[Freeciv-Dev] Re: (PR#16375) Also missing in POTFILES.in
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Subject: |
[Freeciv-Dev] Re: (PR#16375) Also missing in POTFILES.in |
From: |
"Christian Knoke" <chrisk@xxxxxxxxx> |
Date: |
Wed, 12 Apr 2006 00:52:49 -0700 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=16375 >
Christian Knoke wrote on Apr 11, 01:24 (-0700):
>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=16375 >
>
> Jason Short wrote on Apr 11, 00:02 (-0700):
> >
> > <URL: http://bugs.freeciv.org/Ticket/Display.html?id=16375 >
> >
> > It seems that all of gui-sdl is not marked for translation. However
> > that is beyond the scope of this ticket. I'm just adding
> > gui-gtk-2.0/caravan_dialog.c.
>
> The attached script searches for translatable strings in the source code and
> outputs a list of suggestions, that gives me for now this:
>
> Suggestions for addtion or removal of files with translatable strings to/from
> POTFILES.in:
> Please check the output manually
Ignoring all ftwl and sdl related files, the following do remain:
client/ggzclient.c
client/gui-gtk-2.0/diplomat_dialog.c
client/gui-stub/chatline.c
client/gui-stub/mapview.c
client/gui-win32/canvas.c
client/gui-xaw/diplomat_dialog.c
client/gui-xaw/pages.c
common/events.c
common/team.c
data/civ1/game.ruleset
data/civ2/game.ruleset
data/default/game.ruleset
server/auth.c
server/ggzserver.c
Searching for strings that are marked for translation in these files gives
the attached list.
Christian
--
Christian Knoke * * * http://cknoke.de
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
client/ggzclient.c: fc_fprintf(stderr, _("Only the GGZ client must call
civclient"
client/gui-gtk-2.0/diplomat_dialog.c: shell =
popup_choice_dialog(GTK_WINDOW(toplevel), _("Ooops..."),
client/gui-gtk-2.0/diplomat_dialog.c: _("This
unit cannot be bribed!"),
client/gui-gtk-2.0/diplomat_dialog.c: _("Bribe unit for %d gold?\nTreasury
contains %d gold."),
client/gui-gtk-2.0/diplomat_dialog.c:
gtk_window_set_title(GTK_WINDOW(shell), _("Bribe Enemy Unit"));
client/gui-gtk-2.0/diplomat_dialog.c: _("Bribing the unit costs %d
gold.\nTreasury contains %d gold."),
client/gui-gtk-2.0/diplomat_dialog.c:
gtk_window_set_title(GTK_WINDOW(shell), _("Traitors Demand Too Much!"));
client/gui-gtk-2.0/diplomat_dialog.c: spy_tech_shell =
gtk_dialog_new_with_buttons(_("Steal Technology"),
client/gui-gtk-2.0/diplomat_dialog.c: _("_Steal"),
client/gui-gtk-2.0/diplomat_dialog.c: label = gtk_frame_new(_("Select Advance
to Steal"));
client/gui-gtk-2.0/diplomat_dialog.c: "label", _("_Advances:"),
client/gui-gtk-2.0/diplomat_dialog.c: g_value_set_static_string(&value,
_("At Spy's Discretion"));
client/gui-gtk-2.0/diplomat_dialog.c: spy_sabotage_shell =
gtk_dialog_new_with_buttons(_("Sabotage Improvements"),
