[Freeciv-Dev] Re: (PR#12581) out-of-tree tech achievement
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Subject: |
[Freeciv-Dev] Re: (PR#12581) out-of-tree tech achievement |
From: |
"Christian Knoke" <chrisk@xxxxxxxxx> |
Date: |
Wed, 8 Jun 2005 13:37:17 -0700 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12581 >
On Wed, Jun 08, 2005 at 09:59:42AM -0700, Jason Short wrote:
> Christian Knoke wrote:
>
> >>A strict_reqs ruleset variable is added. If set then tech reqs are
> >>supposed to be strict. It's not rigorous; only diplomacy is controlled.
> >
> > Hhm, this is the least important case.
>
> Yes but it's the hardest one.
:-)
> > More important are huts, conquering,
> > and stealing, IMHO.
>
> Those are trivial (huts is already safe AFAICT).
good.
> > When you give a away a tech in a treaty, for which the counterpart doesn't
> > have the requirements, you can just consider this as intended. In most cases
> > you know the other's techs.
> >
> > Also, it's kind of a feature not to have give away all techs that are
> > required.
>
> Maybe. I kindof feel that if strict tech reqs are enforced they should
> be enforced everywhere.
Yes, you're right.
> On the other hand if we enforce them for
> conquest and stealing probably nobody will even notice the change; we
> don't need to make it a setting (the only reason to have it a setting is
> civ2 compatibility).
Yes.
> Note that if you give a couple out-of-tree techs to a player in
> diplomacy, they could conquer/steal/find more out-of-tree techs that
> have those as requirements.
Agreed. No techs out-of-order.
> >>It's also not particularly workable in the current form. In a diplomacy
> >>meeting it only allows techs that are reachable to be traded. However
> >>since this doesn't recursively account for other techs in the treaty it
> >>will make trading techs very tedious. One alternative is to allow
> >>trading of any tech but to put any reqs onto the treaty automatically.
> >
> > Yes, that is better. Also, you can put a small number behind the techs
> > indicating how many techs are to be given away, for example: "Physics (+2)".
> > This has been suggested already long ago in the context of diplomacy.
>
> Good idea.
So the idea was, in the treaty, give all techs that are required with the
one traded, forced. Tech trading will not be complicated this way.
> > Another thought: How will this cope with buildings as requirements for
> > techs?
>
> It won't. Of course we don't have buildings as requirements for techs yet.
Christian
--
Christian Knoke * * * http://cknoke.de
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
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