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[Freeciv-Dev] (PR#13970) sentry doesn't stop unit from being active
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[Freeciv-Dev] (PR#13970) sentry doesn't stop unit from being active

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To: chrisk@xxxxxxxxx
Subject: [Freeciv-Dev] (PR#13970) sentry doesn't stop unit from being active
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 3 Oct 2005 09:16:01 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13970 >

> [chrisk - Wed Sep 14 17:07:34 2005]:
> 
> 
> CVS GTK2
> 
> I have a savegame (same as referred to in PR#13969) where a ship is the
> active unit after start. When I issue the 'S' command on it, the 'S' is
> shown in the icon, but the ship is still active (blinking in 2.0 or framed
> in 2.0.99). <space> drops the activity.
> 
> Bug or feature?
> 
> Reproducible. Savegame attached.

I can't reproduce it with current CVS (devel branch or S2_0).

The savegame shows all players to be AI.  This could be the result of an
erronous post-client-crash game-over save.  Which could mean the game
state is erronously game-over.  Which could cause a bug somehow, maybe.

-jason





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