client/gui-gtk-2.0/diplomat_dialog.c: _("_Sabotage"),
client/gui-gtk-2.0/diplomat_dialog.c: label = gtk_frame_new(_("Select
Improvement to Sabotage"));
client/gui-gtk-2.0/diplomat_dialog.c: "label", _("_Improvements:"),
client/gui-gtk-2.0/diplomat_dialog.c: gtk_list_store_set(store, &it, 0,
_("City Production"), 1, -1, -1);
client/gui-gtk-2.0/diplomat_dialog.c: gtk_list_store_set(store, &it, 0, _("At
Spy's Discretion"), 1, B_LAST, -1);
client/gui-gtk-2.0/diplomat_dialog.c: _("You can't incite a revolt in
%s."),
client/gui-gtk-2.0/diplomat_dialog.c:
gtk_window_set_title(GTK_WINDOW(shell), _("City can't be incited!"));
client/gui-gtk-2.0/diplomat_dialog.c: _("Incite a revolt for %d
gold?\nTreasury contains %d gold."),
client/gui-gtk-2.0/diplomat_dialog.c:
gtk_window_set_title(GTK_WINDOW(shell), _("Incite a Revolt!"));
client/gui-gtk-2.0/diplomat_dialog.c: _("Inciting a revolt costs %d
gold.\nTreasury contains %d gold."),
client/gui-gtk-2.0/diplomat_dialog.c:
gtk_window_set_title(GTK_WINDOW(shell), _("Traitors Demand Too Much!"));
client/gui-gtk-2.0/diplomat_dialog.c: _("Your %s has arrived at
%s.\nWhat is your command?"),
client/gui-gtk-2.0/diplomat_dialog.c: _(" Choose Your Diplomat's Strategy"),
buf,
client/gui-gtk-2.0/diplomat_dialog.c: _("Establish _Embassy"),
diplomat_embassy_callback, NULL,
client/gui-gtk-2.0/diplomat_dialog.c: _("_Investigate City"),
diplomat_investigate_callback, NULL,
client/gui-gtk-2.0/diplomat_dialog.c: _("_Sabotage City"),
diplomat_sabotage_callback, NULL,
client/gui-gtk-2.0/diplomat_dialog.c: _("Steal _Technology"),
diplomat_steal_callback, NULL,
client/gui-gtk-2.0/diplomat_dialog.c: _("Incite a _Revolt"),
diplomat_incite_callback, NULL,
client/gui-gtk-2.0/diplomat_dialog.c: _("_Keep moving"),
diplomat_keep_moving_callback, NULL,
client/gui-gtk-2.0/diplomat_dialog.c: _("Choose Your Spy's Strategy"), buf,
client/gui-gtk-2.0/diplomat_dialog.c: _("Establish _Embassy"),
diplomat_embassy_callback, NULL,
client/gui-gtk-2.0/diplomat_dialog.c: _("_Investigate City"),
diplomat_investigate_callback, NULL,
client/gui-gtk-2.0/diplomat_dialog.c: _("_Poison City"), spy_poison_callback,
NULL,
client/gui-gtk-2.0/diplomat_dialog.c: _("Industrial _Sabotage"),
spy_request_sabotage_list, NULL,
client/gui-gtk-2.0/diplomat_dialog.c: _("Steal _Technology"),
spy_steal_popup, NULL,
client/gui-gtk-2.0/diplomat_dialog.c: _("Incite a _Revolt"),
diplomat_incite_callback, NULL,
client/gui-gtk-2.0/diplomat_dialog.c: _("_Keep moving"),
diplomat_keep_moving_callback, NULL,
client/gui-gtk-2.0/diplomat_dialog.c: _("Subvert Enemy Unit"),
client/gui-gtk-2.0/diplomat_dialog.c: _("Sir, the diplomat is waiting for
your command"):
client/gui-gtk-2.0/diplomat_dialog.c: _("Sir, the spy is waiting for your
command"),
client/gui-gtk-2.0/diplomat_dialog.c: _("_Bribe Enemy Unit"),
