gui-gtk-2.0/diplomat_dialog.c:   _("Incite a _Revolt"), 
diplomat_incite_callback, NULL,
client/gui-gtk-2.0/diplomat_dialog.c:   _("_Keep moving"), 
diplomat_keep_moving_callback, NULL,
client/gui-gtk-2.0/diplomat_dialog.c:   _("Subvert Enemy Unit"),
client/gui-gtk-2.0/diplomat_dialog.c:   _("Sir, the diplomat is waiting for 
your command"):
client/gui-gtk-2.0/diplomat_dialog.c:   _("Sir, the spy is waiting for your 
command"),
client/gui-gtk-2.0/diplomat_dialog.c:   _("_Bribe Enemy Unit"), 
diplomat_bribe_callback, NULL,
client/gui-gtk-2.0/diplomat_dialog.c:   _("_Sabotage Enemy Unit"), 
spy_sabotage_unit_callback, NULL,
client/gui-stub/chatline.c:  set_output_window_text(_("Cleared output 
window."));
client/gui-stub/mapview.c:            _("Population: %s\n"
client/gui-win32/canvas.c:            _("Better fog will only work in 
truecolor.  Disabling it"));
client/gui-xaw/diplomat_dialog.c:                         _("This unit cannot 
be bribed!"),
client/gui-xaw/diplomat_dialog.c:               _("Bribe unit for %d gold?\n"
client/gui-xaw/diplomat_dialog.c:               _("Bribing the unit costs %d 
gold.\n"
client/gui-xaw/diplomat_dialog.c:  advances_can_steal[j] = _("NONE");
client/gui-xaw/diplomat_dialog.c:    advances_can_steal[j] = _("At Spy's 
Discretion");
client/gui-xaw/diplomat_dialog.c:  improvements_can_sabotage[j] = _("City 
Production");
client/gui-xaw/diplomat_dialog.c:    improvements_can_sabotage[j] = _("At Spy's 
Discretion");
client/gui-xaw/diplomat_dialog.c:    my_snprintf(buf, sizeof(buf), _("You can't 
incite a revolt in %s."),
client/gui-xaw/diplomat_dialog.c:               _("Incite a revolt for %d 
gold?\n"
client/gui-xaw/diplomat_dialog.c:              _("Inciting a revolt costs %d 
gold.\n"
client/gui-xaw/diplomat_dialog.c:               _("Your %s has arrived at 
%s.\nWhat is your command?"),
client/gui-xaw/diplomat_dialog.c:       ? _("Sir, the diplomat is waiting for 
your command")
client/gui-xaw/diplomat_dialog.c:       : _("Sir, the spy is waiting for your 
command");
client/gui-xaw/pages.c: name = _("<AI>");
client/gui-xaw/pages.c: nation = _("Random");
common/events.c:  GEN_EV(N_("City: Building Unavailable Item"),       
E_CITY_CANTBUILD),
common/events.c:  GEN_EV(N_("City: Captured/Destroyed"),              
E_CITY_LOST),
common/events.c:  GEN_EV(N_("City: Celebrating"),                     
E_CITY_LOVE),
common/events.c:  GEN_EV(N_("City: Civil Disorder"),                  
E_CITY_DISORDER),
common/events.c:  GEN_EV(N_("City: Famine"),                          
E_CITY_FAMINE),
common/events.c:  GEN_EV(N_("City: Famine Feared"),                   
E_CITY_FAMINE_FEARED),
common/events.c:  GEN_EV(N_("City: Growth"),                          
E_CITY_GROWTH),
common/events.c:  GEN_EV(N_("City: May Soon Grow"),                   
E_CITY_MAY_SOON_GROW),
common/events.c:  GEN_EV(N_("City: Needs Aqueduct"),                  
E_CITY_AQUEDUCT),
common/events.c:  GEN_EV(N_("City: Needs Aqueduct Being Built"),      
E_CITY_AQ_BUILDING),
common/events.c:  GEN_EV(N_("City: Normal"),                          
E_CITY_NORMAL),
common/events.c:  GEN_EV(N_("City: Nuked"),                           
E_CITY_NUKED),
common/events.c:  GEN_EV(N_("City: Released from citizen governor"),  
E_CITY_CMA_RELEASE),
