[Freeciv-Dev] (PR#13215) AI choice problems in civ1 ruleset
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13215 >
Per Inge Mathisen wrote:
> On Sat, 4 Jun 2005, Rick Laferriere wrote:
>
>>I downloaded you new version of Freeciv the other day, and i was excited to
>>play Civ I for the first time in 10 years.
> ...
>
>>I was promptly invaded by the Bosnians, I tried all I could to fight them,
>>and lost 31 conecutive battles. 31 in a row.
>
> Has anyone played the Civ1 ruleset lately and checked that it actually
> works as it should? I have not played it in... years.
1: Cazfi's Ayotzinco(29,34) [s3 d0 u1 g0] Falling back - didn't want to
build soldiers, workers, caravans, settlers, or buildings!
Because the civ1 ruleset has no coinage building, the above gets
triggered a lot. Of course settlers are the next fallback so it ends up
that even on novice the AI will expand a lot.
-jason
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