[Freeciv-Dev] Re: (PR#13614) bugreport: incorect science rate
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13614 >
On Thu, 4 Aug 2005, Stepan Hilbert wrote:
> I took a hard ai player on the pubserver. The goverment was despotism,
> but tax/lux/sci remained at 10/0/90.
Hard AI can cheat tax rates.
> In my capital I was getting 3 sci from 3 trade.
From a single tile? That would be a bug. Otherwise this is ok.
- Per
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Per I. Mathisen <=
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