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[Freeciv-Dev] (PR#13157) "Stealth" doesn't depend on "Flight"
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[Freeciv-Dev] (PR#13157) "Stealth" doesn't depend on "Flight"

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To: fishpark77@xxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#13157) "Stealth" doesn't depend on "Flight"
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 8 Jun 2005 00:01:30 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13157 >

Here's a patch.  This doesn't make stealth any easier to get but it does
make the nuclear fusion portion of the tech tree into a long unbranching
trunk.

-jason

Index: data/default/techs.ruleset
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/default/techs.ruleset,v
retrieving revision 1.26
diff -u -r1.26 techs.ruleset
--- data/default/techs.ruleset  21 Apr 2005 22:53:13 -0000      1.26
+++ data/default/techs.ruleset  8 Jun 2005 07:00:45 -0000
@@ -654,7 +654,7 @@
 
 [advance_stealth]
 name     = _("Stealth")
-req1     = "Superconductors"
+req1     = "Space Flight"
 req2     = "Robotics"
 flags    = ""
 graphic     = "a.stealth"

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