[Freeciv-Dev] Re: (PR#13322) Move a bunch of stuff into rulesets
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13322 >
Per I. Mathisen wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=13322 >
>
> Well, as the subjects says... Some tidbits here and there that were
> hard-coded are now put in the game.ruleset. (Oh, and automagically sent to
> the client as well! The struct sharing with the packets code rocks.)
1. The default/game.ruleset needs better documentation of what these
values mean.
2. I don't like some of the names. For instance the base_pollution
isn't the base pollution at all (raising it will lower the pollution not
raise it, though I don't really see a good name here); the incite_factor
isn't a factor it's a base additive term (base_incite_cost); the ransom
needs to indicate it's in gold (ransom_gold); the base tech cost only
applies to some of the techstyles (AFAICT); etc.
-jason
- [Freeciv-Dev] Re: (PR#13322) Move a bunch of stuff into rulesets,
Jason Short <=
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