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[Freeciv-Dev] (PR#13353) Insane Unit Ownership at Game Start
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[Freeciv-Dev] (PR#13353) Insane Unit Ownership at Game Start

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Subject: [Freeciv-Dev] (PR#13353) Insane Unit Ownership at Game Start
From: "Benedict Adamson" <badamson@xxxxxxxxxxx>
Date: Mon, 27 Jun 2005 13:13:57 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13353 >

The attached auto game triggers the following sanity-checking assertion, 
for the latest CVS:
sanitycheck.c:338: check_units: Assertion `unit_owner(punit) == pplayer' 
failed.

set gameseed 23
set mapseed 17

set size 1
set startpos 3
set land 85
set specials 1000

set aifill 4
set startunits cccccdddddxxx
set dispersion 1

set sciencebox 200
set foodbox 5

set huts 0
set barbarians 4

normal
set endyear 1700

create Caesar
create Itzcoatl
create Hannibal
create Elizabeth

set timeout -1
start

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