[Freeciv-Dev] Re: (PR#15376) i18n: ai/advdiplomacy.c messages like "We d
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: |
evyscr@xxxxxxxxx |
Subject: |
[Freeciv-Dev] Re: (PR#15376) i18n: ai/advdiplomacy.c messages like "We declare war in %d turns" should use PL_() |
From: |
"Per I. Mathisen" <per@xxxxxxxxxxx> |
Date: |
Sun, 12 Feb 2006 06:59:49 -0800 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=15376 >
On Thu, 2 Feb 2006, Egor Vyscrebentsov wrote:
> ai/advdiplomacy.c:war_countdown() contains several messages which include
> "in %d turns" construction. Now they all use _() macro. IMNSHO PL_()
> macro should be used for such constructions.
Well, there is only one case where turns can be not plural, and that
should in any case probably be fixed like this
Index: ai/advdiplomacy.c
===================================================================
--- ai/advdiplomacy.c (revision 11581)
+++ ai/advdiplomacy.c (working copy)
@@ -1253,7 +1253,7 @@
&& pplayer->diplstates[aplayer->player_no].has_reason_to_cancel >= 2
&& ai->diplomacy.player_intel[aplayer->player_no].countdown == -1) {
DIPLO_LOG(LOG_DIPL2, pplayer, aplayer, "Plans war in revenge");
- war_countdown(pplayer, aplayer, map.size, WAR_REASON_BEHAVIOUR);
+ war_countdown(pplayer, aplayer, MIN(map.size, 2), WAR_REASON_BEHAVIOUR);
}
} players_iterate_end;
so that the AI will always spend one turn for preparations.
- Per
- [Freeciv-Dev] Re: (PR#15376) i18n: ai/advdiplomacy.c messages like "We declare war in %d turns" should use PL_(),
Per I. Mathisen <=
|
|