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[Freeciv-Dev] (PR#14555) Glacier rules change
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[Freeciv-Dev] (PR#14555) Glacier rules change

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Subject: [Freeciv-Dev] (PR#14555) Glacier rules change
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Sun, 6 Nov 2005 08:31:36 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14555 >

As discussed previously, here are some changes to the glacier terrain. You
can no longer build cities on top of them, but they are no longer unsafe
or unsafe coast, nor can they have rivers.

From the previous discussion:
 - Remove the risk-of-losing-units flag from glaciers. This is just
confusing and annoying. Also the AI loses units left and right to it
under some circumstances, since it does not understand it.
 - Add a no-cities flag to glaciers. Guess I'm tired of seeing those
sprawling cities on top of nothing but ice.

  - Per

Index: data/default/terrain.ruleset
===================================================================
--- data/default/terrain.ruleset        (revision 11225)
+++ data/default/terrain.ruleset        (working copy)
@@ -230,7 +230,7 @@
 warmer_drier_result  = "no"
 cooler_wetter_result = "no"
 cooler_drier_result  = "no"
-flags                = "NoBarbs", "CanHaveRiver", "UnsafeCoast", "Unsafe"
+flags                = "NoBarbs", "NoCities"
 property_frozen      = 100
 helptext            = _("\
 Glaciers are found only in the most northerly or southerly\

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