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[Freeciv-Dev] Re: (PR#16196) Crash in FreeCiv 2.0.6 under Win2000
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[Freeciv-Dev] Re: (PR#16196) Crash in FreeCiv 2.0.6 under Win2000

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To: horst_weigelt@xxxxxx
Subject: [Freeciv-Dev] Re: (PR#16196) Crash in FreeCiv 2.0.6 under Win2000
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Sat, 1 Apr 2006 07:06:55 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=16196 >


Hello,

I can't tell you about the bug, but

Horst Weigelt wrote on Mar 31, 08:42 (-0800):
> 
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=16196 >
> 
> Hello bugfixers,
> not the first time my Win FreeCiv client crashes. Unfortunatelly I do 
> not have the last message here.


> I use FreeCiv 2.0.6 (german version) under Win2000.

Please use 2.0.8 anyway, see

  http://www.freeciv.org/index.php/More_distributions

or use the new Beta 1 if possible.

> There is something odd and as well not the first time:
> When starting the last automatically saved game (civgame+1866.sav.sav.gz 
> attached) cities produce the wrong items (e.g. 'Panzer' instead of 
> 'Schützen', 'AEGIS Kreuzer' instead of 'Zerstörer'). Moreover the 
> 'Steuerquote' is not correct (now it is 10% Tax, 10% research, 80% 
> luxury, where I had 60% research, 40% tax).

This is normal. The civclient crashed and the civserver, running in the
background, runs on for 1 second. It switches your player over to AI
control, and the AI does some (more or less) stupid things. The second
(later) savegame has been saved after this.

> I think in the other attached file (civgame+1856.sav.sav.gz) everything 
> was still correct.

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.





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