Complete.Org: Mailing Lists: Archives: freeciv-dev: August 2005:
[Freeciv-Dev] Re: (PR#13614) bugreport: incorect science rate
Home

[Freeciv-Dev] Re: (PR#13614) bugreport: incorect science rate

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: stepan.hilbert@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#13614) bugreport: incorect science rate
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Thu, 4 Aug 2005 23:05:01 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13614 >

On Thu, 4 Aug 2005, Stepan Hilbert wrote:
> I took a hard ai player on the pubserver. The goverment was despotism,
> but tax/lux/sci remained at 10/0/90.

Hard AI can cheat tax rates.

> In my capital I was getting 3 sci from 3 trade.

From a single tile? That would be a bug. Otherwise this is ok.

  - Per





[Prev in Thread] Current Thread [Next in Thread]
  • [Freeciv-Dev] Re: (PR#13614) bugreport: incorect science rate, Per I. Mathisen <=