[Freeciv-Dev] Re: (PR#13605) New civworld-in-client patch
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13605 >
Per I. Mathisen wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=13605 >
>
> This is just updated to most recent svn. However, I would like suggest
> that we that one last look at this and then put it in the repository, as
> this is _the_ feature for 2.2 and everyone should ideally be helping out
> on it.
I agree. However the patch is just too buggy to commit yet. We should
#if 0 out the broken parts and commit the rest.
Here is an updated version of the patch. I made a lot of little fixes,
but only 3 big ones:
- I think the server checking of parameters should work now. I #if 0'd
out some of the player code.
- The edit_mode variable was buggy in that it was maintained
independently by server and client, but could be changed by multiple
clients ending up with it being desynced. In this patch I moved it into
the game.info structure.
- Resources are no longer editable. I fixed this at the server and
network code but the client GUI still can't handle it.
Some notable bugs remain:
- When (global) observers use the editor there is an immediate client crash.
- Looking at the code I think there's a potential srv_main.c crash with
editing observers.
- If you use the editor to create yourself a city the server crashes.
and I'm sure there are others.
-jason
Index: server/srv_main.c
===================================================================
--- server/srv_main.c (revision 11583)
+++ server/srv_main.c (working copy)
@@ -1068,6 +1068,7 @@
pplayer->nturns_idle=0;
if((!pplayer->is_alive || pconn->observer)
+ && pconn->access_level != ALLOW_HACK
&& !(type == PACKET_REPORT_REQ || type == PACKET_CONN_PONG)) {
freelog(LOG_ERROR, _("Got a packet of type %d from a "
"dead or observer player"), type);
Index: server/cityturn.c
===================================================================
--- server/cityturn.c (revision 11583)
+++ server/cityturn.c (working copy)
@@ -523,6 +523,32 @@
sync_cities();
}
+/****************************************************************************
+ Change the city size. Return TRUE if the city is still alive afterwards.
+****************************************************************************/
+bool city_change_size(struct city *pcity, int size)
+{
+ assert(size >= 0 && size <= MAX_CITY_SIZE);
+
+ if (size > pcity->size) {
+ while (size > pcity->size) {
+ const int old_size = pcity->size;
+
+ /* city_increase_size can silently fail. Don't get in an infinite
+ * loop. */
+ city_increase_size(pcity);
+ if (pcity->size <= old_size) {
+ return TRUE;
+ }
+ }
+ return TRUE;
+ } else if (size < pcity->size) {
+ return city_reduce_size(pcity, pcity->size - size);
+ } else {
+ return TRUE;
+ }
+}
+
/**************************************************************************
Check whether the population can be increased or
if the city is unable to support a 'settler'...
Index: server/cityturn.h
===================================================================
--- server/cityturn.h (revision 11583)
+++ server/cityturn.h (working copy)
@@ -27,6 +27,7 @@
void auto_arrange_workers(struct city *pcity); /* will arrange the workers */
void apply_cmresult_to_city(struct city *pcity, struct cm_result *cmr);
+bool city_change_size(struct city *pcity, int new_size);
bool city_reduce_size(struct city *pcity, int pop_loss);
void send_global_city_turn_notifications(struct conn_list *dest);
void send_city_turn_notifications(struct conn_list *dest, struct city *pcity);
Index: server/edithand.c
===================================================================
--- server/edithand.c (revision 0)
+++ server/edithand.c (revision 0)
@@ -0,0 +1,340 @@
+/**********************************************************************
+ Freeciv - Copyright (C) 2005 - The Freeciv Project
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+***********************************************************************/
+
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
+#include <assert.h>
+
+#include "events.h"
+#include "fcintl.h"
+#include "log.h"
+#include "shared.h"
+#include "support.h"
+
+#include "game.h"
+#include "government.h"
+#include "map.h"
+#include "movement.h"
+#include "terrain.h"
+
+#include "citytools.h"
+#include "cityturn.h"
+#include "gamehand.h"
+#include "plrhand.h"
+#include "unittools.h"
+#include "hand_gen.h"
+#include "maphand.h"
+
+/****************************************************************************
+ Handles new tile information from the client, to make local edits to
+ the map.
+****************************************************************************/
+void handle_edit_mode(struct connection *pc, bool is_edit_mode)
+{
+ if (!game.info.is_edit_mode && is_edit_mode) {
+ /* Someone could be cheating! Warn people. */
+ notify_conn(NULL, NULL, E_SETTING,
+ _(" *** Server set to edit mode! *** "));
+ }
+ if (!EQ(game.info.is_edit_mode, is_edit_mode)) {
+ game.info.is_edit_mode = is_edit_mode;
+ send_game_info(NULL);
+ }
+}
+
+/****************************************************************************
+ Handles new tile information from the client, to make local edits to
+ the map.
+
+ TODO: Handle resources.
+****************************************************************************/
+void handle_edit_tile(struct connection *pc, int x, int y,
+ Terrain_type_id terrain, Resource_type_id resource,
+ bv_special special)
+{
+ struct tile *ptile = map_pos_to_tile(x, y);
+ struct terrain *pterrain = get_terrain(terrain), *old_terrain;
+ struct resource *presource = get_resource(resource);
+
+ if (pc->access_level != ALLOW_HACK || !game.info.is_edit_mode
+ || !ptile || !pterrain) {
+ return;
+ }
+
+ old_terrain = ptile->terrain;
+
+ specials_iterate(s) {
+ if (contains_special(special, s) && !tile_has_special(ptile, s)) {
+ tile_add_special(ptile, s);
+ } else if (!contains_special(special, s) && tile_has_special(ptile, s)) {
+ tile_remove_special(ptile, s);
+ }
+ } specials_iterate_end;
+
+ tile_set_resource(ptile, presource); /* May be NULL. */
+
+ tile_change_terrain(ptile, pterrain);
+
+ /* Handle global side effects. */
+ check_terrain_change(ptile, old_terrain);
+
+ /* update playertiles and send updates to the clients */
+ update_tile_knowledge(ptile);
+ send_tile_info(NULL, ptile);
+}
+
+/****************************************************************************
+ Handles unit information from the client, to make edits to units.
+
+ FIXME: We do some checking of input but not enough.
