[Freeciv-Dev] (PR#14234) Ruleset changes
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14234 >
This merges the Stonehenge and Secret Services changes into one patch,
and sound fix some sprite bugs found by Per.
Index: data/default/buildings.ruleset
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/default/buildings.ruleset,v
retrieving revision 1.74
diff -u -r1.74 buildings.ruleset
--- data/default/buildings.ruleset 2 Aug 2005 06:39:49 -0000 1.74
+++ data/default/buildings.ruleset 9 Oct 2005 15:26:57 -0000
@@ -413,6 +413,25 @@
Increases the science output in a city by 100%.\
")
+[building_marco_polos_embassy]
+name = _("Marco Polo's Embassy")
+genus = "SmallWonder"
+reqs =
+ { "type", "name", "range"
+ "Tech", "Trade", "Player"
+ }
+graphic = "b.marco_polos_embassy"
+graphic_alt = "-"
+obsolete_by = "Communism"
+build_cost = 200
+upkeep = 0
+sabotage = 0
+sound = "bw_marco_polos_embassy"
+sound_alt = "bw_generic"
+helptext = _("\
+The player who owns it gets an embassy with all players.\
+")
+
[building_marketplace]
name = _("Marketplace")
genus = "Improvement"
@@ -702,6 +721,25 @@
non-nuclear air units.\
")
+[building_secret_services]
+name = _("Secret Services")
+genus = "SmallWonder"
+reqs =
+ { "type", "name", "range"
+ "Tech", "Espionage", "Player"
+ }
+graphic = "b.secret_services"
+graphic_alt = "b.pyramids"
+obsolete_by = "None"
+build_cost = 200
+upkeep = 0
+sabotage = 0
+sound = "sw_secret_services"
+sound_alt = "sw_generic"
+helptext = _("\
+Grants defense vs Spies, makes all Spies veteran.\
+")
+
[building_sdi_defense]
name = _("SDI Defense")
genus = "Improvement"
@@ -852,6 +890,25 @@
tax and luxury production in a city by 150%.\
")
+[building_stonehenge]
+name = _("Stonehenge")
+genus = "SmallWonder"
+reqs =
+ { "type", "name", "range"
+ "Tech", "Polytheism", "Player"
+ }
+graphic = "b.stonehenge"
+graphic_alt = "b.pyramids"
+obsolete_by = "None"
+build_cost = 150
+upkeep = 0
+sabotage = 0
+sound = "sw_stonehenge"
+sound_alt = "sw_generic"
+helptext = _("\
+Reduces corruption in the city it is built by 100%.\
+")
+
[building_super_highways]
name = _("Super Highways")
genus = "Improvement"
@@ -1308,25 +1365,6 @@
;helptext is set in client/helpdata.c:helptext_wonder()
;helptext =
-[building_marco_polos_embassy]
-name = _("Marco Polo's Embassy")
-genus = "GreatWonder"
-reqs =
- { "type", "name", "range"
- "Tech", "Trade", "Player"
- }
-graphic = "b.marco_polos_embassy"
-graphic_alt = "-"
-obsolete_by = "Communism"
-build_cost = 200
-upkeep = 0
-sabotage = 0
-sound = "w_marco_polos_embassy"
-sound_alt = "w_generic"
-helptext = _("\
-The player who owns it gets an embassy with all players.\
-")
-
[building_michelangelos_chapel]
name = _("Michelangelo's Chapel")
genus = "GreatWonder"
Index: data/default/effects.ruleset
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/default/effects.ruleset,v
retrieving revision 1.14
diff -u -r1.14 effects.ruleset
--- data/default/effects.ruleset 4 Oct 2005 07:27:13 -0000 1.14
+++ data/default/effects.ruleset 9 Oct 2005 15:26:57 -0000
@@ -345,6 +345,10 @@
{ "type", "name", "range"
"Gov", "Communism", "Player"
}
+nreqs =
+ { "type", "name", "range"
+ "Building", "Secret Services", "Player"
+ }
[effect_revolution_0]
name = "Revolution_When_Unhappy"
@@ -589,6 +593,7 @@
nreqs =
{ "type", "name", "range"
"Building", "Palace", "City"
+ "Building", "Stonehenge", "City"
}
;[effect_courthouse_1]
@@ -826,6 +831,10 @@
"Building", "Palace", "City"
"OutputType", "Trade", "Local"
}
+nreqs =
+ { "type", "name", "range"
+ "Building", "Stonehenge", "City"
+ }
;[effect_palace_1]
;name = "Waste_Pct"
@@ -842,6 +851,10 @@
{ "type", "name", "range"
"Building", "Palace", "City"
}
+nreqs =
+ { "type", "name", "range"
+ "Building", "Secret Services", "Player"
+ }
[effect_palace_3]
name = "No_Incite"
@@ -859,6 +872,26 @@
"Building", "Palace", "City"
}
+[effect_palace_5]
+name = "Output_Bonus"
+value = 75
+reqs =
+ { "type", "name", "range"
+ "Gov", "Despotism", "Player"
+ "Building", "Palace", "City"
+ "OutputType", "Shield", "Local"
+ }
+
+[effect_palace_6]
+name = "Output_Bonus"
+value = 50
+reqs =
+ { "type", "name", "range"
+ "Gov", "Monarchy", "Player"
+ "Building", "Palace", "City"
+ "OutputType", "Shield", "Local"
+ }
+
[effect_police_station]
name = "Make_Content_Mil"
value = 1
@@ -969,6 +1002,22 @@
"Building", "SAM Battery", "City"
}
+[effect_secret_services_1]
+name = "Spy_Resistant"
+value = 50
+reqs =
+ { "type", "name", "range"
+ "Building", "Secret Services", "Player"
+ }
+
+[effect_secret_services_2]
+name = "Veteran_Diplomats"
+value = 1
+reqs =
+ { "type", "name", "range"
+ "Building", "Secret Services", "Player"
+ }
+
[effect_sdi_defense]
name = "Nuke_Proof"
value = 100
@@ -1463,6 +1512,15 @@
"Building", "Women's Suffrage", "Player"
}
+[effect_stonehenge]
+name = "Output_Waste_Pct"
+value = 100
+reqs =
+ { "type", "name", "range"
+ "Building", "Stonehenge", "City"
+ "OutputType", "Trade", "Local"
+ }
+
[effect_coinage]
name = "Prod_To_Gold"
value = 1
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