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[Freeciv-Dev] (PR#13215) AI choice problems in civ1 ruleset
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[Freeciv-Dev] (PR#13215) AI choice problems in civ1 ruleset

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Subject: [Freeciv-Dev] (PR#13215) AI choice problems in civ1 ruleset
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Sat, 4 Jun 2005 19:16:54 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13215 >

Per Inge Mathisen wrote:
> On Sat, 4 Jun 2005, Rick Laferriere wrote:
> 
>>I downloaded you new version of Freeciv the other day, and i was excited to
>>play Civ I for the first time in 10 years.
> ...
> 
>>I was promptly invaded by the Bosnians, I tried all I could to fight them,
>>and lost 31 conecutive battles. 31 in a row.
> 
> Has anyone played the Civ1 ruleset lately and checked that it actually
> works as it should? I have not played it in... years.

1: Cazfi's Ayotzinco(29,34) [s3 d0 u1 g0] Falling back - didn't want to
build soldiers, workers, caravans, settlers, or buildings!

Because the civ1 ruleset has no coinage building, the above gets
triggered a lot.  Of course settlers are the next fallback so it ends up
that even on novice the AI will expand a lot.

-jason





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