common/events.c:  GEN_EV(N_("City: Suggest Growth Throttling"),       
E_CITY_GRAN_THROTTLE),
common/events.c:  GEN_EV(N_("City: Transfer"),                        
E_CITY_TRANSFER),
common/events.c:  GEN_EV(N_("City: Was Built"),                       
E_CITY_BUILD),
common/events.c:  GEN_EV(N_("City: Worklist Events"),                 
E_WORKLIST),
common/events.c:  GEN_EV(N_("City: Production changed"),              
E_CITY_PRODUCTION_CHANGED),
common/events.c:  GEN_EV(N_("Civ: Barbarian Uprising"),               
E_UPRISING ),
common/events.c:  GEN_EV(N_("Civ: Civil War"),                        
E_CIVIL_WAR),
common/events.c:  GEN_EV(N_("Civ: Collapse to Anarchy"),              
E_ANARCHY),
common/events.c:  GEN_EV(N_("Civ: First Contact"),                    
E_FIRST_CONTACT),
common/events.c:  GEN_EV(N_("Civ: Learned New Government"),           
E_NEW_GOVERNMENT),
common/events.c:  GEN_EV(N_("Civ: Low Funds"),                        
E_LOW_ON_FUNDS),
common/events.c:  GEN_EV(N_("Civ: Pollution"),                        
E_POLLUTION),
common/events.c:  GEN_EV(N_("Civ: Revolt Ended"),                     
E_REVOLT_DONE),
common/events.c:  GEN_EV(N_("Civ: Revolt Started"),                   
E_REVOLT_START),
common/events.c:  GEN_EV(N_("Civ: Spaceship Events"),                 
E_SPACESHIP),
common/events.c:  GEN_EV(N_("Diplomat Action: Bribe"),              
E_MY_DIPLOMAT_BRIBE),
common/events.c:  GEN_EV(N_("Diplomat Action: Caused Incident"),    
E_DIPLOMATIC_INCIDENT),
common/events.c:  GEN_EV(N_("Diplomat Action: Escape"),             
E_MY_DIPLOMAT_ESCAPE),
common/events.c:  GEN_EV(N_("Diplomat Action: Embassy"),            
E_MY_DIPLOMAT_EMBASSY),
common/events.c:  GEN_EV(N_("Diplomat Action: Failed"),             
E_MY_DIPLOMAT_FAILED),
common/events.c:  GEN_EV(N_("Diplomat Action: Incite"),             
E_MY_DIPLOMAT_INCITE),
common/events.c:  GEN_EV(N_("Diplomat Action: Poison"),             
E_MY_DIPLOMAT_POISON),
common/events.c:  GEN_EV(N_("Diplomat Action: Sabotage"),           
E_MY_DIPLOMAT_SABOTAGE),
common/events.c:  GEN_EV(N_("Diplomat Action: Theft"),              
E_MY_DIPLOMAT_THEFT),
common/events.c:  GEN_EV(N_("Enemy Diplomat: Bribe"),               
E_ENEMY_DIPLOMAT_BRIBE),
common/events.c:  GEN_EV(N_("Enemy Diplomat: Embassy"),             
E_ENEMY_DIPLOMAT_EMBASSY),
common/events.c:  GEN_EV(N_("Enemy Diplomat: Failed"),              
E_ENEMY_DIPLOMAT_FAILED),
common/events.c:  GEN_EV(N_("Enemy Diplomat: Incite"),              
E_ENEMY_DIPLOMAT_INCITE),
common/events.c:  GEN_EV(N_("Enemy Diplomat: Poison"),              
E_ENEMY_DIPLOMAT_POISON),
common/events.c:  GEN_EV(N_("Enemy Diplomat: Sabotage"),            
E_ENEMY_DIPLOMAT_SABOTAGE),
common/events.c:  GEN_EV(N_("Enemy Diplomat: Theft"),               
E_ENEMY_DIPLOMAT_THEFT),
common/events.c:  GEN_EV(N_("Caravan actions"), E_CARAVAN_ACTION),
common/events.c:  GEN_EV(N_("Tutorial message"),                E_TUTORIAL),
common/events.c:  GEN_EV(N_("Broadcast Report"),                
E_BROADCAST_REPORT),
common/events.c:  GEN_EV(N_("Game Ended"),                      E_GAME_END),
common/events.c:  GEN_EV(N_("Game Started"),                    E_GAME_START),
common/events.c:  GEN_EV(N_("Message from Server Operator"),    E_MESSAGE_WALL),
common/events.c:  GEN_EV(N_("Nation Selected"),                 