+****************************************************************************/
+void handle_edit_unit(struct connection *pc, struct packet_edit_unit *packet)
+{
+ struct tile *ptile = map_pos_to_tile(packet->x, packet->y);
+ struct unit_type *punittype = get_unit_type(packet->type);
+ struct player *pplayer = get_player(packet->owner);
+ struct unit *punit;
+
+ if (pc->access_level != ALLOW_HACK || !game.info.is_edit_mode
+ || !ptile || !punittype || !pplayer
+ || (packet->create_new && packet->delete)) {
+ return;
+ }
+
+ /* check if a unit with this id already exists on this tile, if
+ * so, then this is an edit, otherwise, we create a new unit */
+ if (packet->create_new) {
+ struct city *homecity
+ = player_find_city_by_id(pplayer, packet->homecity);
+
+ if (is_non_allied_unit_tile(ptile, pplayer)) {
+ notify_player(pplayer, ptile, E_BAD_COMMAND,
+ _("Cannot create unit on enemy tile."));
+ return;
+ }
+ /* FIXME: should use can_unit_exist_at_tile here. */
+ if (!(ptile->city
+ && !(is_sailing_unittype(punittype)
+ && !is_ocean_near_tile(ptile)))
+ && !is_native_terrain(punittype, ptile->terrain)) {
+ notify_player(pplayer, ptile, E_BAD_COMMAND,
+ _("Cannot create %s unit on this terrain."),
+ punittype->name);
+ return;
+ }
+
+ punit = create_unit(pplayer, ptile, punittype,
+ packet->veteran,
+ homecity ? homecity->id : 0,
+ packet->movesleft);
+ } else {
+ punit = find_unit_by_id(packet->id);
+ if (!punit) {
+ freelog(LOG_ERROR, "can't find unit to edit!");
+ return;
+ }
+ }
+
+ if (packet->delete) {
+ wipe_unit(punit);
+ return;
+ }
+
+ punit->hp = CLIP(0, packet->hp, punittype->hp);
+ punit->activity_count = packet->activity_count;
+ punit->fuel = CLIP(0, packet->fuel, punittype->fuel);
+ punit->paradropped = BOOL_VAL(packet->paradropped);
+ if (find_unit_by_id(packet->transported_by)) {
+ punit->transported_by = packet->transported_by;
+ } else {
+ punit->transported_by = -1;
+ }
+
+ /* FIXME: resolve_unit_stacks? */
+ /* FIXME: refresh homecity? */
+
+ /* update playertiles and send updates to the clients */
+ update_tile_knowledge(ptile);
+ send_unit_info(NULL, punit);
+}
+
+/****************************************************************************
+ We do some checking of input but not enough.
+****************************************************************************/
+void handle_edit_city(struct connection *pc, struct packet_edit_city *packet)
+{
+ struct tile *ptile = map_pos_to_tile(packet->x, packet->y);
+ struct city *pcity;
+ struct player *pplayer = get_player(packet->owner);
+ int i;
+ int old_traderoutes[NUM_TRADEROUTES];
+
+ if (pc->access_level != ALLOW_HACK || !game.info.is_edit_mode
+ || !pplayer || !ptile) {
+ return;
+ }
+
+ pcity = tile_get_city(ptile);
+ if (!pcity) {
+ if (!city_can_be_built_here(ptile, NULL)) {
+ notify_player(pplayer, ptile, E_BAD_COMMAND,
+ _("Cannot build city on this tile."));
+ return;
+ }
+
+ /* new city */
+ create_city(pplayer, ptile, city_name_suggestion(pplayer, ptile));
+ pcity = tile_get_city(ptile);
+
+ if (!pcity) {
+ notify_player(pplayer, ptile, E_BAD_COMMAND,
+ _("Could not create city."));
+ return;
+ }
+ }
+
+ if (!city_change_size(pcity, CLIP(0, packet->size, MAX_CITY_SIZE))) {
+ /* City died. */
+ return;
+ }
+
+ /* FIXME: should probably be a different packet_edit_trade_route. */
+ for (i = 0; i < NUM_TRADEROUTES; i++) {
+ old_traderoutes[i] = pcity->trade[i];
+ }
+ for (i = 0; i < NUM_TRADEROUTES; i++) {
+ struct city *oldcity = find_city_by_id(old_traderoutes[i]);
+ struct city *newcity = find_city_by_id(packet->trade[i]);
+
+ /*
+ * This complicated bit of logic either deletes or creates trade routes.
+ *
+ * FIXME: What happens if (oldcity && newcity && oldcity != newcity) ?
+ */
+ if (oldcity && !newcity) {
+ remove_trade_route(pcity, oldcity);
+ } else if (newcity && !oldcity && can_cities_trade(pcity, newcity)) {
+ establish_trade_route(pcity, newcity);
+ }
+ }
+
+ pcity->food_stock = MAX(packet->food_stock, 0);
+ pcity->shield_stock = MAX(packet->shield_stock, 0);
+
+ pcity->did_buy = packet->did_buy;
+ pcity->did_sell = packet->did_sell;
+ pcity->was_happy = packet->was_happy;
+ pcity->airlift = packet->airlift;
+
+ pcity->turn_last_built = CLIP(0, packet->turn_last_built, game.info.turn);
+ pcity->turn_founded = CLIP(0, packet->turn_founded, game.info.turn);
+ pcity->before_change_shields = MAX(packet->before_change_shields, 0);
+ pcity->disbanded_shields = MAX(packet->disbanded_shields, 0);
+ pcity->caravan_shields = MAX(packet->caravan_shields, 0);
+ pcity->last_turns_shield_surplus
+ = MAX(packet->last_turns_shield_surplus, 0);
+
+ /* FIXME: Might want to check these values. */
+ pcity->changed_from.is_unit = packet->changed_from_is_unit;
+ pcity->changed_from.value = packet->changed_from_id;
+
+ /* make everything sane. Note some refreshes may already have been
+ * done above. */
+ city_refresh(pcity);
+
+ /* send update back to client */
+ send_city_info(NULL, pcity);
+}
+
+/**************************************************************************
+ right now there are no checks whatsoever in the server. beware.
