Complete.Org:
Mailing Lists:
Archives:
freeciv-dev:
September 2005: [Freeciv-Dev] (PR#14014) negative production_bonus partly supported |
[Freeciv-Dev] (PR#14014) negative production_bonus partly supported[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14014 > I've noticed that putting a negative number in production_*_bonus, does work. But only in part: it is correctly calculated, and values below zero are clipped to zero - but it is not correctly displayed, since in the city view values <=0 are often displayed as "9". I think that if they are counted as "0", they should be displayed as "0", too? -- Loris sei l'elite al sapore di mirtillo - Filippo "Sax Appeal" Venera Lo'oris su www.looris.webhop.net -- Email.it, the professional e-mail, gratis per te: http://www.email.it/f Sponsor: La vita � piena di sogni da realizzare, scopri come cliccando qui Clicca qui: http://adv.email.it/cgi-bin/foclick.cgi?mid=3817&d=18-9I've noticed that putting a negative number in production_*_bonus, does work. But only in part: it is correctly calculated, and values below zero are clipped to zero - but it is not correctly displayed, since in the city view values <=0 are often displayed as "9". I think that if they are counted as "0", they should be displayed as "0", too? -- Loris sei l'elite al sapore di mirtillo - Filippo "Sax Appeal" Venera Lo'oris su www.looris.webhop.net
|