E_NATION_SELECTED),
common/events.c:  GEN_EV(N_("Player Destroyed"),                E_DESTROYED),
common/events.c:  GEN_EV(N_("Report"),                          E_REPORT),
common/events.c:  GEN_EV(N_("Turn Bell"),                       E_TURN_BELL),
common/events.c:  GEN_EV(N_("Year Advance"),                    E_NEXT_YEAR),
common/events.c:  GEN_EV(N_("Global: Eco-Disaster"),                  
E_GLOBAL_ECO),
common/events.c:  GEN_EV(N_("Global: Nuke Detonated"),                E_NUKE),
common/events.c:  GEN_EV(N_("Hut: Barbarians in a Hut Roused"),       
E_HUT_BARB),
common/events.c:  GEN_EV(N_("Hut: City Founded from Hut"),            
E_HUT_CITY),
common/events.c:  GEN_EV(N_("Hut: Gold Found in Hut"),                
E_HUT_GOLD),
common/events.c:  GEN_EV(N_("Hut: Killed by Barbarians in a Hut"),    
E_HUT_BARB_KILLED),
common/events.c:  GEN_EV(N_("Hut: Mercenaries Found in Hut"),         
E_HUT_MERC),
common/events.c:  GEN_EV(N_("Hut: Settler Found in Hut"),             
E_HUT_SETTLER),
common/events.c:  GEN_EV(N_("Hut: Tech Found in Hut"),                
E_HUT_TECH),
common/events.c:  GEN_EV(N_("Hut: Unit Spared by Barbarians"),        
E_HUT_BARB_CITY_NEAR),
common/events.c:  GEN_EV(N_("Improvement: Bought"),                   
E_IMP_BUY),
common/events.c:  GEN_EV(N_("Improvement: Built"),                    
E_IMP_BUILD),
common/events.c:  GEN_EV(N_("Improvement: Forced to Sell"),           
E_IMP_AUCTIONED),
common/events.c:  GEN_EV(N_("Improvement: New Improvement Selected"), 
E_IMP_AUTO),
common/events.c:  GEN_EV(N_("Improvement: Sold"),                     
E_IMP_SOLD),
common/events.c:  GEN_EV(N_("Tech: Learned From Great Library"),      
E_TECH_GAIN),
common/events.c:  GEN_EV(N_("Tech: Learned New Tech"),                
E_TECH_LEARNED),
common/events.c:  GEN_EV(N_("Treaty: Alliance"),                      
E_TREATY_ALLIANCE),
common/events.c:  GEN_EV(N_("Treaty: Broken"),                        
E_TREATY_BROKEN),
common/events.c:  GEN_EV(N_("Treaty: Cease-fire"),                    
E_TREATY_CEASEFIRE),
common/events.c:  GEN_EV(N_("Treaty: Peace"),                         
E_TREATY_PEACE),
common/events.c:  GEN_EV(N_("Treaty: Shared Vision"),                 
E_TREATY_SHARED_VISION),
common/events.c:  GEN_EV(N_("Unit: Attack Failed"),                   
E_UNIT_LOST_ATT),
common/events.c:  GEN_EV(N_("Unit: Attack Succeeded"),                
E_UNIT_WIN_ATT),
common/events.c:  GEN_EV(N_("Unit: Bought"),                          
E_UNIT_BUY),
common/events.c:  GEN_EV(N_("Unit: Built"),                           
E_UNIT_BUILT),
common/events.c:  GEN_EV(N_("Unit: Defender Destroyed"),              
E_UNIT_LOST),
common/events.c:  GEN_EV(N_("Unit: Defender Survived"),               
E_UNIT_WIN),
common/events.c:  GEN_EV(N_("Unit: Became More Veteran"),             
E_UNIT_BECAME_VET),
common/events.c:  GEN_EV(N_("Unit: Production Upgraded"),             
E_UNIT_UPGRADED),
common/events.c:  GEN_EV(N_("Unit: Relocated"),                       
E_UNIT_RELOCATED),
common/events.c:  GEN_EV(N_("Unit: Orders / goto events"),            
E_UNIT_ORDERS),
common/events.c:  GEN_EV(N_("Wonder: Finished"),                      
E_WONDER_BUILD),
common/events.c:  GEN_EV(N_("Wonder: Made Obsolete"),                 
E_WONDER_OBSOLETE),
