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[Freeciv-Dev] Re: (PR#14473) civserver segfault
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[Freeciv-Dev] Re: (PR#14473) civserver segfault

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Subject: [Freeciv-Dev] Re: (PR#14473) civserver segfault
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Sun, 30 Oct 2005 09:51:53 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14473 >

On Sun, Oct 30, 2005 at 08:35:05AM -0800, Mateusz Stefek wrote:
> 
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=14473 >
> 
> > [chrisk - Thu Oct 27 13:19:12 2005]:
> > 
> > 
> > SVN HEAD 27 OCT 2005 GTK2
> > 
> > Need more info?
> > 
> Core or savegame would be nice.

Sorry. This one has gone the way every file goes in the end.

I can save a core and a binary of every crash I see happen, but then I have
to track down which one are void (95% I guess) and which are worth keeping
and which pr no they are..

ATM most cores are deleted by civserver and civclient. ;-)

Spamming RT with this is not good, is it?

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.





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