[Freeciv-Dev] (PR#13655) don't allow huts in the ocean
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13655 >
This patch prevents huts in the ocean. When transforming land->ocean
the hut is removed. Currently this is impossible since the hut would
have been explored but with editor features it is a necessary check.
I have no objections to having huts in the ocean, but this would have to
be tested.
-jason
Index: common/tile.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/tile.c,v
retrieving revision 1.12
diff -p -u -r1.12 tile.c
--- common/tile.c 11 Aug 2005 17:26:27 -0000 1.12
+++ common/tile.c 12 Aug 2005 03:39:43 -0000
@@ -219,9 +219,9 @@ void tile_change_terrain(struct tile *pt
tile_clear_infrastructure(ptile);
tile_clear_dirtiness(ptile);
- /* FIXME: When rest of code can handle
- * rivers in oceans, then maybe we can leave it in place. */
+ /* The code can't handle these specials in ocean. */
tile_clear_special(ptile, S_RIVER);
+ tile_clear_special(ptile, S_HUT);
}
/* Clear mining/irrigation if resulting terrain type cannot support
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