[Freeciv-Dev] 2.0.99 crash & backtrace
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
hey there
i was testing a simple ruleset with multiple partisan units
when the server crashed. Dunno if it had anything to do with
the partisan stuff. Here's a backtrace...
Program received signal SIGSEGV, Segmentation fault.
0x08111831 in process_defender_want (pplayer=0x8294a40, pcity=0x8b30438,
danger=202,
choice=0x8b30bf0) at advmilitary.c:743
743 if (!walls && best_unit_type->move_type == LAND_MOVING) {
(gdb) bt
#0 0x08111831 in process_defender_want (pplayer=0x8294a40,
pcity=0x8b30438, danger=202,
choice=0x8b30bf0) at advmilitary.c:743
#1 0x08112bf7 in military_advisor_choose_build (pplayer=0x8294a40,
pcity=0x8b30438,
choice=0x8b30bf0) at advmilitary.c:1315
#2 0x0811a4a6 in ai_manage_cities (pplayer=0x8294a40) at aicity.c:1302
#3 0x0812065d in ai_do_last_activities (pplayer=0x8294a40) at aihand.c:449
#4 0x080514b0 in end_phase () at srv_main.c:692
#5 0x08053354 in main_loop () at srv_main.c:1661
#6 0x0805357b in srv_main () at srv_main.c:1742
#7 0x0804aadb in main (argc=135677262, argv=0xbffffad4) at civserver.c:263
PS. are there any plans to allow multiple partisan unit types ?
i couldn't see anything in the code to disallow it.
but then again im still learning c
-billy
[Prev in Thread] |
Current Thread |
[Next in Thread] |
- [Freeciv-Dev] 2.0.99 crash & backtrace,
banjo <=
|
|