+***************************************************************************/
+void handle_edit_player(struct connection *pc,
+ struct packet_edit_player *packet)
+{
+ struct player *pplayer = get_player(packet->playerno);
+ struct nation_type *pnation = get_nation_by_idx(packet->nation);
+ struct team *pteam = team_get_by_id(packet->team);
+ struct government *pgov = get_government(packet->government);
+#if 0 /* Unused: see below */
+ struct player_research *research;
+ int i;
+#endif
+
+ /* FIXME: Are NULL teams allowed? */
+ if (pc->access_level != ALLOW_HACK || !game.info.is_edit_mode
+ || !pplayer || !pnation || !pteam || !pgov) {
+ return;
+ }
+
+ sz_strlcpy(pplayer->name, packet->name);
+ sz_strlcpy(pplayer->username, packet->username);
+
+ pplayer->nation = pnation;
+ pplayer->is_male = packet->is_male;
+ pplayer->team = pteam;
+
+ pplayer->economic.gold = MAX(packet->gold, 0);
+ pplayer->economic.tax = CLIP(0, packet->tax, 100);
+ pplayer->economic.science = CLIP(0, packet->science, 100 - packet->tax);
+ pplayer->economic.luxury = 100 - packet->tax - packet->science;
+
+ pplayer->government = pgov;
+ pplayer->target_government = get_government(packet->target_government);
+
+#if 0 /* FIXME: These values need to be checked */
+ pplayer->embassy = packet->embassy;
+ pplayer->gives_shared_vision = packet->gives_shared_vision;
+ pplayer->city_style = packet->city_style;
+ for (i = 0; i < MAX_NUM_PLAYERS + MAX_NUM_BARBARIANS; i++) {
+ pplayer->ai.love[i] = packet->love[i];
+ }
+
+ for (i = 0; i < MAX_NUM_PLAYERS + MAX_NUM_BARBARIANS; i++) {
+ pplayer->diplstates[i].type = packet->diplstates[i].type;
+ pplayer->diplstates[i].turns_left = packet->diplstates[i].turns_left;
+ pplayer->diplstates[i].contact_turns_left
+ = packet->diplstates[i].contact_turns_left;
+ pplayer->diplstates[i].has_reason_to_cancel
+ = packet->diplstates[i].has_reason_to_cancel;
+ }
+
+ for (i = 0; i < B_LAST/*game.num_impr_types*/; i++) {
+ pplayer->small_wonders[i] = packet->small_wonders[i];
+ }
+
+ /* FIXME: What's an AI value doing being set here? */
+ pplayer->ai.science_cost = packet->science_cost;
+
+ pplayer->bulbs_last_turn = packet->bulbs_last_turn;
+
+ research = get_player_research(pplayer);
+ research->bulbs_researched = packet->bulbs_researched;
+ research->techs_researched = packet->techs_researched;
+ research->researching = packet->researching;
+ research->future_tech = packet->future_tech;
+ research->tech_goal = packet->tech_goal;
+
+ pplayer->is_alive = packet->is_alive;
+ pplayer->ai.barbarian_type = packet->barbarian_type;
+ pplayer->revolution_finishes = packet->revolution_finishes;
+ pplayer->ai.control = packet->ai;
+#endif
+
+ /* TODO: and probably a bunch more stuff here */
+
+ /* send update back to client */
+ send_player_info(NULL, pplayer);
+}
Index: server/unittools.c
===================================================================
--- server/unittools.c (revision 11583)
+++ server/unittools.c (working copy)
@@ -2061,7 +2061,8 @@
}
/* Safe terrain according to player map? */
- if (!is_native_terrain(punit, map_get_player_tile(ptile, pplayer)->terrain))
{
+ if (!is_native_terrain(punit->type,
+ map_get_player_tile(ptile, pplayer)->terrain)) {
notify_player(pplayer, ptile, E_BAD_COMMAND,
_("This unit cannot paradrop into %s."),
get_name(map_get_player_tile(ptile, pplayer)->terrain));
Index: server/Makefile.am
===================================================================
--- server/Makefile.am (revision 11583)
+++ server/Makefile.am (working copy)
@@ -39,6 +39,7 @@
diplhand.h \
diplomats.c \
diplomats.h \
+ edithand.c \
gamehand.c \
gamehand.h \
gotohand.c \
Index: common/packets.def
===================================================================
--- common/packets.def (revision 11583)
+++ common/packets.def (working copy)
@@ -199,6 +199,8 @@
type BV_ROLES = bitvector(bv_roles)
type BV_TERRAIN_FLAGS = bitvector(bv_terrain_flags)
type BV_CITY_OPTIONS = bitvector(bv_city_options)
+type BV_SPECIAL = bitvector(bv_special)
+type BV_PLAYER = bitvector(bv_player)
type DIPLSTATE = diplstate(struct player_diplstate)
type VISION = uint32(unsigned int)
@@ -242,7 +244,7 @@
Spaceship
Ruleset
-The last used packet number is 117.
+The last used packet number is 129.
****************************************************/
@@ -357,6 +359,7 @@
UINT8 aifill;
BOOL is_new_game; # TRUE only in pregame for "new" (not loaded) games
+ BOOL is_edit_mode; # If set, editing is allowed
FLOAT seconds_to_phasedone;
UINT32 timeout;
TURN turn;
@@ -1347,3 +1350,92 @@
STRING graphic_str[MAX_LEN_NAME];
STRING graphic_alt[MAX_LEN_NAME];
end
+
+/************** Editing hash packets **********************/
+
+PACKET_EDIT_TILE=125;cs,handle-per-conn,dsend
+ COORD x, y; key
+ TERRAIN terrain;
+ RESOURCE resource;
+ BV_SPECIAL special;
+end
+
+PACKET_EDIT_UNIT=126;cs,handle-per-conn,lsend
+ UNIT id; key
+ BOOL create_new, delete;
+ PLAYER owner;
+ COORD x,y;
+ CITY homecity;
+
+ UINT8 veteran;
+ BOOL paradropped;
+
+ UNIT_TYPE type;
+ UNIT transported_by; /* Only valid if transported is set. */
+ UINT8 movesleft, hp, fuel, activity_count;
+
+ # Other values of the unit (done_moving, orders, etc.) can be set directly
+ # through regular packets. Some values are simply caches and cannot
+ # be controlled even by a privilidged client.
+end
+
+PACKET_EDIT_CITY=127;cs,handle-per-conn,lsend
+ PLAYER owner;
+ COORD x, y; key # cities are keyed by tile not by ID
+ UINT8 size;
+ UINT16 food_stock, shield_stock;
+ UINT16 trade[NUM_TRADEROUTES];
+ TURN turn_last_built;
+ UINT8 changed_from_id;
+ BOOL changed_from_is_unit;
+ UINT16 before_change_shields;
+ UINT16 disbanded_shields;
+ UINT16 caravan_shields;
+ UINT16 last_turns_shield_surplus;
+ BV_IMPRS improvements;
+ BOOL did_buy, did_sell, was_happy, airlift, diplomat_investigate;
+ TURN turn_founded;
+
+ # Other values of the city (worker placement, worklist, etc.) can be set
+ # directly through regular packets. Some values are simply caches and
+ # cannot be controlled even by a privilidged client.
+end
+
+PACKET_EDIT_PLAYER=128;cs,handle-per-conn,lsend
+ PLAYER playerno; key
+ STRING name[MAX_LEN_NAME];
+ STRING username[MAX_LEN_NAME];
+ BOOL is_observer;
+ BOOL is_male;
+ GOVERNMENT government;
+ GOVERNMENT target_government;
+ BV_PLAYER embassy;
+ UINT8 city_style;
+ NATION nation;
+ TEAM team;
+ BOOL phase_done;
+ TURN nturns_idle;
+ BOOL is_alive;
+ DIPLSTATE diplstates[MAX_NUM_PLAYERS + MAX_NUM_BARBARIANS];
+ GOLD gold;
+ PERCENT tax, science,luxury;
+ UINT16 bulbs_last_turn;
+ UINT32 bulbs_researched;
+ UINT32 techs_researched;
+ UINT8 researching;
+ UINT16 science_cost;
+ UINT16 future_tech;
+ UINT8 tech_goal;
+ BOOL is_connected;
+ TURN revolution_finishes;
+ BOOL ai;
+ UINT8 barbarian_type;
+ VISION gives_shared_vision;
+ BIT_STRING inventions[A_LAST+1];
+ SINT16 love[MAX_NUM_PLAYERS + MAX_NUM_BARBARIANS];
+ UINT16 small_wonders[B_LAST]; diff
+end
+
+PACKET_EDIT_MODE=129;cs,handle-per-conn,dsend
+ BOOL state;
+end
Index: common/city.c
===================================================================
--- common/city.c (revision 11583)
+++ common/city.c (working copy)
@@ -2376,7 +2376,15 @@
/* Set up the worklist */
init_worklist(&pcity->worklist);
- {
+ if (!ptile) {
+ /* HACK: if a "dummy" city is created with no tile, the regular
+ * operations to choose a build target would fail. This situation
+ * probably should be forbidden, but currently it might happen during
+ * map editing. This fallback may also be dangerous if it gives an
+ * invalid production. */
+ pcity->production.is_unit = TRUE;
+ pcity->production.value = 0;
+ } else {
struct unit_type *u = best_role_unit(pcity, L_FIRSTBUILD);
if (u) {
Index: common/movement.c
===================================================================
--- common/movement.c (revision 11583)
+++ common/movement.c (working copy)
@@ -174,17 +174,17 @@
return TRUE;
}
- return is_native_terrain(punit, ptile->terrain);
+ return is_native_terrain(punit->type, ptile->terrain);
}
/****************************************************************************
This terrain is native to unit. Units that require fuel dont survive
even on native terrain. All terrains are native to air units.
