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[Freeciv-Dev] Re: (PR#13157) "Stealth" doesn't depend on "Flight"
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[Freeciv-Dev] Re: (PR#13157) "Stealth" doesn't depend on "Flight"

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To: fishpark77@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#13157) "Stealth" doesn't depend on "Flight"
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 8 Jun 2005 10:00:25 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13157 >

Peter Schaefer wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=13157 >
> 
> I believe some of these discrepancies are intentional so that you can
> eke out a little extra tech by skipping the research of one type of
> tech, for example the ships techs:
> you don't need magnetism for steam engine and you don't need steam
> engine for destroyers.

Sure, but this change doesn't make stealth any harder to reach.  It
still has about the same number of prereqs and about the same number of
total required bulbs.

-jason





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