diplomat_bribe_callback, NULL,
client/gui-gtk-2.0/diplomat_dialog.c: _("_Sabotage Enemy Unit"),
spy_sabotage_unit_callback, NULL,
client/gui-stub/chatline.c: set_output_window_text(_("Cleared output
window."));
client/gui-stub/mapview.c: _("Population: %s\n"
client/gui-win32/canvas.c: _("Better fog will only work in
truecolor. Disabling it"));
client/gui-xaw/diplomat_dialog.c: _("This unit cannot
be bribed!"),
client/gui-xaw/diplomat_dialog.c: _("Bribe unit for %d gold?\n"
client/gui-xaw/diplomat_dialog.c: _("Bribing the unit costs %d
gold.\n"
client/gui-xaw/diplomat_dialog.c: advances_can_steal[j] = _("NONE");
client/gui-xaw/diplomat_dialog.c: advances_can_steal[j] = _("At Spy's
Discretion");
client/gui-xaw/diplomat_dialog.c: improvements_can_sabotage[j] = _("City
Production");
client/gui-xaw/diplomat_dialog.c: improvements_can_sabotage[j] = _("At Spy's
Discretion");
client/gui-xaw/diplomat_dialog.c: my_snprintf(buf, sizeof(buf), _("You can't
incite a revolt in %s."),
client/gui-xaw/diplomat_dialog.c: _("Incite a revolt for %d
gold?\n"
client/gui-xaw/diplomat_dialog.c: _("Inciting a revolt costs %d
gold.\n"
client/gui-xaw/diplomat_dialog.c: _("Your %s has arrived at
%s.\nWhat is your command?"),
client/gui-xaw/diplomat_dialog.c: ? _("Sir, the diplomat is waiting for
your command")
client/gui-xaw/diplomat_dialog.c: : _("Sir, the spy is waiting for your
command");
client/gui-xaw/pages.c: name = _("<AI>");
client/gui-xaw/pages.c: nation = _("Random");
common/events.c: GEN_EV(N_("City: Building Unavailable Item"),
E_CITY_CANTBUILD),
common/events.c: GEN_EV(N_("City: Captured/Destroyed"),
E_CITY_LOST),
common/events.c: GEN_EV(N_("City: Celebrating"),
E_CITY_LOVE),
common/events.c: GEN_EV(N_("City: Civil Disorder"),
E_CITY_DISORDER),
common/events.c: GEN_EV(N_("City: Famine"),
E_CITY_FAMINE),
common/events.c: GEN_EV(N_("City: Famine Feared"),
E_CITY_FAMINE_FEARED),
common/events.c: GEN_EV(N_("City: Growth"),
E_CITY_GROWTH),
common/events.c: GEN_EV(N_("City: May Soon Grow"),
E_CITY_MAY_SOON_GROW),
common/events.c: GEN_EV(N_("City: Needs Aqueduct"),
E_CITY_AQUEDUCT),
common/events.c: GEN_EV(N_("City: Needs Aqueduct Being Built"),
E_CITY_AQ_BUILDING),
common/events.c: GEN_EV(N_("City: Normal"),
E_CITY_NORMAL),
common/events.c: GEN_EV(N_("City: Nuked"),
E_CITY_NUKED),
common/events.c: GEN_EV(N_("City: Released from citizen governor"),
E_CITY_CMA_RELEASE),
common/events.c: GEN_EV(N_("City: Suggest Growth Throttling"),
E_CITY_GRAN_THROTTLE),
common/events.c: GEN_EV(N_("City: Transfer"),
E_CITY_TRANSFER),
common/events.c: GEN_EV(N_("City: Was Built"),
E_CITY_BUILD),
common/events.c: GEN_EV(N_("City: Worklist Events"),
E_WORKLIST),
common/events.c: GEN_EV(N_("City: Production changed"),
E_CITY_PRODUCTION_CHANGED),
common/events.c: GEN_EV(N_("Civ: Barbarian Uprising"),
E_UPRISING ),