****************************************************************************/
-bool is_native_terrain(const struct unit *punit,
+bool is_native_terrain(const struct unit_type *punittype,
const struct terrain *pterrain)
{
- switch (punit->type->move_type) {
+ switch (punittype->move_type) {
case LAND_MOVING:
return !is_ocean(pterrain);
case SEA_MOVING:
Index: common/movement.h
===================================================================
--- common/movement.h (revision 11583)
+++ common/movement.h (working copy)
@@ -30,7 +30,7 @@
bool is_heli_unittype(const struct unit_type *punittype);
bool is_ground_unittype(const struct unit_type *punittype);
-bool is_native_terrain(const struct unit *punit,
+bool is_native_terrain(const struct unit_type *punittype,
const struct terrain *pterrain);
bool can_unit_exist_at_tile(const struct unit *punit, const struct tile
*ptile);
bool can_unit_survive_at_tile(const struct unit *punit,
Index: common/terrain.h
===================================================================
--- common/terrain.h (revision 11583)
+++ common/terrain.h (working copy)
@@ -41,6 +41,17 @@
BV_DEFINE(bv_special, S_LAST);
+#define specials_iterate(special) \
+{ \
+ enum tile_special_type special; \
+ \
+ for (special = 0; special < S_LAST; special++) {
+
+#define specials_iterate_end \
+ } \
+}
+
+
#define T_NONE (NULL) /* A special flag meaning no terrain type. */
#define T_UNKNOWN (NULL) /* An unknown terrain. */
Index: common/game.c
===================================================================
--- common/game.c (revision 11583)
+++ common/game.c (working copy)
@@ -247,6 +247,7 @@
game.info.government_when_anarchy_id = G_MAGIC; /* flag */
game.info.is_new_game = TRUE;
+ game.info.is_edit_mode = FALSE;
game.simultaneous_phases_stored = GAME_DEFAULT_SIMULTANEOUS_PHASES;
game.timeoutint = GAME_DEFAULT_TIMEOUTINT;
game.timeoutintinc = GAME_DEFAULT_TIMEOUTINTINC;
Index: common/map.c
===================================================================
--- common/map.c (revision 11583)
+++ common/map.c (working copy)
@@ -623,7 +623,7 @@
if (punit) {
pclass = get_unit_class(punit->type);
- native = is_native_terrain(punit, t2->terrain);
+ native = is_native_terrain(punit->type, t2->terrain);
}
if (game.info.slow_invasions
Index: client/control.c
===================================================================
--- client/control.c (revision 11583)
+++ client/control.c (working copy)
@@ -2712,3 +2712,11 @@
set_unit_focus_and_select(punit2);
} unit_list_iterate_end;
}
+
+/**************************************************************************
+ Toggle editor mode in the server.
+**************************************************************************/
+void key_editor_toggle(void)
+{
+ dsend_packet_edit_mode(&aconnection, !game.info.is_edit_mode);
+}
Index: client/gui-gtk-2.0/menu.c
===================================================================
--- client/gui-gtk-2.0/menu.c (revision 11583)
+++ client/gui-gtk-2.0/menu.c (working copy)
@@ -40,6 +40,7 @@
#include "connectdlg.h"
#include "control.h"
#include "dialogs.h"
+#include "editdlg.h"
#include "finddlg.h"
#include "gotodlg.h"
#include "graphics.h"
@@ -158,6 +159,9 @@
MENU_REPORT_MESSAGES,
MENU_REPORT_DEMOGRAPHIC,
MENU_REPORT_SPACESHIP,
+
+ MENU_EDITOR_TOGGLE,
+ MENU_EDITOR_TOOLS,
MENU_HELP_LANGUAGES,
MENU_HELP_CONNECTING,
@@ -580,6 +584,21 @@
}
}
+/****************************************************************************
+ Callback function for when an item is chosen from the "editor" menu.
+****************************************************************************/
+static void editor_menu_callback(gpointer callback_data,
+ guint callback_action, GtkWidget *widget)
+{
+ switch(callback_action) {
+ case MENU_EDITOR_TOGGLE:
+ key_editor_toggle();
+ break;
+ case MENU_EDITOR_TOOLS:
+ editdlg_show_tools();
+ break;
+ }
+}
/****************************************************************
...
@@ -905,6 +924,15 @@
reports_menu_callback, MENU_REPORT_DEMOGRAPHIC
},
{ "/" N_("Reports") "/" N_("S_paceship"), "F12",
reports_menu_callback, MENU_REPORT_SPACESHIP
},
+
+ /* Editor menu */
+ { "/" N_("_Editor"), NULL, NULL, 0, "<Branch>" },
+ { "/" N_("_Editor") "/tearoff1", NULL, NULL, 0, "<Tearoff>" },
+ { "/" N_("_Editor") "/" N_("Editing Mode"), NULL,
+ editor_menu_callback, MENU_EDITOR_TOGGLE, "<CheckItem>" },
+ { "/" N_("_Editor") "/" N_("_Tools"), NULL,
+ editor_menu_callback, MENU_EDITOR_TOOLS },
+
/* Help menu ... */
{ "/" N_("_Help"), NULL,
NULL, 0,
"<Branch>" },
@@ -1296,6 +1324,9 @@
menus_set_active("<main>/_View/_Full Screen", fullscreen_mode);
+ menus_set_active("<main>/_Editor/Editing Mode", game.info.is_edit_mode);
+ menus_set_sensitive("<main>/_Editor/_Tools", game.info.is_edit_mode);
+
/* Remaining part of this function: Update Orders menu */
if (!can_client_issue_orders()) {
Index: client/gui-gtk-2.0/editdlg.c
===================================================================
--- client/gui-gtk-2.0/editdlg.c (revision 0)
+++ client/gui-gtk-2.0/editdlg.c (revision 0)
@@ -0,0 +1,479 @@
+/**********************************************************************
+ Freeciv - Copyright (C) 2005 - The Freeciv Project
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+***********************************************************************/
+
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
+#include <assert.h>
+#include <math.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include <gtk/gtk.h>
+#include <gdk/gdkkeysyms.h>
+
+#include "fcintl.h"
+#include "shared.h"
+#include "support.h"
+
+#include "game.h"
+#include "government.h"
+#include "packets.h"
+
+#include "editor.h"
+
+#include "editdlg.h"
+#include "gui_main.h"
+#include "gui_stuff.h"
+
+#define TABLE_WIDTH 3
+#define TOOL_WIDTH 5
+
+typedef struct {
+ const char *name;
+ int paint;
+} paint_item;
+
+static paint_item *terrains;
+
+static paint_item specials[] = {
+ { N_("clear all"), S_LAST },
+ { NULL, S_ROAD },
+ { NULL, S_IRRIGATION },
+ { NULL, S_RAILROAD },
+ { NULL, S_MINE },
+ { NULL, S_POLLUTION },