common/events.c:  GEN_EV(N_("Wonder: Started"),                       
E_WONDER_STARTED),
common/events.c:  GEN_EV(N_("Wonder: Stopped"),                       
E_WONDER_STOPPED),
common/events.c:  GEN_EV(N_("Wonder: Will Finish Next Turn"),         
E_WONDER_WILL_BE_BUILT),
common/events.c:  GEN_EV(N_("Diplomatic Message"),                    
E_DIPLOMACY),
common/events.c:  GEN_EV(N_("Treaty: Embassy"),                       
E_TREATY_EMBASSY),
common/events.c:  GEN_EV(N_("Error message from bad command"), E_BAD_COMMAND),
common/events.c:  GEN_EV(N_("Server settings changed"), E_SETTING),
common/events.c:  GEN_EV(N_("Chat messages"), E_CHAT_MSG),
common/events.c:  GEN_EV(N_("Chat error messages"), E_CHAT_ERROR),
common/events.c:  GEN_EV(N_("Connect/disconnect messages"), E_CONNECTION),
common/events.c:  GEN_EV(N_("AI Debug messages"), E_AI_DEBUG),
common/events.c:    events[i].descr = _(events[i].descr_orig);
common/team.c:  return _(team_get_name_orig(pteam));
common/team.c:    return N_("(none)");
data/civ1/game.ruleset: _("Team 1"),
data/civ1/game.ruleset: _("Team 2"),
data/civ1/game.ruleset: _("Team 3"),
data/civ1/game.ruleset: _("Team 4"),
data/civ1/game.ruleset: _("Team 5"),
data/civ1/game.ruleset: _("Team 6"),
data/civ1/game.ruleset: _("Team 7"),
data/civ1/game.ruleset: _("Team 8"),
data/civ1/game.ruleset: _("Team 9"),
data/civ1/game.ruleset: _("Team 10"),
data/civ1/game.ruleset: _("Team 11"),
data/civ1/game.ruleset: _("Team 12"),
data/civ1/game.ruleset: _("Team 13"),
data/civ1/game.ruleset: _("Team 14"),
data/civ1/game.ruleset: _("Team 15"),
data/civ1/game.ruleset: _("Team 16"),
data/civ1/game.ruleset: _("Team 17"),
data/civ1/game.ruleset: _("Team 18"),
data/civ1/game.ruleset: _("Team 19"),
data/civ1/game.ruleset: _("Team 20"),
data/civ1/game.ruleset: _("Team 21"),
data/civ1/game.ruleset: _("Team 22"),
data/civ1/game.ruleset: _("Team 23"),
data/civ1/game.ruleset: _("Team 24"),
data/civ1/game.ruleset: _("Team 25"),
data/civ1/game.ruleset: _("Team 26"),
data/civ1/game.ruleset: _("Team 27"),
data/civ1/game.ruleset: _("Team 28"),
data/civ1/game.ruleset: _("Team 29"),
data/civ1/game.ruleset: _("Team 30"),
data/civ1/game.ruleset: _("Team 31"),
data/civ1/game.ruleset: _("Team 32")
data/civ2/game.ruleset: _("Team 1"),
data/civ2/game.ruleset: _("Team 2"),
data/civ2/game.ruleset: _("Team 3"),
data/civ2/game.ruleset: _("Team 4"),
data/civ2/game.ruleset: _("Team 5"),
data/civ2/game.ruleset: _("Team 6"),
data/civ2/game.ruleset: _("Team 7"),
data/civ2/game.ruleset: _("Team 8"),
data/civ2/game.ruleset: _("Team 9"),
data/civ2/game.ruleset: _("Team 10"),
data/civ2/game.ruleset: _("Team 11"),
data/civ2/game.ruleset: _("Team 12"),
data/civ2/game.ruleset: _("Team 13"),
data/civ2/game.ruleset: _("Team 14"),
data/civ2/game.ruleset: _("Team 15"),
data/civ2/game.ruleset: _("Team 16"),
data/civ2/game.ruleset: _("Team 17"),
data/civ2/game.ruleset: _("Team 18"),
data/civ2/game.ruleset: _("Team 19"),
data/civ2/game.ruleset: _("Team 20"),
data/civ2/game.ruleset: _("Team 21"),
data/civ2/game.ruleset: _("Team 22"),
data/civ2/game.ruleset: _("Team 23"),
data/civ2/game.ruleset: _("Team 24"),
data/civ2/game.ruleset: _("Team 25"),
data/civ2/game.ruleset: _("Team 26"),
data/civ2/game.ruleset: _("Team 27"),
data/civ2/game.ruleset: _("Team 28"),
data/civ2/game.ruleset: _("Team 29"),
