[Freeciv-Dev] (PR#13596) pubserver crash when creating start positions
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13596 >
> [jdorje - Thu Aug 04 03:18:11 2005]:
>
> The attached autogame reproduces the problem for S2_0 from "Thu Aug 4
> 03:17:42 UTC 2005" (and probably 2.0.4 also).
>
> -jason
There are anough continents, but many of them are 1x1 glacier. Their
value is 0.
This patch adds simple fallback machanism to create_start_positions.
--
mateusz
Index: server/generator/mapgen.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/generator/mapgen.c,v
retrieving revision 1.12.2.7
diff -u -r1.12.2.7 mapgen.c
--- server/generator/mapgen.c 21 Jul 2005 19:32:05 -0000 1.12.2.7
+++ server/generator/mapgen.c 4 Aug 2005 08:02:27 -0000
@@ -1102,26 +1102,50 @@
/* We don't want random start positions in a scenario which already
* provides them. */
if (map.num_start_positions == 0) {
+ enum start_mode mode = MT_ALL;
+ bool success;
+
switch (map.generator) {
case 0:
case 1:
- create_start_positions(map.startpos);
+ mode = map.startpos;
break;
case 2:
if (map.startpos == 0) {
- create_start_positions(MT_ALL);
+ mode = MT_ALL;
} else {
- create_start_positions(map.startpos);
+ mode = map.startpos;
}
break;
case 3:
if (map.startpos <= 1 || (map.startpos == 4)) {
- create_start_positions(MT_SINGLE);
+ mode = MT_SINGLE;
} else {
- create_start_positions(MT_2or3);
+ mode = MT_2or3;
}
break;
}
+
+ for(;;) {
+ success = create_start_positions(mode);
+ if (success) {
+ break;
+ }
+
+ switch(mode) {
+ case MT_SINGLE:
+ mode = MT_2or3;
+ break;
+ case MT_2or3:
+ mode = MT_ALL;
+ break;
+ default:
+ assert(0);
+ die("The server couldn't allocate starting positions.");
+ }
+ }
+
+
}
assign_continent_numbers(FALSE);
Index: server/generator/startpos.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/generator/startpos.c,v
retrieving revision 1.3.2.3
diff -u -r1.3.2.3 startpos.c
--- server/generator/startpos.c 8 Nov 2004 15:17:54 -0000 1.3.2.3
+++ server/generator/startpos.c 4 Aug 2005 08:02:29 -0000
@@ -177,8 +177,10 @@
MT_2or3: 2 players per isle (maybe one isle with 3)
MT_ALL: all players in asingle isle
MT_VARIABLE: at least 2 player per isle
+
+ Returns true on success
**************************************************************************/
-void create_start_positions(enum start_mode mode)
+bool create_start_positions(enum start_mode mode)
{
struct tile *ptile;
int k, sum;
@@ -188,6 +190,7 @@
int total_goodies = 0;
/* this is factor is used to maximize land used in extreme little maps */
float efactor = game.nplayers / map.size / 4;
+ bool failure = FALSE;
/* Unsafe terrains separate continents, otherwise small areas of green
* near the poles could be populated by a civilization if that pole
@@ -351,10 +354,13 @@
} else {
data.min_value *= 0.9;
if (data.min_value <= 10) {
- die(_("The server appears to have gotten into an infinite loop "
- "in the allocation of starting positions, and will abort.\n"
- "Maybe the numbers of players/ia is too much for this map.\n"
- "Please report this bug at %s."), WEBSITE_URL);
+ freelog(LOG_ERROR,
+ _("The server appears to have gotten into an infinite loop "
+ "in the allocation of starting positions.\n"
+ "Maybe the numbers of players/ia is too much for this map.\n"
+ "Please report this bug at %s."), WEBSITE_URL);
+ failure = TRUE;
+ break;
}
}
}
@@ -364,4 +370,6 @@
free(islands_index);
islands = NULL;
islands_index = NULL;
+
+ return !failure;
}
Index: server/generator/startpos.h
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/generator/startpos.h,v
retrieving revision 1.1.2.1
diff -u -r1.1.2.1 startpos.h
--- server/generator/startpos.h 15 Oct 2004 09:39:36 -0000 1.1.2.1
+++ server/generator/startpos.h 4 Aug 2005 08:02:29 -0000
@@ -21,6 +21,6 @@
MT_VARIABLE
};
-void create_start_positions(enum start_mode mode);
+bool create_start_positions(enum start_mode mode);
#endif
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