+ { NULL, S_HUT },
+ { NULL, S_FORTRESS },
+ { NULL, S_RIVER },
+ { NULL, S_FARMLAND },
+ { NULL, S_AIRBASE },
+ { NULL, S_FALLOUT }
+};
+
+static char *tool_names[ETOOL_LAST] = {
+ N_("Paint"), N_("Unit"), N_("City"), N_("Player"), N_("Delete")
+};
+
+#define SPECIALS_NUM ARRAY_SIZE(specials)
+
+static GtkWidget *toolwin;
+static GtkWidget *notebook;
+
+static GList *tool_group;
+static GList *map_group;
+
+/*****************************************************************************
+ handle the toggle buttons' toggle events
+*****************************************************************************/
+static void tool_toggled(GtkWidget *widget, int tool)
+{
+ editor_set_selected_tool_type(tool);
+ /* switch pages if necessary */
+ gtk_notebook_set_page(GTK_NOTEBOOK(notebook), tool);
+}
+
+/****************************************************************************
+ callback for button that is in a group. we want to untoggle all the
+ other buttons in the group
+*****************************************************************************/
+static void toggle_group_callback(GtkWidget *w, gpointer data)
+{
+ int i;
+ GList *group = (GList *)data;
+
+ /* untoggle all the other buttons in the group toggle this one */
+ for (i = 0 ; i < g_list_length(group); i++) {
+ GtkWidget *button = (GtkWidget *)g_list_nth_data(group, i);
+ int id = (int)g_object_get_data(G_OBJECT(button), "sigid");
+
+ g_signal_handlers_block_by_func(button,
+ G_CALLBACK(toggle_group_callback), data);
+ g_signal_handler_block(button, id);
+ gtk_toggle_button_set_state(GTK_TOGGLE_BUTTON(button), (button == w));
+ g_signal_handlers_unblock_by_func(button,
+ G_CALLBACK(toggle_group_callback), data);
+ g_signal_handler_unblock(button, id);
+ }
+}
+
+/**************************************************************************
+ fill the tools[]-array with the missing values: pixmaps, buttons, ids
+***************************************************************************/
+static void create_tools(GtkWidget *win, GtkWidget *parent)
+{
+ GtkWidget *button, *table;
+ int i, sig;
+
+ table = gtk_table_new(TOOL_WIDTH, 2, FALSE);
+ gtk_box_pack_start(GTK_BOX(parent), table, FALSE, TRUE, 0);
+
+ for (i = 0; i < ETOOL_LAST; i++) {
+ button = gtk_toggle_button_new_with_label(tool_names[i]);
+
+ /* must do this here. we can't call tool_toggled on palette creation */
+ gtk_toggle_button_set_state(GTK_TOGGLE_BUTTON(button),
+ (i == 0) ? TRUE : FALSE);
+
+ sig = g_signal_connect(button, "toggled",
+ G_CALLBACK(tool_toggled), GINT_TO_POINTER(i));
+
+ tool_group = g_list_append(tool_group, button);
+
+ /* add this group and the signal id to widget internal data */
+ g_signal_connect(button, "toggled", G_CALLBACK(toggle_group_callback),
+ (gpointer)tool_group);
+ g_object_set_data(G_OBJECT(button), "sigid", GINT_TO_POINTER(sig));
+
+ /* do the rest for both types of buttons */
+ gtk_table_attach(GTK_TABLE(table), button,
+ i % TOOL_WIDTH, i % TOOL_WIDTH + 1, i / TOOL_WIDTH,
+ i / TOOL_WIDTH + 1, GTK_FILL, GTK_FILL, 1, 1);
+
+ }
+
+ gtk_widget_show_all(table);
+}
+
+/****************************************************************************
+ select a paint type and depress the particular button
+*****************************************************************************/
+static void set_selected_paint(GtkWidget *w, gpointer data)
+{
+ int id = GPOINTER_TO_INT(data);
+ enum editor_paint_type paint
+ = GPOINTER_TO_INT(gtk_object_get_data(GTK_OBJECT(w), "paint"));
+
+ editor_set_selected_paint_type(paint);
+
+ assert(paint >= 0 && paint < EPAINT_LAST);
+ switch(paint){
+ case EPAINT_TERRAIN:
+ editor_set_selected_terrain(get_terrain(terrains[id].paint));
+ break;
+ case EPAINT_SPECIAL:
+ editor_set_selected_special(specials[id].paint);
+ break;
+ case EPAINT_LAST:
+ break;
+ }
+}
+
+/******************************************************************
+ KILLOFF: this is for demonstration purposes only (and not demonstration of
+ coding goodness to be sure!)
+*******************************************************************/
+static void unit_callback(GtkSpinButton *spinbutton, gpointer data)
+{
+ struct unit *punit = editor_get_selected_unit();
+ int param = GPOINTER_TO_INT(data);
+
+ switch (param) {
+ case 0:
+ punit->owner = get_player(gtk_spin_button_get_value_as_int(spinbutton));
+ break;
+ case 1:
+ punit->type = get_unit_type(gtk_spin_button_get_value_as_int(spinbutton));
+ break;
+ case 2:
+ punit->moves_left = gtk_spin_button_get_value_as_int(spinbutton);
+ break;
+ case 3:
+ punit->activity = gtk_spin_button_get_value_as_int(spinbutton);
+ break;
+ case 4:
+ punit->activity_target = gtk_spin_button_get_value_as_int(spinbutton);
+ break;
+ case 5:
+ punit->activity_count = gtk_spin_button_get_value_as_int(spinbutton);
+ break;
+ }
+}
+
+/******************************************************************
+ KILLOFF: this is for demonstration purposes only (and not demonstration of
+ coding goodness to be sure!)
+*******************************************************************/
+static void city_callback(GtkSpinButton *spinbutton, gpointer data)
+{
+ struct city *pcity = editor_get_selected_city();
+ int param = GPOINTER_TO_INT(data);
+
+ switch (param) {
+ case 0:
+ pcity->owner = get_player(gtk_spin_button_get_value_as_int(spinbutton));
+ break;
+ case 1:
+ pcity->size = gtk_spin_button_get_value_as_int(spinbutton);
+ break;
+ case 2:
+ pcity->food_stock = gtk_spin_button_get_value_as_int(spinbutton);
+ break;
+ case 3:
+ pcity->shield_stock = gtk_spin_button_get_value_as_int(spinbutton);
+ break;
+ case 4:
+ pcity->pollution = gtk_spin_button_get_value_as_int(spinbutton);
+ break;
+ }
+}
+
+#if 0
+/******************************************************************
+ KILLOFF: this is for demonstration purposes only (and not demonstration of
+ coding goodness to be sure!)
+*******************************************************************/
+static void player_callback(GtkSpinButton *spinbutton, gpointer data)
+{
+}
+#endif
+
+/******************************************************************
+...
