[Freeciv-Dev] assert(0) doesn't tell me enough
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Hey
With some of my rndCiv rulesets, the server dies with this message...
civserver: requirements.c:298: req_source_get_values: Assertion `0' failed.
Aborted
ok, i can read the code there. But i need to know what caused the
failure. This would also be useful information for other ruleset writers.
The trouble is don't know c well enough to add the necessary diagnostics.
Each of the 'assert(0);' lines needs to be able to report on what caused
the failure. Or at least where the failure came from, where to start
looking.
Note: the rulesets that cause this failure use the effects requirements
in complex ways. In rndCiv you can generate a ruleset that'll cause this
failure with the command...
./rndCiv.pl 6 dwarf
So there's an error in the dwarf rulesets, but where?
Is this a valid building reqs?
reqs =
{ "type", "name", "range"
"Tech", "Currency", "Player"
"Building", "The Dwarves", "Player"
"Building", "Mountain Hall", "City"
"Terrain", "Mountains", "Adjacent"
"Special", "Mine", "Adjacent"
}
nearly there
-billy
- [Freeciv-Dev] assert(0) doesn't tell me enough,
banjo <=
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