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[Freeciv-Dev] (PR#11311) death to smallpox?
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[Freeciv-Dev] (PR#11311) death to smallpox?

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#11311) death to smallpox?
From: "Daniel Markstedt" <himasaram@xxxxxxxx>
Date: Tue, 14 Feb 2006 15:46:36 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=11311 >

> [jdorje - Mon Feb 13 06:31:53 2006]:
> 
> Per I. Mathisen wrote:
> 
> > I have to note that this and related problems happen because cities are
> > created instantly. If city making was a unit activity like all other and
> > resolved on end turn, such problems would go away.
> 
> Interesting.  That would also work better in multiplayer 
> alternating-moves games, since newly founded cities would appear at the 
> end of your turn and could be handled during the other players' turns.
> 
> -jason
> 

Ideally, the time required to found a city should be defined in the
ruleset. Perhaps the time required could differ between terrain even,
e.g. it takes one turn to found a city on grassland, but three in the
mountains.

Just a thought.

-Daniel



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