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[Freeciv-Dev] (PR#13210) gtk2: goto order numbers incorrectly rendered
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[Freeciv-Dev] (PR#13210) gtk2: goto order numbers incorrectly rendered

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To: bh@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#13210) gtk2: goto order numbers incorrectly rendered
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 3 Jun 2005 18:46:36 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13210 >

> [bhudson - Sat Jun 04 01:23:21 2005]:
> 
> start a game;
> select a worker or settler;
> build road to far away (more than 10 turns' road-building).
> 
> The numbers get stacked on top of each other.

Oops.

Index: client/tilespec.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/tilespec.c,v
retrieving revision 1.307
diff -u -r1.307 tilespec.c
--- client/tilespec.c   22 May 2005 18:12:52 -0000      1.307
+++ client/tilespec.c   4 Jun 2005 01:46:20 -0000
@@ -3725,7 +3725,7 @@
 
     ADD_SPRITE_SIMPLE(t->sprites.path.turns[units]);
     if (tens > 0) {
-      ADD_SPRITE_SIMPLE(t->sprites.path.turns[tens]);
+      ADD_SPRITE_SIMPLE(t->sprites.path.turns_tens[tens]);
     }
   }
 

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