common/events.c: GEN_EV(N_("Civ: Civil War"),
E_CIVIL_WAR),
common/events.c: GEN_EV(N_("Civ: Collapse to Anarchy"),
E_ANARCHY),
common/events.c: GEN_EV(N_("Civ: First Contact"),
E_FIRST_CONTACT),
common/events.c: GEN_EV(N_("Civ: Learned New Government"),
E_NEW_GOVERNMENT),
common/events.c: GEN_EV(N_("Civ: Low Funds"),
E_LOW_ON_FUNDS),
common/events.c: GEN_EV(N_("Civ: Pollution"),
E_POLLUTION),
common/events.c: GEN_EV(N_("Civ: Revolt Ended"),
E_REVOLT_DONE),
common/events.c: GEN_EV(N_("Civ: Revolt Started"),
E_REVOLT_START),
common/events.c: GEN_EV(N_("Civ: Spaceship Events"),
E_SPACESHIP),
common/events.c: GEN_EV(N_("Diplomat Action: Bribe"),
E_MY_DIPLOMAT_BRIBE),
common/events.c: GEN_EV(N_("Diplomat Action: Caused Incident"),
E_DIPLOMATIC_INCIDENT),
common/events.c: GEN_EV(N_("Diplomat Action: Escape"),
E_MY_DIPLOMAT_ESCAPE),
common/events.c: GEN_EV(N_("Diplomat Action: Embassy"),
E_MY_DIPLOMAT_EMBASSY),
common/events.c: GEN_EV(N_("Diplomat Action: Failed"),
E_MY_DIPLOMAT_FAILED),
common/events.c: GEN_EV(N_("Diplomat Action: Incite"),
E_MY_DIPLOMAT_INCITE),
common/events.c: GEN_EV(N_("Diplomat Action: Poison"),
E_MY_DIPLOMAT_POISON),
common/events.c: GEN_EV(N_("Diplomat Action: Sabotage"),
E_MY_DIPLOMAT_SABOTAGE),
common/events.c: GEN_EV(N_("Diplomat Action: Theft"),
E_MY_DIPLOMAT_THEFT),
common/events.c: GEN_EV(N_("Enemy Diplomat: Bribe"),
E_ENEMY_DIPLOMAT_BRIBE),
common/events.c: GEN_EV(N_("Enemy Diplomat: Embassy"),
E_ENEMY_DIPLOMAT_EMBASSY),
common/events.c: GEN_EV(N_("Enemy Diplomat: Failed"),
E_ENEMY_DIPLOMAT_FAILED),
common/events.c: GEN_EV(N_("Enemy Diplomat: Incite"),
E_ENEMY_DIPLOMAT_INCITE),
common/events.c: GEN_EV(N_("Enemy Diplomat: Poison"),
E_ENEMY_DIPLOMAT_POISON),
common/events.c: GEN_EV(N_("Enemy Diplomat: Sabotage"),
E_ENEMY_DIPLOMAT_SABOTAGE),
common/events.c: GEN_EV(N_("Enemy Diplomat: Theft"),
E_ENEMY_DIPLOMAT_THEFT),
common/events.c: GEN_EV(N_("Caravan actions"), E_CARAVAN_ACTION),
common/events.c: GEN_EV(N_("Tutorial message"), E_TUTORIAL),
common/events.c: GEN_EV(N_("Broadcast Report"),
E_BROADCAST_REPORT),
common/events.c: GEN_EV(N_("Game Ended"), E_GAME_END),
common/events.c: GEN_EV(N_("Game Started"), E_GAME_START),
common/events.c: GEN_EV(N_("Message from Server Operator"), E_MESSAGE_WALL),
common/events.c: GEN_EV(N_("Nation Selected"),
E_NATION_SELECTED),
common/events.c: GEN_EV(N_("Player Destroyed"), E_DESTROYED),
common/events.c: GEN_EV(N_("Report"), E_REPORT),
common/events.c: GEN_EV(N_("Turn Bell"), E_TURN_BELL),
common/events.c: GEN_EV(N_("Year Advance"), E_NEXT_YEAR),
common/events.c: GEN_EV(N_("Global: Eco-Disaster"),
E_GLOBAL_ECO),
common/events.c: GEN_EV(N_("Global: Nuke Detonated"), E_NUKE),
common/events.c: GEN_EV(N_("Hut: Barbarians in a Hut Roused"),
E_HUT_BARB),
common/events.c: GEN_EV(N_("Hut: City Founded from Hut"),