data/civ2/game.ruleset: _("Team 30"),
data/civ2/game.ruleset: _("Team 31"),
data/civ2/game.ruleset: _("Team 32")
data/default/game.ruleset: _("Team 1"),
data/default/game.ruleset: _("Team 2"),
data/default/game.ruleset: _("Team 3"),
data/default/game.ruleset: _("Team 4"),
data/default/game.ruleset: _("Team 5"),
data/default/game.ruleset: _("Team 6"),
data/default/game.ruleset: _("Team 7"),
data/default/game.ruleset: _("Team 8"),
data/default/game.ruleset: _("Team 9"),
data/default/game.ruleset: _("Team 10"),
data/default/game.ruleset: _("Team 11"),
data/default/game.ruleset: _("Team 12"),
data/default/game.ruleset: _("Team 13"),
data/default/game.ruleset: _("Team 14"),
data/default/game.ruleset: _("Team 15"),
data/default/game.ruleset: _("Team 16"),
data/default/game.ruleset: _("Team 17"),
data/default/game.ruleset: _("Team 18"),
data/default/game.ruleset: _("Team 19"),
data/default/game.ruleset: _("Team 20"),
data/default/game.ruleset: _("Team 21"),
data/default/game.ruleset: _("Team 22"),
data/default/game.ruleset: _("Team 23"),
data/default/game.ruleset: _("Team 24"),
data/default/game.ruleset: _("Team 25"),
data/default/game.ruleset: _("Team 26"),
data/default/game.ruleset: _("Team 27"),
data/default/game.ruleset: _("Team 28"),
data/default/game.ruleset: _("Team 29"),
data/default/game.ruleset: _("Team 30"),
data/default/game.ruleset: _("Team 31"),
data/default/game.ruleset: _("Team 32")
server/auth.c:                    _("Warning: the guest name '%s' has been "
server/auth.c:      reject_new_connection(_("Guests are not allowed on this 
server. "
server/auth.c:      freelog(LOG_NORMAL, _("%s was rejected: Guests not 
allowed."), username);
server/auth.c:                    _("There was an error reading the user "
server/auth.c:        reject_new_connection(_("There was an error reading the 
user database "
server/auth.c:                _("%s was rejected: Database error and guests not 
allowed."),
server/auth.c:      my_snprintf(buffer, sizeof(buffer), _("Enter password for 
%s:"),
server/auth.c:        sz_strlcpy(buffer, _("Enter a new password (and remember 
it)."));
server/auth.c:        reject_new_connection(_("This server allows only 
preregistered "
server/auth.c:                _("%s was rejected: Only preregister users 
allowed."),
server/auth.c:        reject_new_connection(_("Sorry, too many wrong 
tries..."), pconn);
server/auth.c:        freelog(LOG_NORMAL, _("%s was rejected: Too many wrong 
password "
server/auth.c:            _("Warning: There was an error in saving to the 
database. "
server/auth.c:        reject_new_connection(_("Sorry, too many wrong 
tries..."), pconn);
server/auth.c:                _("%s was rejected: Too many wrong password 
tries."),
server/auth.c:                   _("Your password is incorrect. Try again."));
server/auth.c:      reject_new_connection(_("Sorry, your connection timed 
out..."), pconn);
server/auth.c:              _("%s was rejected: Connection timeout waiting for 
password."),
server/auth.c:                _("Your password is too short, the minimum length 
is %d. "
server/auth.c:              _("The password must have at least %d capital 
letters, %d "
server/ggzserver.c:      fc_fprintf(stderr, _("Only the GGZ client must call 
civclient"

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