[Freeciv-Dev] (PR#9197) Suggestion: tweaking the tech Tree
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Subject: |
[Freeciv-Dev] (PR#9197) Suggestion: tweaking the tech Tree |
From: |
"Mike Jing" <miky40@xxxxxxxxxxx> |
Date: |
Fri, 11 Nov 2005 08:18:15 -0800 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=9197 >
Had it been over a year already?
Now that 2.0 has been out and about, I think it's time to reopen this
ticket. I have been playing with the modified techtree in my own games
since I first proposed the changes and now it feels natural. :-) Please
give it a try and comment. Thanks!
Mike Jing
P.S. I have tried to organize a meeting of ruleset developers but got
no response. If you guys are still out there please test this and let
me know. Thanks again.
> [jing - Wed Jul 07 11:18:45 2004]:
>
> While again playing with Techtree 3.0, I tried a few changes to fix
> some
> annoyances and odd things about the Tech Tree. Here's what I have
> done:
>
> 1. The Republic requires Trade and Philosophy, as suggested by
> hirisov.
> This delays the Republic quite a bit and makes Monarchy a lot more
> attractive as a first government (other than the default Despotism).
> 2. Since the Republic has moved up, Banking now requires Literacy
> instead of
> the Republic.
> 3. Democracy now requires the Republic because Banking no longer
> depends on
> the Republic.
> 4. Make Communism require the Republic instead of Philosophy. This
> change
> is mostly cosmetic since Communism already depends on Trade through
> Banking.
> 5. Mass Production requires Machine Tools instead of the Corporation
> (redundant).
> 6. Recycling requires Sanitation instead of Democracy (redundant).
> 7. Plastics requires Recycling instead of Refining (redundant).
> 8. Laser requires Robotics instead of Mass Production (redundant).
> 9. Stealth requires Advanced Flight instead of Robotics. It seems
> strange
> that you can build stealth aircraft without ever knowing Flight.
>
> There are still a couple of redundancies involving Nuclear Power, but
> I'm
> not sure what to do with them. Anyway, the most significant changes
> are
> those involving the Republic. Please let me know your thoughts on
> this.
>
> Mike Jing
techtree_tweaks-2.diff
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- [Freeciv-Dev] (PR#9197) Suggestion: tweaking the tech Tree,
Mike Jing <=
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