E_HUT_CITY),
common/events.c: GEN_EV(N_("Hut: Gold Found in Hut"),
E_HUT_GOLD),
common/events.c: GEN_EV(N_("Hut: Killed by Barbarians in a Hut"),
E_HUT_BARB_KILLED),
common/events.c: GEN_EV(N_("Hut: Mercenaries Found in Hut"),
E_HUT_MERC),
common/events.c: GEN_EV(N_("Hut: Settler Found in Hut"),
E_HUT_SETTLER),
common/events.c: GEN_EV(N_("Hut: Tech Found in Hut"),
E_HUT_TECH),
common/events.c: GEN_EV(N_("Hut: Unit Spared by Barbarians"),
E_HUT_BARB_CITY_NEAR),
common/events.c: GEN_EV(N_("Improvement: Bought"),
E_IMP_BUY),
common/events.c: GEN_EV(N_("Improvement: Built"),
E_IMP_BUILD),
common/events.c: GEN_EV(N_("Improvement: Forced to Sell"),
E_IMP_AUCTIONED),
common/events.c: GEN_EV(N_("Improvement: New Improvement Selected"),
E_IMP_AUTO),
common/events.c: GEN_EV(N_("Improvement: Sold"),
E_IMP_SOLD),
common/events.c: GEN_EV(N_("Tech: Learned From Great Library"),
E_TECH_GAIN),
common/events.c: GEN_EV(N_("Tech: Learned New Tech"),
E_TECH_LEARNED),
common/events.c: GEN_EV(N_("Treaty: Alliance"),
E_TREATY_ALLIANCE),
common/events.c: GEN_EV(N_("Treaty: Broken"),
E_TREATY_BROKEN),
common/events.c: GEN_EV(N_("Treaty: Cease-fire"),
E_TREATY_CEASEFIRE),
common/events.c: GEN_EV(N_("Treaty: Peace"),
E_TREATY_PEACE),
common/events.c: GEN_EV(N_("Treaty: Shared Vision"),
E_TREATY_SHARED_VISION),
common/events.c: GEN_EV(N_("Unit: Attack Failed"),
E_UNIT_LOST_ATT),
common/events.c: GEN_EV(N_("Unit: Attack Succeeded"),
E_UNIT_WIN_ATT),
common/events.c: GEN_EV(N_("Unit: Bought"),
E_UNIT_BUY),
common/events.c: GEN_EV(N_("Unit: Built"),
E_UNIT_BUILT),
common/events.c: GEN_EV(N_("Unit: Defender Destroyed"),
E_UNIT_LOST),
common/events.c: GEN_EV(N_("Unit: Defender Survived"),
E_UNIT_WIN),
common/events.c: GEN_EV(N_("Unit: Became More Veteran"),
E_UNIT_BECAME_VET),
common/events.c: GEN_EV(N_("Unit: Production Upgraded"),
E_UNIT_UPGRADED),
common/events.c: GEN_EV(N_("Unit: Relocated"),
E_UNIT_RELOCATED),
common/events.c: GEN_EV(N_("Unit: Orders / goto events"),
E_UNIT_ORDERS),
common/events.c: GEN_EV(N_("Wonder: Finished"),
E_WONDER_BUILD),
common/events.c: GEN_EV(N_("Wonder: Made Obsolete"),
E_WONDER_OBSOLETE),
common/events.c: GEN_EV(N_("Wonder: Started"),
E_WONDER_STARTED),
common/events.c: GEN_EV(N_("Wonder: Stopped"),
E_WONDER_STOPPED),
common/events.c: GEN_EV(N_("Wonder: Will Finish Next Turn"),
E_WONDER_WILL_BE_BUILT),
common/events.c: GEN_EV(N_("Diplomatic Message"),
E_DIPLOMACY),
common/events.c: GEN_EV(N_("Treaty: Embassy"),
E_TREATY_EMBASSY),
common/events.c: GEN_EV(N_("Error message from bad command"), E_BAD_COMMAND),
common/events.c: GEN_EV(N_("Server settings changed"), E_SETTING),
common/events.c: GEN_EV(N_("Chat messages"), E_CHAT_MSG),
common/events.c: GEN_EV(N_("Chat error messages"), E_CHAT_ERROR),
common/events.c: GEN_EV(N_("Connect/disconnect messages"), E_CONNECTION),
