[Freeciv-Dev] Re: Civ4 impressions
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
--- Daniel Markstedt <himasaram@xxxxxxxx> wrote:
>
> 2005-11-22 kl. 07.56 skrev Brian Dunstan:
>
> >
> > Interesting: religion. Religion seems like a good
> > idea, especially its effects on diplomacy. They
> used
> > "real world" religions, and made them all the
> same.
> > It would be better to have ficticious religions,
> and
> > make the religions different from one another.
> > Religion however should be one of the 'civics' or
> > 'social engineering' categories, not something
> > independent from that.
> >
>
>
> I don't quite like Civ4's approach to religion. I
> imagine religion in
> Freeciv as a parallell form of government, and that
> religion is made
> equal with civilization; e.g. when a city is
> "converted" to your
> religion, it is the same as if you conquered it
> militarily. Civs will
> have to improve their culture and strengthen their
> religion, otherwise
> a horde of missionaries could easily subdue a
> primitive civ in no time.
>
> In Freeciv, tech 'monotheism' would give access to
> religion
> 'monotheism' etc. The most advanced form or religion
> should be
> 'atheism', that boost scientific output and make
> your cities immune to
> missionaries but like democracy, suffer from high
> levels of
> unhappiness. And maybe suffer the risk of reverting
> to some form of
> new-age cultism (i.e. Scientology) ;-)
>
> -Daniel
Yes, if each city has a particular religion, it could
be an influence on 'culture flipping', another
interesting Civ3/Civ4 feature. Suppose the martians,
whose religions is buddhism, controlled an atheist
city. That city, by virtue of its atheism, would be
more likely to revolt and join the atheistic
Antarcticans.
__________________________________________________
Do You Yahoo!?
Tired of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com
|
|