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[Freeciv-Dev] Re: (PR#15644) Renaissance city style
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[Freeciv-Dev] Re: (PR#15644) Renaissance city style

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To: himasaram@xxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#15644) Renaissance city style
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 9 Apr 2006 00:30:52 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=15644 >

Daniel Markstedt wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=15644 >
> 
> I'm still not happy with how the renaissance city style works and am
> opening this ticket again: Since no tilesets has graphics for
> renaissance, it always defaults to industrial upon the discovery of
> university which is IMHO too early.
> 
> Researching old commits shows that it was added to support Civ2 style
> citizen graphics which has separate renaissance citizen graphics. Our
> small.png only has one citizen style so I doubt this is widely used in
> Freeciv and isn't IMO worth supporting in the default ruleset.
> 
> This patch removes renaissance from default/cities.ruleset and adds a
> cities.ruleset to civ2/ with the city style intact - for those who want
> to emulate Civ2 as closely as possible.

Fine with me.





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