common/events.c: GEN_EV(N_("AI Debug messages"), E_AI_DEBUG),
common/events.c: events[i].descr = _(events[i].descr_orig);
common/team.c: return _(team_get_name_orig(pteam));
common/team.c: return N_("(none)");
data/civ1/game.ruleset: _("Team 1"),
data/civ1/game.ruleset: _("Team 2"),
data/civ1/game.ruleset: _("Team 3"),
data/civ1/game.ruleset: _("Team 4"),
data/civ1/game.ruleset: _("Team 5"),
data/civ1/game.ruleset: _("Team 6"),
data/civ1/game.ruleset: _("Team 7"),
data/civ1/game.ruleset: _("Team 8"),
data/civ1/game.ruleset: _("Team 9"),
data/civ1/game.ruleset: _("Team 10"),
data/civ1/game.ruleset: _("Team 11"),
data/civ1/game.ruleset: _("Team 12"),
data/civ1/game.ruleset: _("Team 13"),
data/civ1/game.ruleset: _("Team 14"),
data/civ1/game.ruleset: _("Team 15"),
data/civ1/game.ruleset: _("Team 16"),
data/civ1/game.ruleset: _("Team 17"),
data/civ1/game.ruleset: _("Team 18"),
data/civ1/game.ruleset: _("Team 19"),
data/civ1/game.ruleset: _("Team 20"),
data/civ1/game.ruleset: _("Team 21"),
data/civ1/game.ruleset: _("Team 22"),
data/civ1/game.ruleset: _("Team 23"),
data/civ1/game.ruleset: _("Team 24"),
data/civ1/game.ruleset: _("Team 25"),
data/civ1/game.ruleset: _("Team 26"),
data/civ1/game.ruleset: _("Team 27"),
data/civ1/game.ruleset: _("Team 28"),
data/civ1/game.ruleset: _("Team 29"),
data/civ1/game.ruleset: _("Team 30"),
data/civ1/game.ruleset: _("Team 31"),
data/civ1/game.ruleset: _("Team 32")
data/civ2/game.ruleset: _("Team 1"),
data/civ2/game.ruleset: _("Team 2"),
data/civ2/game.ruleset: _("Team 3"),
data/civ2/game.ruleset: _("Team 4"),
data/civ2/game.ruleset: _("Team 5"),
data/civ2/game.ruleset: _("Team 6"),
data/civ2/game.ruleset: _("Team 7"),
data/civ2/game.ruleset: _("Team 8"),
data/civ2/game.ruleset: _("Team 9"),
data/civ2/game.ruleset: _("Team 10"),
data/civ2/game.ruleset: _("Team 11"),
data/civ2/game.ruleset: _("Team 12"),
data/civ2/game.ruleset: _("Team 13"),
data/civ2/game.ruleset: _("Team 14"),
data/civ2/game.ruleset: _("Team 15"),
data/civ2/game.ruleset: _("Team 16"),
data/civ2/game.ruleset: _("Team 17"),
data/civ2/game.ruleset: _("Team 18"),
data/civ2/game.ruleset: _("Team 19"),
data/civ2/game.ruleset: _("Team 20"),
data/civ2/game.ruleset: _("Team 21"),
data/civ2/game.ruleset: _("Team 22"),
data/civ2/game.ruleset: _("Team 23"),
data/civ2/game.ruleset: _("Team 24"),
data/civ2/game.ruleset: _("Team 25"),
data/civ2/game.ruleset: _("Team 26"),
data/civ2/game.ruleset: _("Team 27"),
data/civ2/game.ruleset: _("Team 28"),
data/civ2/game.ruleset: _("Team 29"),
data/civ2/game.ruleset: _("Team 30"),
data/civ2/game.ruleset: _("Team 31"),
data/civ2/game.ruleset: _("Team 32")
data/default/game.ruleset: _("Team 1"),
data/default/game.ruleset: _("Team 2"),
data/default/game.ruleset: _("Team 3"),
data/default/game.ruleset: _("Team 4"),
