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[Freeciv-Dev] (PR#15121) some bugs

[Freeciv-Dev] (PR#15121) some bugs

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Subject: [Freeciv-Dev] (PR#15121) some bugs
From: "jonatan pallesen" <jonatanpallesen@xxxxxxxxxxx>
Date: Mon, 9 Jan 2006 12:59:58 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: >

Hey. Finally got around to make a bug report.

1. In windows, the client crashes every time when you first attack or get 
attacked. Im not sure if all ppl who use windows get this crash, but it is 

2. You can protect units by putting fighters on top. This doesnt really make 
sense, and has a huge impact on gameplay. LIke if you have an AEGIS cruiser 
on the same tile as a fighter, you have an undefeatable unit (apart from 
nukes). It can only be attacked with fighters, and they have no chance. The 
same for mech infs and fighters on land. You should make it so that you if 
you attack the tile with (fighter, mech) with a land unit, it attacks the 

3. If you play team you get 4 times the science. You get pooled points, and 
then when you research something, the teammate gets all the research point 
added in top. Even 2 times the research is a bit much, since it changes the 
game a lot. Maybe you could make a possibility to play teams, without tech 
exchange or pooled science.

4. In the latest version of 2.1, the corruption in despotism is way too 
high. Its impossible to get 2 science with 3 trade in a non-capital city. 
Also the capital has corruption where it didnt before. I think you should 
make the corruption like in 2.0. You definitely shouldnt make it worse, it 
slows down the beginning. Also its a shame if you give the capital 
corruption, it removes some variation possibilites, like building early 

Jonatan (player jp)

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