[Freeciv-Dev] (PR#13157) "Stealth" doesn't depend on "Flight"
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13157 >
Here's a patch. This doesn't make stealth any easier to get but it does
make the nuclear fusion portion of the tech tree into a long unbranching
trunk.
-jason
Index: data/default/techs.ruleset
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/default/techs.ruleset,v
retrieving revision 1.26
diff -u -r1.26 techs.ruleset
--- data/default/techs.ruleset 21 Apr 2005 22:53:13 -0000 1.26
+++ data/default/techs.ruleset 8 Jun 2005 07:00:45 -0000
@@ -654,7 +654,7 @@
[advance_stealth]
name = _("Stealth")
-req1 = "Superconductors"
+req1 = "Space Flight"
req2 = "Robotics"
flags = ""
graphic = "a.stealth"
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