[Freeciv-Dev] (PR#12018) observer player sends game state before game st
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12018 >
> [jdorje - Sun Oct 02 16:42:05 2005]:
>
> When I connect to a pregame and do /observe the client spews out:
>
> 0: Cannot find any palace building
> 0: Cannot find any land defend building
> 0: Cannot find any palace building
> 0: Cannot find any land defend building
>
> this is with 2.0. Of course rulesets haven't been sent by now so this
> isn't an error.
Here's a patch to fix it. I also changed the LOG_FATAL to LOG_ERROR
since...it isn't fatal.
-jason
? data/amplio
? data/amplio.tilespec
Index: client/packhand.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/packhand.c,v
retrieving revision 1.408.2.28
diff -p -u -r1.408.2.28 packhand.c
--- client/packhand.c 14 Aug 2005 00:23:11 -0000 1.408.2.28
+++ client/packhand.c 3 Oct 2005 06:34:58 -0000
@@ -1412,13 +1412,15 @@ void handle_game_info(struct packet_game
* to work.
*/
game.palace_building = get_building_for_effect(EFT_CAPITAL_CITY);
- if (game.palace_building == B_LAST) {
- freelog(LOG_FATAL, "Cannot find any palace building");
+ if (game.palace_building == B_LAST
+ && get_client_state() == CLIENT_GAME_RUNNING_STATE) {
+ freelog(LOG_ERROR, "Cannot find any palace building");
}
game.land_defend_building = get_building_for_effect(EFT_LAND_DEFEND);
- if (game.land_defend_building == B_LAST) {
- freelog(LOG_FATAL, "Cannot find any land defend building");
+ if (game.land_defend_building == B_LAST
+ && get_client_state() == CLIENT_GAME_RUNNING_STATE) {
+ freelog(LOG_ERROR, "Cannot find any land defend building");
}
improvement_status_init(game.improvements,
|
|