data/default/game.ruleset: _("Team 5"),
data/default/game.ruleset: _("Team 6"),
data/default/game.ruleset: _("Team 7"),
data/default/game.ruleset: _("Team 8"),
data/default/game.ruleset: _("Team 9"),
data/default/game.ruleset: _("Team 10"),
data/default/game.ruleset: _("Team 11"),
data/default/game.ruleset: _("Team 12"),
data/default/game.ruleset: _("Team 13"),
data/default/game.ruleset: _("Team 14"),
data/default/game.ruleset: _("Team 15"),
data/default/game.ruleset: _("Team 16"),
data/default/game.ruleset: _("Team 17"),
data/default/game.ruleset: _("Team 18"),
data/default/game.ruleset: _("Team 19"),
data/default/game.ruleset: _("Team 20"),
data/default/game.ruleset: _("Team 21"),
data/default/game.ruleset: _("Team 22"),
data/default/game.ruleset: _("Team 23"),
data/default/game.ruleset: _("Team 24"),
data/default/game.ruleset: _("Team 25"),
data/default/game.ruleset: _("Team 26"),
data/default/game.ruleset: _("Team 27"),
data/default/game.ruleset: _("Team 28"),
data/default/game.ruleset: _("Team 29"),
data/default/game.ruleset: _("Team 30"),
data/default/game.ruleset: _("Team 31"),
data/default/game.ruleset: _("Team 32")
server/auth.c: _("Warning: the guest name '%s' has been "
server/auth.c: reject_new_connection(_("Guests are not allowed on this
server. "
server/auth.c: freelog(LOG_NORMAL, _("%s was rejected: Guests not
allowed."), username);
server/auth.c: _("There was an error reading the user "
server/auth.c: reject_new_connection(_("There was an error reading the
user database "
server/auth.c: _("%s was rejected: Database error and guests not
allowed."),
server/auth.c: my_snprintf(buffer, sizeof(buffer), _("Enter password for
%s:"),
server/auth.c: sz_strlcpy(buffer, _("Enter a new password (and remember
it)."));
server/auth.c: reject_new_connection(_("This server allows only
preregistered "
server/auth.c: _("%s was rejected: Only preregister users
allowed."),
server/auth.c: reject_new_connection(_("Sorry, too many wrong
tries..."), pconn);
server/auth.c: freelog(LOG_NORMAL, _("%s was rejected: Too many wrong
password "
server/auth.c: _("Warning: There was an error in saving to the
database. "
server/auth.c: reject_new_connection(_("Sorry, too many wrong
tries..."), pconn);
server/auth.c: _("%s was rejected: Too many wrong password
tries."),
server/auth.c: _("Your password is incorrect. Try again."));
server/auth.c: reject_new_connection(_("Sorry, your connection timed
out..."), pconn);
server/auth.c: _("%s was rejected: Connection timeout waiting for
password."),
server/auth.c: _("Your password is too short, the minimum length
is %d. "
server/auth.c: _("The password must have at least %d capital
letters, %d "
server/ggzserver.c: fc_fprintf(stderr, _("Only the GGZ client must call
civclient"
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