[Freeciv-Dev] (PR#13347) server crash in real_unit_change_homecity
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13347 >
I trigger the assertion:
313 assert(unit_owner(punit) == city_owner(new_pcity));
Interestingly, to debug, I tried adding (at the top of the function) the
assertion:
273 assert(unit_owner(punit) == old_owner);
But it didn't fire!
The last message printed before the crash is Player 'Karl' now has AI
skill level 'hard'. So apparently we've (again) got a bug in civil war.
I can't replicate this from a savegame. I used the standard autogame
settings, and it crashed about 1850ad, but we've seen before that
Apple/OSX autogames don't match intel/linux autogames.
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