[Freeciv-Dev] Re: (PR#14473) civserver segfault
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14473 >
Here's a patch
--
mateusz
Index: server/unithand.c
===================================================================
--- server/unithand.c (wersja 11206)
+++ server/unithand.c (kopia robocza)
@@ -277,15 +277,6 @@
struct player *old_owner = unit_owner(punit);
struct player *new_owner = city_owner(new_pcity);
- if (!same_pos(punit->tile, new_pcity->tile)) {
- assert(can_unit_exist_at_tile(punit, new_pcity->tile));
- move_unit(punit, new_pcity->tile, 0); /* teleport to location */
- }
-
- unit_list_prepend(new_pcity->units_supported, punit);
- if (old_pcity) {
- unit_list_unlink(old_pcity->units_supported, punit);
- }
if (old_owner != new_owner) {
vision_clear_sight(punit->server.vision);
vision_free(punit->server.vision);
@@ -300,6 +291,16 @@
unit_refresh_vision(punit);
}
+ if (!same_pos(punit->tile, new_pcity->tile)) {
+ assert(can_unit_exist_at_tile(punit, new_pcity->tile));
+ move_unit(punit, new_pcity->tile, 0); /* teleport to location */
+ }
+
+ unit_list_prepend(new_pcity->units_supported, punit);
+ if (old_pcity) {
+ unit_list_unlink(old_pcity->units_supported, punit);
+ }
+
punit->homecity = new_pcity->id;
send_unit_info(unit_owner(punit), punit);
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