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[Freeciv-Dev] (PR#6029) Civ3 feature: Nationality
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[Freeciv-Dev] (PR#6029) Civ3 feature: Nationality

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To: marko.lindqvist@xxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#6029) Civ3 feature: Nationality
From: "Daniel Markstedt" <himasaram@xxxxxxxx>
Date: Tue, 28 Feb 2006 02:44:48 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=6029 >

IMHO, we shouldn't try to emulate neither SMAC's nor Civ3's model of
'nationality': they aren't particularly elegant.

My take:

* Citizens have nationality; not units (unnecessary micromanagement)

* A city's nationality report could be something like "Egyptian:7,
Roman:3" (for a city of size 10)

* When growing, new citizen's nationality should be semi-random and
decided from the current demographics; for example a 70% chance for
Egyptian and 30% for Roman in the city above.

* When shrinking (either from war or famine) the probabilities should be
inverted - minorities are often more vulnerable.

* A negative happiness modifier to cities where a majority of the
population is 'foreign' - and perhaps twice as much when you're at war
with their 'homeland'...

* However, a city with 'mixed' population gets a trade bonus! This is
important, because then you will have the option of either attempt full
assimilation and get a content but boring city, or control the
unhappiness and get more trade and science from it!

* A certain wonder/small wonder could eliminate all nationality related
unhappiness; another one could make sure every new citizen is of 'your'
nationality and/or make one citizen/turn tranform into 'your' nationality.


Thoughts?

-Daniel



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