+*******************************************************************/
+static GtkWidget *create_map_palette(void)
+{
+ GtkWidget *button, *vbox;
+ GtkWidget *table = gtk_table_new(12, TABLE_WIDTH, TRUE);
+ int i, j, sig;
+ int magic[3] = { 0, 5, 11 }; /* magic numbers to make the table look good */
+ int types_num[] = { game.control.terrain_count, SPECIALS_NUM };
+ paint_item *ptype[EPAINT_LAST] = { NULL, specials };
+
+ terrains = fc_realloc(terrains,
+ game.control.terrain_count * sizeof(*terrains));
+ ptype[0] = terrains;
+
+ vbox = gtk_vbox_new(TRUE, 5);
+
+ for(i = 0; i < EPAINT_LAST; i++) {
+ for(j = 0; j < types_num[i]; j++) {
+ paint_item *item = &ptype[i][j];
+
+ switch(i) {
+ case EPAINT_TERRAIN:
+ item->paint = j;
+ item->name = get_terrain(item->paint)->name;
+ break;
+ case EPAINT_SPECIAL:
+ if (!item->name) {
+ item->name = get_special_name(item->paint);
+ }
+ break;
+ }
+
+ button = gtk_toggle_button_new_with_label(item->name);
+
+ gtk_table_attach(GTK_TABLE(table), button,
+ j % TABLE_WIDTH, j % TABLE_WIDTH + 1,
+ j / TABLE_WIDTH + magic[i],
+ j / TABLE_WIDTH + magic[i] + 1,
+ GTK_FILL|GTK_EXPAND, GTK_FILL, 0, 0);
+
+ gtk_toggle_button_set_state(GTK_TOGGLE_BUTTON(button),
+ (i == 0 && j == 0) ? TRUE : FALSE);
+ sig = g_signal_connect(button, "toggled",
+ G_CALLBACK(set_selected_paint), GINT_TO_POINTER(j));
+ gtk_object_set_data(GTK_OBJECT(button), "paint", GINT_TO_POINTER(i));
+
+ /* add this button to a group */
+ map_group = g_list_append(map_group, button);
+
+ /* add this group and the signal id to widget internal data */
+ g_signal_connect(button, "toggled", G_CALLBACK(toggle_group_callback),
+ (gpointer)map_group);
+ g_object_set_data(G_OBJECT(button), "sigid", GINT_TO_POINTER(sig));
+ }
+ }
+
+ editor_set_selected_terrain(get_terrain(terrains[0].paint));
+ gtk_box_pack_start(GTK_BOX(vbox), table, TRUE, TRUE, 5);
+ gtk_widget_show_all(vbox);
+
+ return vbox;
+}
+
+/******************************************************************
+ ...
+*******************************************************************/
+static GtkWidget *create_units_palette(void)
+{
+#define NUM_PARAMS 6
+
+ GtkWidget *hbox, *vbox, *label, *sb;
+ GtkAdjustment *adj;
+ int i;
+ struct unit *punit = editor_get_selected_unit();
+
+ const char *names[NUM_PARAMS] = { _("Owner"),
+ _("Type"),
+ _("Moves Left"),
+ _("Activity"),
+ _("Activity Target"),
+ _("Activity Count") };
+ int inits[NUM_PARAMS][3] = {
+ {punit->owner->player_no, 0, game.info.nplayers - 1},
+ {punit->type->index, 0, game.control.num_unit_types - 1},
+ {punit->moves_left, 0, 200},
+ {punit->activity, 0, ACTIVITY_LAST},
+ {punit->activity_target, 0, S_LAST},
+ {punit->activity_count, 0, 200}
+ };
+
+ vbox = gtk_vbox_new(FALSE, 5);
+
+ for (i = 0; i < NUM_PARAMS; i++) {
+ adj = (GtkAdjustment *)gtk_adjustment_new(inits[i][0], inits[i][1],
+ inits[i][2], 1.0, 5.0, 5.0);
+ hbox = gtk_hbox_new(FALSE, 5);
+ sb = gtk_spin_button_new(adj, 1, 0);
+ label = gtk_label_new(names[i]);
+ gtk_box_pack_start(GTK_BOX(vbox), hbox, FALSE, TRUE, 0);
+ gtk_box_pack_start(GTK_BOX(hbox), label, TRUE, TRUE, 0);
+ gtk_box_pack_start(GTK_BOX(hbox), sb, TRUE, TRUE, 0);
+
+ g_signal_connect(sb, "value-changed", G_CALLBACK(unit_callback),
+ GINT_TO_POINTER(i));
+ }
+
+ return vbox;
+#undef NUM_PARAMS
+}
+
+/******************************************************************
+ ...
+*******************************************************************/
+static GtkWidget *create_city_palette(void)
+{
+#define NUM_PARAMS 5
+
+ GtkWidget *hbox, *vbox, *label, *sb;
+ GtkAdjustment *adj;
+ int i;
+ struct city *pcity = editor_get_selected_city();
+
+ const char *names[NUM_PARAMS] = { _("Owner"), _("Size"),
+ _("Food"), _("Shields"),
+ _("Pollution") };
+ int inits[NUM_PARAMS][3] = {
+ {pcity->owner->player_no, 0, game.info.nplayers - 1},
+ {pcity->size, 1, 63},
+ {pcity->food_stock, 0, 10000},
+ {pcity->shield_stock, 0, 10000},
+ {pcity->pollution, 0, 2000}
+ };
+
+ vbox = gtk_vbox_new(FALSE, 5);
+
+ for (i = 0; i < NUM_PARAMS; i++) {
+ adj = (GtkAdjustment *)gtk_adjustment_new(inits[i][0], inits[i][1],
+ inits[i][2], 1.0, 5.0, 5.0);
+ hbox = gtk_hbox_new(FALSE, 5);
+ sb = gtk_spin_button_new(adj, 1, 0);
+ label = gtk_label_new(names[i]);
+ gtk_box_pack_start(GTK_BOX(vbox), hbox, FALSE, TRUE, 0);
+ gtk_box_pack_start(GTK_BOX(hbox), label, TRUE, TRUE, 0);
+ gtk_box_pack_start(GTK_BOX(hbox), sb, TRUE, TRUE, 0);
+
+ g_signal_connect(sb, "value-changed", G_CALLBACK(city_callback),
+ GINT_TO_POINTER(i));
+ }
+
+ return vbox;
+#undef NUM_PARAMS
+}
+
+/******************************************************************
+ ...
+*******************************************************************/
+static GtkWidget *create_player_palette(void)
+{
+ GtkWidget *vbox;
+
+ vbox = gtk_vbox_new(FALSE, 5);
+
+ return vbox;
+}
+
+/******************************************************************
+...
