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[Freeciv-Dev] Re: rndCiv 0.8.3
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[Freeciv-Dev] Re: rndCiv 0.8.3

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To: banjo <banjo@xxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: rndCiv 0.8.3
From: Jason Dorje Short <jdorje@xxxxxxxxxxxx>
Date: Mon, 23 Jan 2006 13:17:52 -0500

banjo wrote:
banjo wrote:

heya

Ok, ive fixed up the misc bad names (only for graphics as i don't run
sound locally). Ive currently got tech graphics all 'a.alphabet' as i
ponder how i want techs to work.

the latest version for the S2_1 branch is 0.8.3, available from...
  http://banjo.actrix.com/code/rndCiv/

The science screen now displays, but the game freezes when you build a city.


aha!

The ruleset i was using, started from the stoneage, and had
no buildings that could be built at the start of the game.

Units sure, but it looks like the city dialog freezes if
it can't find a building to build.  Is this a bug in freeciv
or should i tweak the rulesets so a building is always available?

Both?

-jason



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