[Freeciv-Dev] Re: (PR#13998) crash in found_new_tech
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13998 >
> Thanks for the report.
> I'd like to know the value of the 'tech' variable in
> give_random_free_tech(). You can get that value by typing following
> lines in gdb:
> >select 1
> >print tech
Sorry, I didn't have debugging turned on. It just gives a "No symbol "tech" in
the current context".
> Here are some questions:
> Is it reproducible?
I have a savegame from right before the crash, but now when I go into the hut I
always get 100 gold and no tech. However, I hit "end turn" until I learned
alphabet (my first tech), and it crashed again.
> Is it possible that the random tech from hut was a future tech?
no - see below - I was just starting the game.
> Did you change any game option? (like freecost)
All I changed from the default was "set aifill=5".
> Do you remember what you were researching and what was your science goal?
I was researching Alphabet and my goal was Monarchy. I hadn't yet finished my
first tech.
> Were there teams involved?
no teams
Brett Albertson brett.albertson@xxxxxxxxxxxx
Strategic Technologies voice: 919-379-8449 FAX: 919-379-8100
Solaris Core, Enterprise, E10K, F15K certified.
Thanks for the report.
I'd like to know the value of the 'tech' variable in
give_random_free_tech(). You can get that value by typing following
lines in gdb:
>select 1
>print tech
Here are some questions:
Is it reproducible?
Is it possible that the random tech from hut was a future tech?
Did you change any game option? (like freecost)
Do you remember what you were researching and what was your science goal?
Were there teams involved?
--
mateusz
- [Freeciv-Dev] Re: (PR#13998) crash in found_new_tech,
Albertson, Brett <=
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