+*******************************************************************/
+static void create_toolsdlg(void)
+{
+ GtkWidget *palette, *vbox;
+
+ if (toolwin) {
+ return;
+ }
+
+ editor_init_tools();
+
+ toolwin = gtk_window_new(GTK_WINDOW_TOPLEVEL);
+ setup_dialog(toolwin, toplevel);
+ gtk_window_set_title(GTK_WINDOW(toolwin), _("Editing Tools"));
+ gtk_container_set_border_width(GTK_CONTAINER(toolwin), 5);
+ gtk_window_set_policy(GTK_WINDOW(toolwin), FALSE, FALSE, FALSE);
+ g_signal_connect(toolwin, "delete_event",
+ G_CALLBACK(editdlg_hide_tools), NULL);
+ g_signal_connect(toolwin, "destroy",
+ GTK_SIGNAL_FUNC(gtk_widget_destroyed),
+ &toolwin);
+
+ vbox = gtk_vbox_new(FALSE, 0);
+ gtk_container_add(GTK_CONTAINER(toolwin), vbox);
+
+ create_tools(toolwin, vbox);
+ notebook = gtk_notebook_new(); /* apparently, it must be here: set_page... */
+ gtk_box_pack_start(GTK_BOX(vbox), gtk_hseparator_new(), FALSE, FALSE, 2);
+
+ gtk_notebook_set_show_border(GTK_NOTEBOOK(notebook), FALSE);
+ gtk_notebook_set_show_tabs(GTK_NOTEBOOK(notebook), FALSE);
+ gtk_box_pack_start(GTK_BOX(vbox), notebook, FALSE, FALSE, 0);
+
+ palette = create_map_palette();
+ gtk_notebook_append_page(GTK_NOTEBOOK(notebook), palette, NULL);
+
+ palette = create_units_palette();
+ gtk_notebook_append_page(GTK_NOTEBOOK(notebook), palette, NULL);
+
+ palette = create_city_palette();
+ gtk_notebook_append_page(GTK_NOTEBOOK(notebook), palette, NULL);
+
+ palette = create_player_palette();
+ gtk_notebook_append_page(GTK_NOTEBOOK(notebook), palette, NULL);
+
+ gtk_widget_show_all(toolwin);
+}
+
+/****************************************************************************
+ show the editor toolbox window
+****************************************************************************/
+void editdlg_show_tools(void)
+{
+ if (!toolwin) {
+ create_toolsdlg();
+ }
+ gtk_widget_show(toolwin);
+}
+
+/****************************************************************************
+ hide the editor toolbox window
+****************************************************************************/
+void editdlg_hide_tools(void)
+{
+ if (toolwin) {
+ gtk_widget_hide(toolwin);
+ }
+}
Index: client/gui-gtk-2.0/editdlg.h
===================================================================
--- client/gui-gtk-2.0/editdlg.h (revision 0)
+++ client/gui-gtk-2.0/editdlg.h (revision 0)
@@ -0,0 +1,23 @@
+/**********************************************************************
+ Freeciv - Copyright (C) 2005 - The Freeciv Project
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+***********************************************************************/
+#ifndef FC__TOOLSDLG_H
+#define FC__TOOLSDLG_H
+
+#include <gtk/gtk.h>
+
+#include "shared.h"
+
+void editdlg_show_tools(void);
+void editdlg_hide_tools(void);
+
+#endif /* FC__TOOLSDLG_H */
Index: client/gui-gtk-2.0/dialogs.c
===================================================================
--- client/gui-gtk-2.0/dialogs.c (revision 11583)
+++ client/gui-gtk-2.0/dialogs.c (working copy)
@@ -54,6 +54,7 @@
#include "tilespec.h"
#include "dialogs.h"
+#include "editdlg.h"
#include "wldlg.h"
/******************************************************************/
@@ -1265,5 +1266,6 @@
void popdown_all_game_dialogs(void)
{
gui_dialog_destroy_all();
+ editdlg_hide_tools();
}
Index: client/gui-gtk-2.0/Makefile.am
===================================================================
--- client/gui-gtk-2.0/Makefile.am (revision 11583)
+++ client/gui-gtk-2.0/Makefile.am (working copy)
@@ -43,6 +43,8 @@
dialogs.h \
diplodlg.c \
diplodlg.h \
+ editdlg.c \
+ editdlg.h \
diplomat_dialog.c \
finddlg.c \
finddlg.h \
Index: client/control.h
===================================================================
--- client/control.h (revision 11583)
+++ client/control.h (working copy)
@@ -196,6 +196,8 @@
void key_unit_assign_battlegroup(int battlegroup, bool append);
void key_unit_select_battlegroup(int battlegroup, bool append);
+void key_editor_toggle(void);
+
/* don't change this unless you also put more entries in data/Freeciv */
#define MAX_NUM_UNITS_BELOW 4
Index: client/mapctrl_common.c
===================================================================
--- client/mapctrl_common.c (revision 11583)
+++ client/mapctrl_common.c (working copy)
@@ -33,16 +33,16 @@
#include "clinet.h"
#include "cma_core.h"
#include "control.h"
+#include "editor.h"
#include "fcintl.h"
#include "goto.h"
+#include "mapctrl_common.h"
#include "mapctrl_g.h"
#include "mapview_g.h"
#include "options.h"
#include "overview_common.h"
#include "tilespec.h"
-#include "mapctrl_common.h"
-
/* Selection Rectangle */
static int rec_anchor_x, rec_anchor_y; /* canvas coordinates for anchor */
static struct tile *rec_canvas_center_tile;
@@ -531,7 +531,9 @@
{
struct tile *ptile = canvas_pos_to_tile(canvas_x, canvas_y);
- if (can_client_change_view() && ptile) {
+ if (game.info.is_edit_mode) {
+ editor_do_click(ptile);
+ } else if (can_client_change_view() && ptile) {
/* FIXME: Some actions here will need to check can_client_issue_orders.
* But all we can check is the lowest common requirement. */
do_map_click(ptile, qtype);
Index: client/editor.c
===================================================================
--- client/editor.c (revision 0)
+++ client/editor.c (revision 0)
@@ -0,0 +1,251 @@
+/**********************************************************************
+ Freeciv - Copyright (C) 2005 - The Freeciv Poject
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+***********************************************************************/
+
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
+#include <assert.h>
+#include <stdarg.h>
+#include <string.h>
+
+#include "support.h"
+
+#include "game.h"
+#include "map.h"
+#include "packets.h"
+
+#include "clinet.h"
+#include "control.h"
+#include "editor.h"
+
+/* where the selected terrain and specials for editing are stored */
+static enum editor_tool_type selected_tool = ETOOL_PAINT;
+static enum tile_special_type selected_special = S_LAST;
+static struct terrain *selected_terrain = NULL;
+static enum editor_paint_type selected_paint_type = EPAINT_TERRAIN;
+static struct unit *selected_unit;
+static struct city *selected_city;
+
+/****************************************************************************
+ Initialize the editor tools data.
+****************************************************************************/
+void editor_init_tools(void)
+{
+ if (!selected_unit) {
+ selected_unit = create_unit_virtual(game.player_ptr, 0,
+ get_unit_type(0), 0);
+ }
+ if (!selected_city) {
+ selected_city = create_city_virtual(game.player_ptr, NULL, "");
+ }
+}
+
+/****************************************************************************
+ Returns the currently selected editor tool type.
+****************************************************************************/
+void editor_set_selected_tool_type(enum editor_tool_type type)
+{
+ selected_tool = type;
+}
+
+/****************************************************************************
+ Returns the currently selected editor paint type.
+****************************************************************************/
+void editor_set_selected_paint_type(enum editor_paint_type type)
+{
+ selected_paint_type = type;
+}
+
+/****************************************************************************
+ Sets the selected editor terrain.
