[Freeciv-Dev] (PR#13320) Patch: Road want fix
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13320 >
According to road_bonus() comment, road is valued as means to connect
cities, not as source of trade bonus. Still, evaluate_improvements()
values roads more in worked tiles than in non-worked tiles. Attached
patch fixes that.
- ML
diff -Nurd -X.diff_ignore freeciv/server/settlers.c freeciv/server/settlers.c
--- freeciv/server/settlers.c 2005-06-23 19:09:39.078125000 +0300
+++ freeciv/server/settlers.c 2005-06-23 20:43:32.609375000 +0300
@@ -908,23 +908,25 @@
S_LAST, ptile)) {
int extra = 0;
int base_value = pcity->ai.act_value[act][cx][cy];
+ bool consider_in_use = in_use;
time = mv_turns + get_turns_for_activity_at(punit, act, ptile);
if (act == ACTIVITY_ROAD) {
extra = road_bonus(ptile, S_ROAD) * 5;
+ consider_in_use = TRUE;
if (can_rr) {
/* if we can make railroads eventually, consider making
* road here, and set extras and time to to consider
* railroads in main consider_settler_action call */
- consider_settler_action(pplayer, ACTIVITY_ROAD,
- extra,
- pcity->ai.act_value[ACTIVITY_ROAD][cx][cy],
- oldv, in_use, mv_turns, time,
- &best_newv, &best_oldv, travel_time,
- best_act, best_tile,
- ptile);
-
+ consider_settler_action(pplayer, ACTIVITY_ROAD,
+ extra,
+
pcity->ai.act_value[ACTIVITY_ROAD][cx][cy],
+ oldv, consider_in_use, mv_turns,
time,
+ &best_newv, &best_oldv, travel_time,
+ best_act, best_tile,
+ ptile);
+
base_value
= pcity->ai.act_value[ACTIVITY_RAILROAD][cx][cy];
@@ -934,21 +936,22 @@
}
} else if (act == ACTIVITY_RAILROAD) {
extra = road_bonus(ptile, S_RAILROAD) * 3;
+ consider_in_use = TRUE;
} else if (act == ACTIVITY_FALLOUT) {
extra = pplayer->ai.frost;
} else if (act == ACTIVITY_POLLUTION) {
extra = pplayer->ai.warmth;
- }
-
- consider_settler_action(pplayer, act,
- extra,
- base_value, oldv,
- in_use,
- mv_turns, time,
- &best_newv, &best_oldv, travel_time,
- best_act, best_tile,
- ptile);
-
+ }
+
+ consider_settler_action(pplayer, act,
+ extra,
+ base_value, oldv,
+ consider_in_use,
+ mv_turns, time,
+ &best_newv, &best_oldv, travel_time,
+ best_act, best_tile,
+ ptile);
+
} /* endif: can the worker perform this action */
} activity_type_iterate_end;
} /* endif: can we finish sooner than current worker, if any? */
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