[Freeciv-Dev] Re: (PR#14473) civserver segfault
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Subject: |
[Freeciv-Dev] Re: (PR#14473) civserver segfault |
From: |
"Christian Knoke" <chrisk@xxxxxxxxx> |
Date: |
Sun, 30 Oct 2005 09:51:53 -0800 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14473 >
On Sun, Oct 30, 2005 at 08:35:05AM -0800, Mateusz Stefek wrote:
>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=14473 >
>
> > [chrisk - Thu Oct 27 13:19:12 2005]:
> >
> >
> > SVN HEAD 27 OCT 2005 GTK2
> >
> > Need more info?
> >
> Core or savegame would be nice.
Sorry. This one has gone the way every file goes in the end.
I can save a core and a binary of every crash I see happen, but then I have
to track down which one are void (95% I guess) and which are worth keeping
and which pr no they are..
ATM most cores are deleted by civserver and civclient. ;-)
Spamming RT with this is not good, is it?
Christian
--
Christian Knoke * * * http://cknoke.de
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [Freeciv-Dev] Re: (PR#14473) civserver segfault,
Christian Knoke <=
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