+****************************************************************************/
+void editor_set_selected_terrain(struct terrain *pterrain)
+{
+ selected_terrain = pterrain;
+}
+
+/****************************************************************************
+ Sets the selected editor special.
+****************************************************************************/
+void editor_set_selected_special(enum tile_special_type special)
+{
+ selected_special = special;
+}
+
+/****************************************************************************
+ Returns the selected unit.
+****************************************************************************/
+struct unit *editor_get_selected_unit(void)
+{
+ return selected_unit;
+}
+
+/****************************************************************************
+ Returns the selected city.
+****************************************************************************/
+struct city *editor_get_selected_city(void)
+{
+ return selected_city;
+}
+
+/****************************************************************************
+ problem: could be multiple units on a particular tile
+ TODO: edit existing units
+****************************************************************************/
+static void do_unit(struct tile *ptile)
+{
+ struct packet_edit_unit packet;
+
+ packet.create_new = TRUE; /* ? */
+ packet.delete = FALSE;
+
+ packet.id = selected_unit->id;
+ packet.owner = selected_unit->owner->player_no;
+
+ packet.x = ptile->x;
+ packet.y = ptile->y;
+
+ packet.homecity = selected_unit->homecity;
+
+ packet.veteran = selected_unit->veteran;
+ packet.paradropped = selected_unit->paradropped;
+
+ packet.type = selected_unit->type->index;
+ packet.transported_by = selected_unit->transported_by;
+
+ packet.movesleft = selected_unit->moves_left;
+ packet.hp = selected_unit->hp;
+ packet.fuel = selected_unit->fuel;
+
+ packet.activity_count = selected_unit->activity_count;
+
+ send_packet_edit_unit(&aconnection, &packet);
+}
+
+/****************************************************************************
+ basically package_city in citytools.c
+****************************************************************************/
+static void do_city(struct tile *ptile)
+{
+ struct packet_edit_city packet;
+ struct city *pcity = selected_city;
+ int i;
+
+ packet.owner = pcity->owner->player_no;
+ packet.x = ptile->x;
+ packet.y = ptile->y;
+
+ packet.size = pcity->size;
+ for (i = 0; i < NUM_TRADEROUTES; i++) {
+ packet.trade[i] = pcity->trade[i];
+ }
+
+ packet.food_stock = pcity->food_stock;
+ packet.shield_stock = pcity->shield_stock;
+
+ packet.turn_last_built = pcity->turn_last_built;
+ packet.turn_founded = pcity->turn_founded;
+ packet.changed_from_is_unit = pcity->changed_from.is_unit;
+ packet.changed_from_id = pcity->changed_from.value;
+ packet.before_change_shields = pcity->before_change_shields;
+ packet.disbanded_shields = pcity->disbanded_shields;
+ packet.caravan_shields = pcity->caravan_shields;
+ packet.last_turns_shield_surplus = pcity->last_turns_shield_surplus;
+
+ packet.diplomat_investigate = FALSE; /* FIXME: this overwrites the value! */
+
+ packet.airlift = pcity->airlift;
+ packet.did_buy = pcity->did_buy;
+ packet.did_sell = pcity->did_sell;
+ packet.was_happy = pcity->was_happy;
+
+ BV_CLR_ALL(packet.improvements);
+ impr_type_iterate(building) {
+ if (city_got_building(pcity, building)) {
+ BV_SET(packet.improvements, building);
+ }
+ } impr_type_iterate_end;
+
+ send_packet_edit_city(&aconnection, &packet);
+}
+
+#if 0
+/****************************************************************************
+ basically package_city in citytools.c
+****************************************************************************/
+void do_edit_player(void)
+{
+ struct packet_edit_player packet;
+
+ send_packet_edit_city(&aconnection, &packet);
+}
+#endif
+
+/****************************************************************************
+ Does the current paint operation onto the tile.
+
+ For instance, if the paint operation is paint-terrain, then we just change
+ the current tile's terrain to the selected terrain.
+****************************************************************************/
+static void do_paint(struct tile *ptile)
+{
+ struct tile tile = *ptile;
+
+ switch (selected_paint_type) {
+ case EPAINT_TERRAIN:
+ tile.terrain = selected_terrain;
+ break;
+ case EPAINT_SPECIAL:
+ /* add new special to existing specials on the tile */
+ if (selected_special == S_LAST) {
+ tile_clear_all_specials(&tile);
+ } else {
+ tile_add_special(&tile, selected_special);
+ }
+ break;
+ case EPAINT_LAST:
+ assert(FALSE);
+ break;
+ }
+
+ /* send the result to the server for changing */
+ /* FIXME: No way to change resources. */
+ dsend_packet_edit_tile(&aconnection, ptile->x, ptile->y,
+ tile.terrain->index,
+ tile.resource ? tile.resource->index : -1,
+ tile.special);
+}
+
+/****************************************************************************
+ if the client is in edit_mode, then this function captures clicks on the
+ map canvas.
+****************************************************************************/
+void editor_do_click(struct tile *ptile)
+{
+ switch(selected_tool) {
+ case ETOOL_PAINT:
+ do_paint(ptile);
+ break;
+ case ETOOL_UNIT:
+ do_unit(ptile);
+ break;
+ case ETOOL_CITY:
+ do_city(ptile);
+ break;
+ case ETOOL_PLAYER:
+ case ETOOL_DELETE:
+ case ETOOL_LAST:
+ break;
+ }
+}
Index: client/Makefile.am
===================================================================
--- client/Makefile.am (revision 11583)
+++ client/Makefile.am (working copy)
@@ -145,6 +145,8 @@
colors_common.h \
control.c \
control.h \
+ editor.c \
+ editor.h \
ggzclient.c \
ggzclient.h \
goto.c \
Index: client/editor.h
===================================================================
--- client/editor.h (revision 0)
+++ client/editor.h (revision 0)
@@ -0,0 +1,49 @@
+/**********************************************************************
+ Freeciv - Copyright (C) 2005 - The Freeciv Poject
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+***********************************************************************/
+
+#ifndef FC__TOOLS_H
+#define FC__TOOLS_H
+
+#include "fc_types.h"
+
+enum editor_tool_type {
+ ETOOL_PAINT,
+ ETOOL_UNIT,
+ ETOOL_CITY,
+ ETOOL_PLAYER,
+ ETOOL_DELETE,
+ ETOOL_LAST
+};
+
+enum editor_paint_type {
+ EPAINT_TERRAIN,
+ EPAINT_SPECIAL,
+ EPAINT_LAST
+};
+
+typedef void (*ToolFunction)(struct tile *ptile);
+
+void editor_init_tools(void);
+void editor_show_tools(void);
+
+void editor_set_selected_tool_type(enum editor_tool_type type);
+void editor_set_selected_paint_type(enum editor_paint_type type);
+void editor_set_selected_terrain(struct terrain *pterrain);
+void editor_set_selected_special(enum tile_special_type special);
+
+struct unit *editor_get_selected_unit(void);
+struct city *editor_get_selected_city(void);
+
+void editor_do_click(struct tile *ptile);
+
+#endif /* FC__TOOLS_H */
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